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Forums - Microsoft - If Microsoft created a handheld...

It would kick ass.



Everyone needs to play Lost Odyssey! Any opposition to this and I will have to just say, "If it's a fight you want, you got it!"

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mrstickball said:
The Anarchyz said:
mrstickball said:
Its called the Zune HD.

No company needs to make a handheld gaming device. In 10 years, we will no longer have dedicated handhelds as we know them, they will be integrated more and more into cell phones.

Look at the iPhone install base for proof - we always argue the DS and PSP sale wars, all the while iPhone and Android install bases are outpacing dedicated handhelds. So it really doesn't behoove MS to make a DS-competitor when they merely need to beef up the ZuneHD and Windows Mobile marketplace.

There's a thing the DS and the PSP have that the Zune HD, the Droid and the iPhone don't have: controllers...

DS made popular the concept of handheld games with touchscreen, but they keep the regular controls, so the software companies can use one or both, the result: A whole variety of games, and look at the platform, selling a million on Black Friday in their 5th year... The name says it all: "Developer's System" (and Dual-Screen, both are the official terms)...

PSP can have only games controlled traditionaly, and the rest can only have touchscreen games (unless they use multitouch to simulate traditional), so they're covering only one part of the market...

So suddenly games require dedicated controllers to work? Didn't the Wii prove that you could change the input device significantly and still sell games, especially to a new audience? Why do you need a controller to play a game? I mean, my phone doesn't have a controller, but I have no problems playing Chrono Trigger on it.

Don't we argue blue ocean all the time here? Why would it be any surprise that someone quickly one-ups what Nintendo did with the creation of the handheld market? The iPhone/iPod family has sold as fast if not faster than the DS has (60m install base today), and Android is beginning to lap the PSP (1.5 million units sold in November, give or take, 6m units sold in year one and will see 30 million+ next year).

I understand that controllers are good, but the fact is that each generation has poised new control concepts, and many of them have led to new emergences in playability (joysticks, rumble packs, touch screens, montion sensing, ect). Also, for a phone, it would be easy to merely port over a virtual controller - as stated, they've already done that with every emulator on Android (again, I can play Earthbound flawlessly with no keyboard - its even easier with a keyboard).


Its important to think outside the box here. Nintendo did it with the DS and Wii - is it any wonder that someone else can think outside the box and make a great gaming device that no one saw coming?

Are you comparing the DS sales against the iPhone/Droid sales??? the iPhone and the Droid are selling not because of the games, the iPhone sells because it's an iPod phone, people want it primarily because of what made the iPod famous in the first place plus the touchscreen plus the phone itself... People want the DS primarily because of the games...

And to think outside the box? Zune HD is not outside the box, hell, iPhone is not outside the box, at least not in gaming, they're both using an already famous way of gaming, and all started with the DS, Ninty is the true pioneer in that field, and major software companies back it up more than the other platforms...

And look at my last paragraph, i'm saying that the PSP and the iPhone/Droid/Zune HD/etc. are only covering one part of the market, while the DS covers them all, at least in gameplay...

If they don't wanna add traditional controlling, that's fine by me, but i don't think they will make traditional controlling in handhelds obsolete...



If they did it would be bad ass. Think about it portable Halo! Nuff said



Long Live SHIO!

They should call it the "Microhandyman"



The Anarchyz said:
mrstickball said:

So suddenly games require dedicated controllers to work? Didn't the Wii prove that you could change the input device significantly and still sell games, especially to a new audience? Why do you need a controller to play a game? I mean, my phone doesn't have a controller, but I have no problems playing Chrono Trigger on it.

Don't we argue blue ocean all the time here? Why would it be any surprise that someone quickly one-ups what Nintendo did with the creation of the handheld market? The iPhone/iPod family has sold as fast if not faster than the DS has (60m install base today), and Android is beginning to lap the PSP (1.5 million units sold in November, give or take, 6m units sold in year one and will see 30 million+ next year).

I understand that controllers are good, but the fact is that each generation has poised new control concepts, and many of them have led to new emergences in playability (joysticks, rumble packs, touch screens, montion sensing, ect). Also, for a phone, it would be easy to merely port over a virtual controller - as stated, they've already done that with every emulator on Android (again, I can play Earthbound flawlessly with no keyboard - its even easier with a keyboard).


Its important to think outside the box here. Nintendo did it with the DS and Wii - is it any wonder that someone else can think outside the box and make a great gaming device that no one saw coming?

Are you comparing the DS sales against the iPhone/Droid sales??? the iPhone and the Droid are selling not because of the games, the iPhone sells because it's an iPod phone, people want it primarily because of what made the iPod famous in the first place plus the touchscreen plus the phone itself... People want the DS primarily because of the games...

That may be true, but it doesn't change the fact that the iPhone (as well as any other smartphone) are becoming much more apt gaming devices. 5 years ago cell phones had soduku and tetris for their main games. Today they are getting backing from every major developer and are starting to see major series such as Madden and Grand Theft Auto being delivered to the platform.

And to think outside the box? Zune HD is not outside the box, hell, iPhone is not outside the box, at least not in gaming, they're both using an already famous way of gaming, and all started with the DS, Ninty is the true pioneer in that field, and major software companies back it up more than the other platforms...

That doesn't mean that someone can't do it better. Sony didn't pioneer the optical disc for gaming when the PS1 launched, but they still decimated Nintendo because they did a better thing.

Handheld gaming is at the same crossroads. Phones are becoming more capable for gaming devices while handhelds become......Nothing different. The issue is that the install base of phones is vastly larger. Although not everyone will game on phones, I think its very illogical to argue that the iPhone/iPod user base for games will not be a major consideration when it is beating the DS 2:1 in terms of install base in a few years. Phones will continue to increase thier capabilities and penetration. 1 billion cell phones are sold per year. What happens when a majority of them can play games similar in quality to Animal Crossing? Also, why do you think Nintendo added social abilities to the DSi if they felt that gaming would suffice?

You should also know that the DS wasn't the first device with a touchscreen on it. Before the DS, there were smartphones that used similar touchscreen technology that Nintendo took and implemented for the DS. So I'm not understanding the whole 'pioneer' aspect. Yes, they added a touchscreen to their handheld, but again it wasn't the first gaming device to actually have it, it was just the first that did it well. Today, touch screens on phones are FAR, FAR more responsive for gaming, and theres no intelligent way you could think otherwise. Can the DS even do multitouch for its touchscreen? Does it have an accelerometer?

And look at my last paragraph, i'm saying that the PSP and the iPhone/Droid/Zune HD/etc. are only covering one part of the market, while the DS covers them all, at least in gameplay...

It doesn't cover the market. I've been talking about marketshare, not game types. That is something Nintendo can't entirely get itself around because the DS still has the constraints of being a DS - that is, you have to get someone to justify a purchase of $149.99 to buy a gaming system that does very little else. Whereas you can get an Android phone or iPhone for less, and have far more abilities PLUS pretty decent games.

If they don't wanna add traditional controlling, that's fine by me, but i don't think they will make traditional controlling in handhelds obsolete...

Your correct. It will make dedicated handheld devices obsolete. You heard it here first, but we have one more generation of dedicated gaming handhelds before they are integrated into other devices, or wind up being very anemic. As stated, the blue ocean for mobile users to play games vastly, VASTLY outweighs whatever success Nintendo has had. Of course, Nintendo should get in the marketplace business and build a virtual DS if they want to keep their handheld dreams alive in the future.

 



Back from the dead, I'm afraid.

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Also, could you give me a specific example of a game that couldn't be done on a smartphone that can only be done on a DS?



Back from the dead, I'm afraid.

Halo on the Go would get people killed, in all kinds of car accidents in the USA and UK. so it would be a bad idea.



