nightsurge said:
Lord Flashheart said:
CGI-Quality said:
apollon said: if you can code the ps3 is better... if you just make a game and trow it at the systems the 360 is easier thus better... |
I'm not so sure it's that clear cut. What you will soon start seeing with the 360, as we've been seeing with PS3, is developers finally building new engines to take advantage of the 360's hardware. I'm excited for it, and some of the results are evident, like Alan Wake for instance.
|
This. Devs haven't been willing to do that for the 360 whereas it's seemed to be a necessity for the PS3.
That's changing now.
|
Double this. So far, all the big games on 360 have used old modified Xbox engines (Halo 2 to Halo 3 and ODST) or generic already existing multipurpose engines (Unreal Engine 3) for the most part. Now, though, Halo: Reach is getting a new engine, Alan Wake may be using their own engine (not sure), Splinter Cell will be using a new engine, and at the very least Unreal Engine 4 will be coming out soon(but that won't be utilized till the next gen).
|
Actually, according to a 2007 interview, it uses a heavily modified Unreal Engine, which they named LEAD. Now, whether that changed after the game direction went back to the drawing board in 2008 is beyond me. Either way, the game looks really good. Alan Wake does use an in-house engine, so it is safe to assume that it is built specifically for the Xbox 360.
As for God of War looking like Oblivion (in your other post)...I think it's too premature to judge now. There was a thread that makingmusic made that showed a newer build, I believe, and the character models look miles more detailed than anything I've ever seen on consoles.