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Forums - Nintendo - You know, Twilight Princess is pretty great still.

Kenryoku_Maxis said:
Khuutra said:
Kenryoku_Maxis said:
Khuutra said:
Kenryoku I don't think we were playing the same dungeons, because the dungeons in Twilight Princess are awesome.

Apparently not.  But I didn't see the same creativity in level design the past Zelda games had.  Instead, I saw a lot of reusing the same ideas of the past but in rather bland ways.  And trying to take those ideas and stretch them so far and make them so 'grand' that they lost all meaning and 'fun' factor.  In essence, there's meaning behind the simplicity and seemingly straightforward designs of the previous Zelda games, whereas Twilight Princess (and Wind Waker to a certain extent) felt like a mess of circular rooms, hallways and tasks (busywork) that eventually led to a boss battle.  I hardly think pushing ice blocks to solve annoying puzzles or climbing up and down multiple levels and pulling levers to raise the waters level in the right direction is grand level design.  Just more like I said, busy work to make the dungeons longer.

And that's pretty much how I viewed the game in the end.  A game which was very pretty and 'technically' great, but suffered for it in gameplay.  Which is the opposite of how Zelda games usually are.

Well, I think you're the first person to ever tell me that, so.... here's that.

Sorry, I just don't see how you can see it that way. Faron Woods alone!

You must have skipped all those Twilight Princess threads for the last 2 years then.  My views are not alone.

And it doesn't come down to me thinking the game sucks compared to another Zelda game or me obsessing over one Zelda game and thinking Majoras Mask should be 'like' it.  I have liked nearly all Zelda games that have come before and to a certain extent, I liked Twilight Princess.  But not for the same reason as the past Zelda games.  Twilight Princess focused heavily on production values, story and characters (like Midna).  And while some of those characters were great (Midna probably the best character in a Zeldga game yet) and the graphics were amazing, the gameplay wasn't as good as past Zelda titles.  It was as I described, long and arjuious with even bouts of tediousness; such as having to do the stupid puzzle with the statues to get the Master Sword or collecting soup items for an Abominable Snowmans wife....nearly everything about the game screamed stalling and busy work and fetch quest instead of the usual strong Zelda level design.  I mean, are we playing Zelda or Resident Evil?

I'm sorry, are we forgetting the triforce chart fetch quest in Wind Waker and the Zora egg fetch quest in Majora's Mask?

You say the gameplay isn't as good as past Zeldas but you really don't do a good job of explaining why you think that is. All I'm hearing is that you really hate block puzzles.

This is what I mean, Khuutra. This game gets so much stupid and unjust hate.



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--OkeyDokey-- said:
Kenryoku_Maxis said:

You must have skipped all those Twilight Princess threads for the last 2 years then.  My views are not alone.

And it doesn't come down to me thinking the game sucks compared to another Zelda game or me obsessing over one Zelda game and thinking Majoras Mask should be 'like' it.  I have liked nearly all Zelda games that have come before and to a certain extent, I liked Twilight Princess.  But not for the same reason as the past Zelda games.  Twilight Princess focused heavily on production values, story and characters (like Midna).  And while some of those characters were great (Midna probably the best character in a Zeldga game yet) and the graphics were amazing, the gameplay wasn't as good as past Zelda titles.  It was as I described, long and arjuious with even bouts of tediousness; such as having to do the stupid puzzle with the statues to get the Master Sword or collecting soup items for an Abominable Snowmans wife....nearly everything about the game screamed stalling and busy work and fetch quest instead of the usual strong Zelda level design.  I mean, are we playing Zelda or Resident Evil?

I'm sorry, are we forgetting the triforce chart fetch quest in Wind Waker and the Zora egg fetch quest in Majora's Mask?

You say the gameplay isn't as good as past Zeldas but you really don't do a good job of explaining why you think that is. All I'm hearing is that you really hate block puzzles.

This is what I mean, Khuutra. This game gets so much stupid and unjust hate.

I named multiple, specific examples over three different posts.  Don't try to say I didn't give specific examples by pointing to only one and saying 'see, people hate it for no good reason'.

If you don't agree with my opinion, then so be it.  But undermining it and claiming I lacked specific examples when I went clearly went in depth is just a pot calling the kettle black.

And its been shown multiple times that Twilight Princess has FAR more forced side-quests, fetch quests and etc. than Wind Waker.  It has more than any other Zelda.  That's how it became the longest Zelda game.



Six upcoming games you should look into:

 

  

--OkeyDokey-- said:

I'm sorry, are we forgetting the triforce chart fetch quest in Wind Waker and the Zora egg fetch quest in Majora's Mask?

You say the gameplay isn't as good as past Zeldas but you really don't do a good job of explaining why you think that is. All I'm hearing is that you really hate block puzzles.

This is what I mean, Khuutra. This game gets so much stupid and unjust hate.

I would not call it either stupid nor unjust; I disagree, but Kenryoku operates according to a different value set when it comes to playing Zelda games. There is nothing wrong with that.

@Kenryoku_Maxis:

"The pot calling the kettle black" implies that what he is accusing you of is true, and I don't think that that is what you meant.



Also holy Hell

I forgot how awesome the Goron Mines look



I got to the castle at the end and quit at that point because I beat it at my friend's house.



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*
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A Bad Clown said:
I got to the castle at the end and quit at that point because I beat it at my friend's house.

Well if you beat it then you didn't really quit now did you



Beat Snowpeak Ruins. That ice block puzzle eluded me for 20 minutes my first time through but I breezed through it this time. Now I'm doing a couple of sidequests before I go to the Temple of Time. I compeltely forgot where/how you get bigger wallets.



Tag - "No trolling on my watch!"

Soriku said:

TP is a very good game. I thought it was a bit stale at times (Sky dungeon, parts of the snowpeak, and the fetch quest before the sky dungeon come to mind) but overall it was good and I got a 100% file. I thought the music was meh though. And the Roalgoal minigame is such a pain...

There are some members who would consider this an endorsement of the soundtrack



for me twilight princess is the best zelda game ever, after playing zelda with the wiimote i couldnt go back to playing zelda without it. i never thought that would happen, also i think twilight is a darker themed game and i love that as well. i put over 87hrs into the game, i got everything u could get and also fished for a few hrs too, loved it very much. getting the ruby armor was cool also, and the ending with midna was very cool. hope the next zelda takes what twilight did and expand it further, cant wait.



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

no shit it the same great game it was 3 years ago.