Ms not launching a "zune phone" is prolly the stupidest thing yet..especially since the zune is superior to the ipodtouch(sans the 64 gb mem factor) in almost every aspect..

As for a gaming device.. MS have barely understood how the gaming industry works.. Right now wer seeing a repeat of the DC vs PS2 battle.. initial low price has worked wonders for 360 but as the PS3 approaches a similar price point, ppl are abandoning the 360 and adopting the slim instead..

The zune's limited US launch is ridiculous.. They should have launched this device in atleast 8-10 countries on day 1. Personally, despite my love for my(second)360.. I think the Handheld market is saturated.. apart from gamegear and PSP( and to a certain degree, wonderswan) no other device has gnawed into nintendo's marketshare...

So no MS shouldnt produce a handheld..no matter how pretty tegra is. Not unless their gonna make something with better battery life, better inputs(dual analogue) and waay better graphics than the PSP.. and they dont charge us $100 for a wifi add-on!



Doubt is not a pleasant condition, but certainty is absurd.

owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii

5 THINGS I'd like to see before i knock out:

a. a AAA 3D sonic title

b. a nintendo developed game that has a "M rating"

c. redesgined PS controller

d. SEGA back in the console business

e. M$ out of the OS business

mrstickball said:
The Anarchyz said:
mrstickball said:

So suddenly games require dedicated controllers to work? Didn't the Wii prove that you could change the input device significantly and still sell games, especially to a new audience? Why do you need a controller to play a game? I mean, my phone doesn't have a controller, but I have no problems playing Chrono Trigger on it.

Don't we argue blue ocean all the time here? Why would it be any surprise that someone quickly one-ups what Nintendo did with the creation of the handheld market? The iPhone/iPod family has sold as fast if not faster than the DS has (60m install base today), and Android is beginning to lap the PSP (1.5 million units sold in November, give or take, 6m units sold in year one and will see 30 million+ next year).

I understand that controllers are good, but the fact is that each generation has poised new control concepts, and many of them have led to new emergences in playability (joysticks, rumble packs, touch screens, montion sensing, ect). Also, for a phone, it would be easy to merely port over a virtual controller - as stated, they've already done that with every emulator on Android (again, I can play Earthbound flawlessly with no keyboard - its even easier with a keyboard).


Its important to think outside the box here. Nintendo did it with the DS and Wii - is it any wonder that someone else can think outside the box and make a great gaming device that no one saw coming?

Are you comparing the DS sales against the iPhone/Droid sales??? the iPhone and the Droid are selling not because of the games, the iPhone sells because it's an iPod phone, people want it primarily because of what made the iPod famous in the first place plus the touchscreen plus the phone itself... People want the DS primarily because of the games...

That may be true, but it doesn't change the fact that the iPhone (as well as any other smartphone) are becoming much more apt gaming devices. 5 years ago cell phones had soduku and tetris for their main games. Today they are getting backing from every major developer and are starting to see major series such as Madden and Grand Theft Auto being delivered to the platform.

And to think outside the box? Zune HD is not outside the box, hell, iPhone is not outside the box, at least not in gaming, they're both using an already famous way of gaming, and all started with the DS, Ninty is the true pioneer in that field, and major software companies back it up more than the other platforms...

That doesn't mean that someone can't do it better. Sony didn't pioneer the optical disc for gaming when the PS1 launched, but they still decimated Nintendo because they did a better thing.

Handheld gaming is at the same crossroads. Phones are becoming more capable for gaming devices while handhelds become......Nothing different. The issue is that the install base of phones is vastly larger. Although not everyone will game on phones, I think its very illogical to argue that the iPhone/iPod user base for games will not be a major consideration when it is beating the DS 2:1 in terms of install base in a few years. Phones will continue to increase thier capabilities and penetration. 1 billion cell phones are sold per year. What happens when a majority of them can play games similar in quality to Animal Crossing? Also, why do you think Nintendo added social abilities to the DSi if they felt that gaming would suffice?

