Procrastinato said:
Games don't profit at $50/unit to a demographic (which is not the overall ownership) base smaller than what the PS360 have. That's the problem. The budget for those games has to be small to compensate. Budget is the most reliable indicator of eventual game quality -- obviously there are many exceptions, but there are no other factors, other than developer rep (and reputable devs usually demand a high budget..), that are a good estimator of game quality. |
If you research your history of development, one bigh reason that MH3 was moved from the PS3 to the Wii because of the differential in development costs.
In other words, your assumption that development on the Wii is as costly as development on the PS3 and Xbox 360 is generally not true. There have been many threads about this. But the difference is usually put at between 25% and 33% -- much more than the 17% difference in prices points.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |








