| JaggedSac said: Natal will not work with the FPS genre or many other genres as we know them now. At least not without having a controller in hand. It will work fine for Myst style adventure games by using hand gestures such as swiping to turn and pulls and pushes to move forwards and backwards. Pickng up items would be done by reaching for and grabbing the item. It will also allow for complete 1:1 movement matching for a 30x30 ft space. So awesome games like Dodgeball could be made. Or a very robust excercise game. The feet, hands, arms, legs, waist are all mapped and able to be used. Need to jump to dodge the ball or leap over a pit, actually do it. This is a limitation for fat people and people who live in small spaces, but I tink it would be pretty neat. Controllerless gaming will definitely require a paradigm shift in how developers design games, but we could see some really neat stuff. |
free natal bashing on
that is true : I play video games to play dodgeball games ...
I would rather play a bullet dodging game where I can dodge AND fire bullet
WAIT, it already exists and it is called an FPS ? and, guess what, the motion control version on Wii is "meh" ...
free natal bashing off
note : I still see your point ;)
and we all want to see those "dedicated" games
Time to Work !







