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Forums - Gaming - How are you supposed to walk and run with Natal?

@Rubang: LOL.

Seems to me like Natal will get all the problems of Wii's controls, with few of the advantages. As far as I've heard it doesn't even support anything like IR aiming.



My Mario Kart Wii friend code: 2707-1866-0957

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Oh thats easy. One wink, walk, two winks, stop, three winks..... :)

Maybe something like what Hephaestos said, although i find it complicated rather than 'intuitive'



Natal will not work with the FPS genre or many other genres as we know them now. At least not without having a controller in hand. It will work fine for Myst style adventure games by using hand gestures such as swiping to turn and pulls and pushes to move forwards and backwards. Pickng up items would be done by reaching for and grabbing the item. It will also allow for complete 1:1 movement matching for a 30x30 ft space. So awesome games like Dodgeball could be made. Or a very robust excercise game. The feet, hands, arms, legs, waist are all mapped and able to be used. Need to jump to dodge the ball or leap over a pit, actually do it. This is a limitation for fat people and people who live in small spaces, but I tink it would be pretty neat. Controllerless gaming will definitely require a paradigm shift in how developers design games, but we could see some really neat stuff.



JaggedSac said:
Natal will not work with the FPS genre or many other genres as we know them now. At least not without having a controller in hand. It will work fine for Myst style adventure games by using hand gestures such as swiping to turn and pulls and pushes to move forwards and backwards. Pickng up items would be done by reaching for and grabbing the item. It will also allow for complete 1:1 movement matching for a 30x30 ft space. So awesome games like Dodgeball could be made. Or a very robust excercise game. The feet, hands, arms, legs, waist are all mapped and able to be used. Need to jump to dodge the ball or leap over a pit, actually do it. This is a limitation for fat people and people who live in small spaces, but I tink it would be pretty neat. Controllerless gaming will definitely require a paradigm shift in how developers design games, but we could see some really neat stuff.


free natal bashing on

that is true : I play video games to play dodgeball games ...

I would rather play a bullet dodging game where I can dodge AND fire bullet

WAIT, it already exists and it is called an FPS ? and, guess what, the motion control version on Wii is "meh" ...

free natal bashing off

note : I still see your point ;)
and we all want to see those "dedicated" games



Time to Work !

Pretty simple solution: you walk or run in place. The camera would have no difficulty recognizing what the player was doing. It would also recognize when a player turns left or right in place.

Nintendo already has a walk/run "simulator" in Wii Fit, only it requires the use of the accelerometer to measure steps like most pedometers. But it works, even if it isn't really a "game" from the standpoint of being entertaining and fun.

Personally, I don't see many developers requiring the player to constantly walk or god forbid, run throughout a Natal based adventure or action game though, so it's probably not even an issue unless the developer wants to make another fitness running simulator.



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It would also recognize when a player turns left or right in place.


How does it recognize that while making sure that the player can still look at the screen?

Obviously there are some solutions, but not intuitive ones. If you turn you have to turn back to the screen again.



My Mario Kart Wii friend code: 2707-1866-0957

Since MS hasn't released any information on this problem, nobody really knows. There are some obvious issues with controllerless gaming that MS will need to solve if they want Natal to be a success.



Thanks for the input, Jeff.

 

 

I was asking myself the same question when i first heard of Natal.

Only on rails shooters? I hate on rails games.



You noobs, you say "Run" DOH!

Failing that. You trust your hips once to run, twice to stop, trust hips once plus head butt motion to run at top speed. This will be satisfying because it feels like you are actaully boning the game you love so much. Obviously things get a little crazy in larger battle theaters.




Natal...If it was feasible Sony would run with it.