mike_intellivision said:
If you research your history of development, one bigh reason that MH3 was moved from the PS3 to the Wii because of the differential in development costs. In other words, your assumption that development on the Wii is as costly as development on the PS3 and Xbox 360 is generally not true. There have been many threads about this. But the difference is usually put at between 25% and 33% -- much more than the 17% difference in prices points.
Mike from Morgantown
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MH3 is a minor upgrade of the MH2 engine from the PS2. Moving MH2 to the Wii, and enhancing it, was easier than greatly enhancing the engine and moving to the PS3/360. It has nothing to do with the Wii, per se, and everything to do with code re-use from the last generation.
Your bolded comment above, is manufactured. I have never said that its not true. I have always said that it *is* true, and that's why Wii games are low quality. Pretty big difference.
Not taking the sum total picture in account is your argument's major flaw. Not only is the per-unit price a problem, but the untargettable demographics are a serious, serious issue. You can't deny that games like CoD:WaW, or The Conduit, are good games... yet they didn't hit anywhere near the HD numbers for those titles, or like titles.
I'm suggesting that the demographic issue is not fixable. The price point one, is.







