Majin-Tenshinhan on 25 November 2009
| Hephaestos said: you can use this with all games. Start level in empty area where no one will bother you. advance Kill first batch of ennemies advance kill second batch of ennemies advance kill boss end level start in an other empty area far away from the first level advance kill first.... Oh yeah you can create diversity in there.... jump pipe, jump hole, climb ladder, cutscene. but that's the basic picture for every single game there is. (yes even RTS start off in an empty area.... and if you think it's not empty you're wrong cause the sequence is then empty->cutscene-> first batch of ennemy, they just replaced the advance with cutscene!) /thread fails |
... That's really stretching it, I think.