You should also know that the DS wasn't the first device with a touchscreen on it. Before the DS, there were smartphones that used similar touchscreen technology that Nintendo took and implemented for the DS. So I'm not understanding the whole 'pioneer' aspect. Yes, they added a touchscreen to their handheld, but again it wasn't the first gaming device to actually have it, it was just the first that did it well. Today, touch screens on phones are FAR, FAR more responsive for gaming, and theres no intelligent way you could think otherwise. Can the DS even do multitouch for its touchscreen? Does it have an accelerometer?

And look at my last paragraph, i'm saying that the PSP and the iPhone/Droid/Zune HD/etc. are only covering one part of the market, while the DS covers them all, at least in gameplay...

It doesn't cover the market. I've been talking about marketshare, not game types. That is something Nintendo can't entirely get itself around because the DS still has the constraints of being a DS - that is, you have to get someone to justify a purchase of $149.99 to buy a gaming system that does very little else. Whereas you can get an Android phone or iPhone for less, and have far more abilities PLUS pretty decent games.

If they don't wanna add traditional controlling, that's fine by me, but i don't think they will make traditional controlling in handhelds obsolete...

Your correct. It will make dedicated handheld devices obsolete. You heard it here first, but we have one more generation of dedicated gaming handhelds before they are integrated into other devices, or wind up being very anemic. As stated, the blue ocean for mobile users to play games vastly, VASTLY outweighs whatever success Nintendo has had. Of course, Nintendo should get in the marketplace business and build a virtual DS if they want to keep their handheld dreams alive in the future.

 

I actually have to agree with this. I think handhelds have maybe one more generation before it will no longer suffice to just have a handheld. Once the next half dozen phones are released and those phones start seeing major software sales, developers will split over to supporting them.

A perfect example of gaming evolution is the DSi, it is no longer a gaming system only. Now it has a camera and a web browser. Making it basically a mini-laptop. Nintendo saw the need to provide features its main competition was providing (PSP) and it was the next natural step to include free wifi.

The next two handheld's PSP2 and DS2 will likely both resemble Netbooks. I expect both consoles to have vastly improved internet capabilities. Gaming on the run will never have been better. However during that generation I expect the next series of phones to begin challenging Nintendo and Sony for marketshare.

This is when the big jump is going to happen. Nintendo will see no choice but to enter the cell phone market. The following handheld released in 2020 or something like that will likely be a Nintendo phone much like Apple made the I-Phone. Sony if still in the handheld market will probubly join suit and release a phone as well.

In the end gaming devices and cell phones will merge. Its inevitable, just like it won't be long till Nintendo and Sony make their consoles true computers with their own OS's and software. Microsoft knew this and thats why they made the X-Box to begin with, actually Microsoft said initially they had a 3 console plan to enter the gaming market.

How long before we see Nintendo Phones or PlayStation computers? probubly in another generation or two!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

mrstickball said:
The Anarchyz said:
mrstickball said:

So suddenly games require dedicated controllers to work? Didn't the Wii prove that you could change the input device significantly and still sell games, especially to a new audience? Why do you need a controller to play a game? I mean, my phone doesn't have a controller, but I have no problems playing Chrono Trigger on it.

Don't we argue blue ocean all the time here? Why would it be any surprise that someone quickly one-ups what Nintendo did with the creation of the handheld market? The iPhone/iPod family has sold as fast if not faster than the DS has (60m install base today), and Android is beginning to lap the PSP (1.5 million units sold in November, give or take, 6m units sold in year one and will see 30 million+ next year).

I understand that controllers are good, but the fact is that each generation has poised new control concepts, and many of them have led to new emergences in playability (joysticks, rumble packs, touch screens, montion sensing, ect). Also, for a phone, it would be easy to merely port over a virtual controller - as stated, they've already done that with every emulator on Android (again, I can play Earthbound flawlessly with no keyboard - its even easier with a keyboard).


Its important to think outside the box here. Nintendo did it with the DS and Wii - is it any wonder that someone else can think outside the box and make a great gaming device that no one saw coming?

