The Anarchyz said:
Of course the DS is not the 1st one, but like you said, it was the one that got it right, they were the ones that adapted the tech well for gaming, that's why they deserve the credit as pioneers of correct touchscreen gaming. And of course the new touchscreens are way better, i agree with you on that, but they're not using it to innovate, when they do, let me know (or correct me if i'm wrong). Other thing that i missed, the smartphones have another disadvantage: Lack of physical format, and DD still has a limit because smartphone's available memory. Of course, they can resolve that with memory cards, but the iPhone doesn't have that. But i think this is only a temporal problem if the smartphones are taking over the gaming handheld world like you said. ------------------------------------------------- About the other question: New Super Mario Bros. And i'm not saying that because it's a first party game, it's because of their controlling. Megaman ZX series is another example, or The World Ends with you... But if i'm wrong i would like to know why. |
They are starting to use the new touchscreens in ways to help innovate (such as multitouch which allows for a better virtual controller).
Memory limits *can be* a limit - I agree this is an issue with the iPhone, but Android phones have already removed that limitation. I have a 4GB microSD card that is expandable to whatever I can buy. Given the nature of handheld games (any format), 4GB is quite a bit of data. Heck, on the app side, the memory is incredibly valuable, as there are turn-by-turn navigation programs on Android that take 4GB for one program!
I don't understand why lacking a physical format is a major caveat here. For consoles, there is a major understanding of why it matters - as you have to have an internet connection to use your console online. However, phones have the huge (and I mean so underrated) advantage of *always* having an internet connection to download a game.
As stated concerning games, its really up to defining a smart scheme to make it viable on a phone.
For example:
(and Quick Man's stage of all places!)
(wouldn't Super Mario World be pretty close to NSMB?)
There are 3 decent examples to the games you listed - MegaMan 2, Super Mario World, and a Secret of Mana-esque game.
@Joel -
I think that Nintendo/Sony don't need to offer their own phones to compete. Its never really been about the hardware as much as the software for handhelds. What I mean by that is that I could certainly see Nintendo/Sony working on a 'Nintendo Store' for phones in the future, and offer a unified solution for downloading games. Rather than compete by selling a phone (which I think they should do to make money) by itself, they can make money from every phone by offering marketplaces via iTunes, Android, Symbian and others that offer game downloads for classic games, and also entice developers to join them in a unified marketplace. That is really what I would think would be best: an end-game unified marketplace solution for all Nintendo products on cell phones. Depending on how things go, we may still have a semi-balkanized market in 10 years for operating systems, and a game company could help their market by offering Nintendo games across the 2 billion cell phone users' phones out there.
Back from the dead, I'm afraid.