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Forums - Nintendo - Wii/Revolution - 3 Years Later

I still believe the godfather has used the Wiimote and Nunchuck combo the best so far. Throwing people off a roof never felt so satisfying.

We need more of these games.



 

 

        Wii FC: 6440 8298 7583 0720   XBOX GT: WICK1978               PSN: its_the_wick   3DS: 1676-3747-7846                                          Nintendo Network: its-the-wick

Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

Angelus said: I'm a moron

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Some uncalled-for trolling in this thread.



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

ANIMAL CROSSING NEW LEAF FRIEND CODE:- 5129 1175 1029. MESSAGE ME.
ANDY MURRAY:- GRAND SLAM WINNER!

In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

The Wii's revolution is that it taught the rest of the industry that new ways to play is more important than the same old games with new clothing on. The revolution really began with the DS, which let you play some games with the traditional buttons, some with the touchscreen, and some with the microphone. Then the Wii kicked things into gear by letting you play some things with the traditional buttons and joystick, some with gestures, some with tilting, and some with IR pointing. But then they showed that you can play some things with the balance of your body. Then they enhanced the accuracy of the motion sensing before anybody launched their first motion controller. And now they're working on a vitality sensing device that we still know nothing about.

The tilting controls have given us Mario Kart Wii, Kororinpa, and BIT.TRIP Beat. The gestures have given us games like Wii Sports, No More Heroes, and MadWorld. The IR controls have given us games like Metroid Prime Trilogy, Elebits, and Sin and Punishment 2, and even IR platformers like Lost Winds. The traditional controls have given us games like Super Smash Bros. Brawl and Muramasa: The Demon Blade. Games that dabble in all these control schemes come out super-amazing like The Legend of Zelda: Twilight Princess and Super Mario Galaxy. Or you get oldschool platforming with a dash of tilting and a sprinkle of shaking and you get New Super Mario Bros. Wii, the official game of the forever. So I'd say that the revolution has happened to gameplay, to disruption, and to marketing.

And getting Wii Sports on Oprah, Ellen, Colbert, cruise ships, in physical rehabilitation clinics, in convalescent homes, and played live on the Oscars, that was its own revolution as well. Thanks to Nintendo, we're not nerds anymore. Now we're happy families who like to exercise.



The Revolution wasn't the controller. Was destroying barriers.

Was attracting old forgotten gamers and new ones.

Was unmasking the real face of the Thrid parties and the general industry.

Was taking gaming to its roots: Arcade gaming

And it hasn't had an impact? The mighty losers are copying the small winners with terrible motion controllers copies, missing the real point.

Yes that was the revolution that gaming needed. Not the same genres with different controllers but new blood for a new start.

And it hasn't even get to the half of the way.



I think the Wii's potential is just beginning to be quite honest, with things like the balance board, motion plus, and soon to be revealed vitality sensor just beginning to take off. There are TONS more great games developers can explore with these accessories.



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There's quite a few games that have made great and innovative use of the motion controls or IR to create new game play, the problem is the public has by and large ignored them all except for mini-games.

To name a few, Elebits, Dewy's Adventure, Mecury Meltdown, Kororinpa 1&2, Let's Tap, Zack & Wiki, Lost Winds, and many others.

Many incorporated motion/IR to traditional games to great effect and enhanced gameplay but not great sales. Titles include: Godfather, Bully, The Conduit, Madworld, CoD5&6, Excite Truck and other racers, RE 4, RE:UC, and many really under appreciated titles like Blazing Angels, Splinter Cell Double Agent, Tomb Raider Anniversary and many, many more.

Yes some of those sold over a million but still not as strongly as they did (or could have) on HD systems.

Critics blasted a lot of these games for the controls being not as accurate as analog, as are right to a degree but they ignored the engaging and tactile feeling those controls gave.

The motion renaissance your looking for came, was ignored, and left already.   What's left are mini-games, exercise, and good use in sports, driving and FPS even though for the most part it's still underappreciated.

But get ready for round two next year when Natal comes out.



 

Gamerace said:
There's quite a few games that have made great and innovative use of the motion controls or IR to create new game play, the problem is the public has by and large ignored them all except for mini-games.

To name a few, Elebits, Dewy's Adventure, Mecury Meltdown, Kororinpa 1&2, Let's Tap, Zack & Wiki, Lost Winds, and many others.

Many incorporated motion/IR to traditional games to great effect and enhanced gameplay but not great sales. Titles include: Godfather, Bully, The Conduit, Madworld, CoD5&6, Excite Truck and other racers, RE 4, RE:UC, and many really under appreciated titles like Blazing Angels, Splinter Cell Double Agent, Tomb Raider Anniversary and many, many more.

Yes some of those sold over a million but still not as strongly as they did (or could have) on HD systems.

Critics blasted a lot of these games for the controls being not as accurate as analog, as are right to a degree but they ignored the engaging and tactile feeling those controls gave.

The motion renaissance your looking for came, was ignored, and left already.

But get ready for round two next year when Natal comes out.

I disagree.  I think most of my favorite games for Wii would made little or no use from the unique Wii controls (I'm referring to Mario Galaxy, NSMB, Twilight Princess, Smash Bros Brawl, and several others). 

I want to see more games make unique use of the Wiimote.  A Star Wars lightsaber game with 1:1 controls, or perhaps Red Steel 2.  I agree with what you're saying about the tactile file - that's exactly why I prefer playing Mario Kart Wii with the wheel instead of the joystick, but I don't get that feeling in Zelda or Mario... instead I'm just shaking the remote instead of pushing a button.  If I was supposed to be shaking a soda can like in Mario Party, then that's great, but if the effect is Link doing a spin or Mario doing a jump, how is that any more tactile than pressing a button?



darthdevidem01 said:
Avinash_Tyagi said:
Gearbox said:
i think the wii sales are dieng down now. and 2008 was its peak year. there will be bumps due to game releases buttt sales will continue to fall down on average.

the xbox sales will keep sliding until natal then it will do as amazingly well

the ps3 will start to shine in 2010 i believe, and i think next year the wii will either come 2nd that year. and in 2011 it will be last

Wow, you just set yourself up for years of being owned

{glances at avinash tyagi's signature}

and you haven't?

especially that last one



NINTENDO

nintendo forever . . .

max power said:
Gamerace said:
There's quite a few games that have made great and innovative use of the motion controls or IR to create new game play, the problem is the public has by and large ignored them all except for mini-games.

To name a few, Elebits, Dewy's Adventure, Mecury Meltdown, Kororinpa 1&2, Let's Tap, Zack & Wiki, Lost Winds, and many others.

Many incorporated motion/IR to traditional games to great effect and enhanced gameplay but not great sales. Titles include: Godfather, Bully, The Conduit, Madworld, CoD5&6, Excite Truck and other racers, RE 4, RE:UC, and many really under appreciated titles like Blazing Angels, Splinter Cell Double Agent, Tomb Raider Anniversary and many, many more.

Yes some of those sold over a million but still not as strongly as they did (or could have) on HD systems.

Critics blasted a lot of these games for the controls being not as accurate as analog, as are right to a degree but they ignored the engaging and tactile feeling those controls gave.

The motion renaissance your looking for came, was ignored, and left already.

But get ready for round two next year when Natal comes out.

I disagree.  I think most of my favorite games for Wii would made little or no use from the unique Wii controls (I'm referring to Mario Galaxy, NSMB, Twilight Princess, Smash Bros Brawl, and several others). 

I want to see more games make unique use of the Wiimote.  A Star Wars lightsaber game with 1:1 controls, or perhaps Red Steel 2.  I agree with what you're saying about the tactile file - that's exactly why I prefer playing Mario Kart Wii with the wheel instead of the joystick, but I don't get that feeling in Zelda or Mario... instead I'm just shaking the remote instead of pushing a button.  If I was supposed to be shaking a soda can like in Mario Party, then that's great, but if the effect is Link doing a spin or Mario doing a jump, how is that any more tactile than pressing a button?

That's because most game genres, all in fact, were built around buttons and a directional pad or analog stick.   Some will never benefit from motion.   Motion is useless in SSBB, and mostly pointless in SMG, Zelda, etc because it's being shoehorned into a mechanic not designed for it.

But those games designed for motion (except mini games) as I listed underperformed.   So why is anyone going to make more?

Sandbox games make fantastic use of motion.   Godfather, Scarface, Bully were all way more fun with motion controls and IR shooting.  But did anyone buy them?   No.  TPS and FPS like RE4 and CoD benefit tremendously to but again, except for RE4 the few TPS sold poorly and even RE4 wasn't stellar considering it had the market practically all to itself.   There's been no FPS success of significance on Wii.   Sports games benefit tremendously too but except for Tiger Woods (and NHL2k) the sales don't really reflect it.

Whenever the motion is used extensively critics whine and bitch.  But it's fun in Lara Croft or Splinter Cell and recently Indiana Jones but again, no one cares.   People would rather play traditional games with traditional controls because they are set in their ways.   And new gameplay mechanics fail more often than not. 

Let's hope Red Steel 2 sales in the millions so we get more like it.  But realistically, it'll be lucky to break 1m.    A Star Wars lightsaber game with WM+ 1:1 would do great and I'm sure LucasArts knows it.   After all  Force Unleashed sold well on Wii and even that crap Lightsaber Duels has now broken a million.    I just hope they make it a full featured game with extensive online and full story mode and not a casual arcade crap fest (although I want the casual arcade straight up duels in the game too).

The core audience has rejected motion even when it's superior, it adds little to nothing to the games your talking about and the casual market that loves motion don't play those types of games anyway.



 

max power said:

So, the system is obviously a revolution in terms of sales and turning Nintendo around after 3rd place with the GameCube, but in terms of games, I feel all we're getting is:

1.  "Waggle added" games where shaking the controller is merely substituted for pressing a button
2.  FPS/Driving games with better (read: More fun) controls than their analog joystick counterparts
3.  Minigame collections

 

So I guess that's partially a revolution.  I think I expected to see more games with the motion controls as a key gameplay mechanic (Project Hammer?), rather than an afterthought or just minigame collection.

Thoughts?

I got the best simulation of sword fighting, archery, and bowling in a videogame system.  These count for me to some capacity.   The Wii changed the game and got people not involved with videogames before into games, or old gamers back.  That counts for something.  Look for 2010 to have abundance of motion control.