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Forums - Nintendo - Darkside Chronicles / Dead Space extraction gameplay progression (chart)

LordTheNightKnight said:
"The second one is the fact that developers want the game to be suspense filled and scary"

Change "developers" with "reviewers" and you've answered why they got good reviews.

Reviewers dont make the game full of "dramatic pauses strategically made for Claire to say its too quiet and be jumped by a dog in the next moment". Developers do.



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Tayne said:
The moral of this thread is 'if you don't like it, don't buy it'.

The moral of this thread should be "If NO ONE LIKES IT, and NO ONE BUYS IT, why publishers still wanna do it?"



maykissthebride said:
LordTheNightKnight said:
"The second one is the fact that developers want the game to be suspense filled and scary"

Change "developers" with "reviewers" and you've answered why they got good reviews.

Reviewers dont make the game full of "dramatic pauses strategically made for Claire to say its too quiet and be jumped by a dog in the next moment". Developers do.

I quote the word "want" not "make". How could you confused the two?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

maykissthebride said:
Tayne said:
The moral of this thread is 'if you don't like it, don't buy it'.

The moral of this thread should be "If NO ONE LIKES IT, and NO ONE BUYS IT, why publishers still wanna do it?"

Other than Dead Space, rail shooters on the Wii have sold amazingly well.




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maykissthebride said:
Tayne said:
The moral of this thread is 'if you don't like it, don't buy it'.

The moral of this thread should be "If NO ONE LIKES IT, and NO ONE BUYS IT, why publishers still wanna do it?"

But that doesn't really apply, though. Like Tayne said, most rail shooters on Wii sold exceptionally well. Resident Evil: Umbrella Chronicles and House of the Dead 2 & 3 Return both broke the million mark, and both got sequels. House of the Dead: Overkill is almost up to 500k by now and still selling, while Darkside Chronicles hasn't proven it's worth yet, but I'm sure it'll go well past 500k. Rail shooters, generally, do pretty well on Wii, and especially ones with good content (Umbrella Chronicles, and probably Darkside as well, though I haven't played it yet.)



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you can use this with all games.

Start level in empty area where no one will bother you.
advance
Kill first batch of ennemies
advance
kill second batch of ennemies
advance
kill boss
end level

start in an other empty area far away from the first level
advance
kill first....

Oh yeah you can create diversity in there.... jump pipe, jump hole, climb ladder, cutscene.

but that's the basic picture for every single game there is. (yes even RTS start off in an empty area.... and if you think it's not empty you're wrong cause the sequence is then empty->cutscene-> first batch of ennemy, they just replaced the advance with cutscene!)

/thread fails



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Hephaestos said:
you can use this with all games.

Start level in empty area where no one will bother you.
advance
Kill first batch of ennemies
advance
kill second batch of ennemies
advance
kill boss
end level

start in an other empty area far away from the first level
advance
kill first....

Oh yeah you can create diversity in there.... jump pipe, jump hole, climb ladder, cutscene.

but that's the basic picture for every single game there is. (yes even RTS start off in an empty area.... and if you think it's not empty you're wrong cause the sequence is then empty->cutscene-> first batch of ennemy, they just replaced the advance with cutscene!)

/thread fails

... That's really stretching it, I think.



LordTheNightKnight said:
maykissthebride said:
LordTheNightKnight said:
"The second one is the fact that developers want the game to be suspense filled and scary"

Change "developers" with "reviewers" and you've answered why they got good reviews.

Reviewers dont make the game full of "dramatic pauses strategically made for Claire to say its too quiet and be jumped by a dog in the next moment". Developers do.

I quote the word "want" not "make". How could you confused the two?

Eheh! Nope, i didnt realize it...



I'm not a fan of flaming, but I certainly don't mind if the on-rails genre died a miserable and permanent death. Even as bad a grammar that is.



Majin-Tenshinhan said:
maykissthebride said:
Tayne said:
The moral of this thread is 'if you don't like it, don't buy it'.

The moral of this thread should be "If NO ONE LIKES IT, and NO ONE BUYS IT, why publishers still wanna do it?"

But that doesn't really apply, though. Like Tayne said, most rail shooters on Wii sold exceptionally well. Resident Evil: Umbrella Chronicles and House of the Dead 2 & 3 Return both broke the million mark, and both got sequels. House of the Dead: Overkill is almost up to 500k by now and still selling, while Darkside Chronicles hasn't proven it's worth yet, but I'm sure it'll go well past 500k. Rail shooters, generally, do pretty well on Wii, and especially ones with good content (Umbrella Chronicles, and probably Darkside as well, though I haven't played it yet.)

One question:

Could 500k really be considered good results for Overkill? (and i mean that as a real question, not being ironic here)

 

One bet:

Really, i cant see Darkside Chronicles doing very well. My guess is that the light gun genre is already dead. Extraction was a sign of things to come (even if Dead Space isnt a recognizable brand as Resident Evil)