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Forums - Nintendo - 10. 0 Review for Super Mario Galaxy

I'm currently playing the game and only one word can describe it: Outstanding. I didn't like SM64, i hated SMS and i LOVE SMG!!! The graphics? Breathtaking, the music? Awesome! The gameplay? Fantastic!!! Best game EVER!!!




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Neos said:
if fkusumot looks anything like the guy on his avatar, i completely understand his response (aka on drugs, alcohol and all that)

The guy on my avatar is a friend of mine.



The review is actually very well written. I'll admit the picture captions are a bit stupid, but I think it's funny, and how serious can you really be in a short line next to a pic?



shams said:
Griffin said:
For me a non wii owner, the game does not bring anything new to this type of game, but it is very good at what it does. You don't need something totally different with each game aslong as it increase the greatness of this type of game in general. The different outfits, the sphere worlds have all been done before. But this game does them pretty much better then anyone else.

Wow - wasn't it you that said the same things in another thread, only to be proven quite wrong?

"game does not bring anything new to this type of game"

So much about the game is not only new, but has *never* been done before in any game - that is why we are so excited. The gravity effects, multiple spheroids, instant camera controls (you have *no* control over the camera - and don't need it!), two player (simulatanous) control, the way you "collect" particles and can fire them off - while playing.

There has never been a platformer like this - ever. Its to the platforming genre, what Super Mario 64 was - a real revolution.

Go ahead and prove yourself if you want to make statements like this.

 


"The gravity effects" Gravity effects have been done before.

"multiple spheroids" This has been done before.

"instant camera controls (you have *no* control over the camera)" having no control over the camera has been done before, as i have yet to play this game i can not tell how good this is.

"two player (simulatanous) control,"  If you are talking about two players only having controll over one person this has been done before.

 " There has never been a platformer like this - ever. Its to the platforming genre, what Super Mario 64 was - a real revolution."  I agree there has never been a platformer like this, but it does not bring real revolution to the table.

"Go ahead and prove yourself if you want to make statements like this."  I think its your turn now mike.

Can you at least say in which games those things have been done before?




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gamingdevil said:
Can you at least say in which games those things have been done before?

 afaik, only on sony consoles, aka, the ones that don't matter.



Neos - "If I'm posting in this thread it's just for the lulz."
Tag by the one and only Fkusumot!


 

The thing is i can't think of ANY game incorporating all those features, and until Wii's launch i used to be a Sony fan so... let him tell us the games i'm very curious.




gamingdevil said:
Can you at least say in which games those things have been done before?

ok then.  I would also like to add that i am not saying anything bad against the wii or mario Galaxy in general, i infact said the wii is a great console and that galaxy is a great game.  I said Mario galaxy is the best of the best in the world of platformers, it takes everything great about this genre of games and adds it all into one game.

"The gravity effects" This also depends on what type of gravity and how you use it in the game, but off the top of my head the ratchet and clank series has used gravity to certain ponts regarding going upside down using certain platforms or tubes. There have also been gravity weapons n games, i acnnot name them off the top of my head but i have seen them.

"multiple spheroids" This has been done in Mario 128 from what i have heard from Nintnedo fans, the ratchet and clank series has also used sphere worlds on the PS2.

"instant camera controls (you have *no* control over the camera)" I have not played alot of platformers and i don't remember all the games i have played, but before the PS1/N64 era the camera was never under your control, 2d platformers have never allowed you to control the camera. I also can't control the camera in some shooters or sports games.

"two player (simulatanous) control," This has been used in many classic games, and has also been used During the PS1/PS2 days, but having this is a pain to the people that play the game and has been taken out of all games now.

 



Griffin said:
gamingdevil said:
Can you at least say in which games those things have been done before?

ok then. I would also like to add that i am not saying anything bad against the wii or mario Galaxy in general, i infact said the wii is a great console and that galaxy is a great game. I said Mario galaxy is the best of the best in the world of platformers, it takes everything great about this genre of games and adds it all into one game.

"The gravity effects" This also depends on what type of gravity and how you use it in the game, but off the top of my head the ratchet and clank series has used gravity to certain ponts regarding going upside down using certain platforms or tubes. There have also been gravity weapons n games, i acnnot name them off the top of my head but i have seen them.

I can't say anything about this one, because i haven't played ratchet and clank, but what you have mentioned doesn't sound much like the amount gravity plays a role in this game, however as i said, i haven't played these

"multiple spheroids" This has been done in Mario 128 from what i have heard from Nintnedo fans, the ratchet and clank series has also used sphere worlds on the PS2.

Mario 128 was the concept for Galaxy, it is not a game, it was the beginning of the development of galaxy ideas (yes, over 7 years ago)

"instant camera controls (you have *no* control over the camera)" I have not played alot of platformers and i don't remember all the games i have played, but before the PS1/N64 era the camera was never under your control, 2d platformers have never allowed you to control the camera. I also can't control the camera in some shooters or sports games.

shooters and sports games are completely irrelevant as platforming requires completely different camera mechanics, and we are talking about 3d games, 2d games are obviously always going to be centering on the main character (or alternative) from the same angle. Also, I don't know this for sure, since you didn't give any examples, but if the ps1/n64 games you are talking about are like FF games, they were stationary cameras, not dynamic, like this

"two player (simulatanous) control," This has been used in many classic games, and has also been used During the PS1/PS2 days, but having this is a pain to the people that play the game and has been taken out of all games now.

this one i agree isn't anything new, however, i don't think you get what the two player aspect of galaxy actually is.. you don't control mario together, one person is pretty much the assisting character, who can collect star shards, and shoot them at enemies, as well as freezing enemies or mario (to help or hinder the first player). As you can tell from the description, it isn't really a two player game, just a thing for someone else to do while they are waiting for their turn, or while they are just watching someone else play


 answers in bold



Griffin said:
gamingdevil said:
Can you at least say in which games those things have been done before?

ok then.  I would also like to add that i am not saying anything bad against the wii or mario Galaxy in general, i infact said the wii is a great console and that galaxy is a great game.  I said Mario galaxy is the best of the best in the world of platformers, it takes everything great about this genre of games and adds it all into one game.

"The gravity effects" This also depends on what type of gravity and how you use it in the game, but off the top of my head the ratchet and clank series has used gravity to certain ponts regarding going upside down using certain platforms or tubes. There have also been gravity weapons n games, i acnnot name them off the top of my head but i have seen them. gravity weapons has nothing to do with what we are talking about, and "OMG you go upside down in R+C"...so what, in SM64 the little bowser levels had bits where you were not pulled toward the same plane....but being pulled toward a specific plane is not like being pulled toward a point....in reality we are pulled to a point (centre of the Earth) in games the characters are nearly always pulled toward a flat plane (the ground)....my argumant for the next question mentions Sonic, in which, because it is 2D, you could argue bits have you pulled to a point (though really as you cannot go round the front and back of the spinning cogs, you are pulled to a line....which is in between a point and a plane)

"multiple spheroids" This has been done in Mario 128 from what i have heard from Nintnedo fans, the ratchet and clank series has also used sphere worlds on the PS2. Mario 128 is not a game, and i havent played any sphere bits in R+C so you will need to show me a video then i will decide how similar these are to SMG.
Hell the original Sonic had those bits where you run round and round a cog thing (upside down etc)

"instant camera controls (you have *no* control over the camera)" I have not played alot of platformers and i don't remember all the games i have played, but before the PS1/N64 era the camera was never under your control, 2d platformers have never allowed you to control the camera. I also can't control the camera in some shooters or sports games. we are on about 3d platformers, not 2d or sports games, there is no need to move the camera in a 2d platformer, and using other genres like sports as an example is BS, i can't name any pre-N64/PS1 games that you could control the camera (i'm sure there are a small few though).....and there are hundreds of games since like racers where you can't control the camera other than driving in a direction.

"two player (simulatanous) control," This has been used in many classic games, and has also been used During the PS1/PS2 days, but having this is a pain to the people that play the game and has been taken out of all games now. Name me a platformer that does what you say, because if you are again refering to games in general then of course there are some from before where two people control one character (Goldeneye had a control scheme for that for instance)