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There's quite a few games that have made great and innovative use of the motion controls or IR to create new game play, the problem is the public has by and large ignored them all except for mini-games.

To name a few, Elebits, Dewy's Adventure, Mecury Meltdown, Kororinpa 1&2, Let's Tap, Zack & Wiki, Lost Winds, and many others.

Many incorporated motion/IR to traditional games to great effect and enhanced gameplay but not great sales. Titles include: Godfather, Bully, The Conduit, Madworld, CoD5&6, Excite Truck and other racers, RE 4, RE:UC, and many really under appreciated titles like Blazing Angels, Splinter Cell Double Agent, Tomb Raider Anniversary and many, many more.

Yes some of those sold over a million but still not as strongly as they did (or could have) on HD systems.

Critics blasted a lot of these games for the controls being not as accurate as analog, as are right to a degree but they ignored the engaging and tactile feeling those controls gave.

The motion renaissance your looking for came, was ignored, and left already.   What's left are mini-games, exercise, and good use in sports, driving and FPS even though for the most part it's still underappreciated.

But get ready for round two next year when Natal comes out.