you can use this with all games.
Start level in empty area where no one will bother you.
advance
Kill first batch of ennemies
advance
kill second batch of ennemies
advance
kill boss
end level
start in an other empty area far away from the first level
advance
kill first....
Oh yeah you can create diversity in there.... jump pipe, jump hole, climb ladder, cutscene.
but that's the basic picture for every single game there is. (yes even RTS start off in an empty area.... and if you think it's not empty you're wrong cause the sequence is then empty->cutscene-> first batch of ennemy, they just replaced the advance with cutscene!)
/thread fails
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO







