| jarrod said: Real solution: Release AAA games, not budget spinoffs and niche new IPs. It worked for Monster Hunter.
The "problem" with 3rd party Wii "efforts" is 100% content, 0% pricepoint. If they did it on PS2, they should be doing it on Wii. |
Games don't profit at $50/unit to a demographic (which is not the overall ownership) base smaller than what the PS360 have. That's the problem. The budget for those games has to be small to compensate. Budget is the most reliable indicator of eventual game quality -- obviously there are many exceptions, but there are no other factors, other than developer rep (and reputable devs usually demand a high budget..), that are a good estimator of game quality for a publisher.