Are you comparing the DS sales against the iPhone/Droid sales??? the iPhone and the Droid are selling not because of the games, the iPhone sells because it's an iPod phone, people want it primarily because of what made the iPod famous in the first place plus the touchscreen plus the phone itself... People want the DS primarily because of the games...

That may be true, but it doesn't change the fact that the iPhone (as well as any other smartphone) are becoming much more apt gaming devices. 5 years ago cell phones had soduku and tetris for their main games. Today they are getting backing from every major developer and are starting to see major series such as Madden and Grand Theft Auto being delivered to the platform.

And to think outside the box? Zune HD is not outside the box, hell, iPhone is not outside the box, at least not in gaming, they're both using an already famous way of gaming, and all started with the DS, Ninty is the true pioneer in that field, and major software companies back it up more than the other platforms...

That doesn't mean that someone can't do it better. Sony didn't pioneer the optical disc for gaming when the PS1 launched, but they still decimated Nintendo because they did a better thing.

Handheld gaming is at the same crossroads. Phones are becoming more capable for gaming devices while handhelds become......Nothing different. The issue is that the install base of phones is vastly larger. Although not everyone will game on phones, I think its very illogical to argue that the iPhone/iPod user base for games will not be a major consideration when it is beating the DS 2:1 in terms of install base in a few years. Phones will continue to increase thier capabilities and penetration. 1 billion cell phones are sold per year. What happens when a majority of them can play games similar in quality to Animal Crossing? Also, why do you think Nintendo added social abilities to the DSi if they felt that gaming would suffice?

You should also know that the DS wasn't the first device with a touchscreen on it. Before the DS, there were smartphones that used similar touchscreen technology that Nintendo took and implemented for the DS. So I'm not understanding the whole 'pioneer' aspect. Yes, they added a touchscreen to their handheld, but again it wasn't the first gaming device to actually have it, it was just the first that did it well. Today, touch screens on phones are FAR, FAR more responsive for gaming, and theres no intelligent way you could think otherwise. Can the DS even do multitouch for its touchscreen? Does it have an accelerometer?

And look at my last paragraph, i'm saying that the PSP and the iPhone/Droid/Zune HD/etc. are only covering one part of the market, while the DS covers them all, at least in gameplay...

It doesn't cover the market. I've been talking about marketshare, not game types. That is something Nintendo can't entirely get itself around because the DS still has the constraints of being a DS - that is, you have to get someone to justify a purchase of $149.99 to buy a gaming system that does very little else. Whereas you can get an Android phone or iPhone for less, and have far more abilities PLUS pretty decent games.

If they don't wanna add traditional controlling, that's fine by me, but i don't think they will make traditional controlling in handhelds obsolete...

Your correct. It will make dedicated handheld devices obsolete. You heard it here first, but we have one more generation of dedicated gaming handhelds before they are integrated into other devices, or wind up being very anemic. As stated, the blue ocean for mobile users to play games vastly, VASTLY outweighs whatever success Nintendo has had. Of course, Nintendo should get in the marketplace business and build a virtual DS if they want to keep their handheld dreams alive in the future.

 

Of course the DS is not the 1st one, but like you said, it was the one that got it right, they were the ones that adapted the tech well for gaming, that's why they deserve the credit as pioneers of correct touchscreen gaming. And of course the new touchscreens are way better, i agree with you on that, but they're not using it to innovate, when they do, let me know (or correct me if i'm wrong).

Other thing that i missed, the smartphones have another disadvantage: Lack of physical format, and DD still has a limit because smartphone's available memory. Of course, they can resolve that with memory cards, but the iPhone doesn't have that. But i think this is only a temporal problem if the smartphones are taking over the gaming handheld world like you said.

-------------------------------------------------

About the other question:

New Super Mario Bros. And i'm not saying that because it's a first party game, it's because of their controlling. Megaman ZX series is another example, or The World Ends with you...

But if i'm wrong i would like to know why.