The problem is not price -- it is quality.
Many developers seem to decided not to do the same level of work on the Wii than on the other consoles. For example, look at what Activision has for the Xbox 360/PS3 and then look what it has for the Wii. (And this is not always a technical-based decision. For example, 2K dropped Civilization Revolution on the Wii but released an Xbox 360 version, even though that game that may have been most interesting to the Wii secondary demographic -- older, returning gamers.)
This is because profits must be shown now rather than long-term. So while Wii games often sell for longer periods of time, they do not always sell as quickly out of the gate. Thus, big budget games appear to flop while $30 titles sell quick and then die quicker.
Raising the price will only exacerbate this situation -- and with first-party titles being only $50, it makes that much more difficult to go higher.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |









