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The Anarchyz said:
Well, the 1st two examples are done with traditional controlling on the touchscreen which i mentioned earlier in this thread...

--"PSP can have only games controlled traditionaly, and the rest can only have touchscreen games (unless they use multitouch to simulate traditional), so they're covering only one part of the market..."--

Of course, the multitouch needs to really simulate the controls, especially when more than 2 buttons need to be pressed (in the Megaman 2 video i didn't see once using the jump-shoot while advancing which takes B+A+--> at the same time, so i don't know if it's possible... or Megaman X3 when you use the combined dash-jump-shoot-advance with repetitions, that will be good to see in touchscreen-pads)...

Technically, you can use them. It really is up to just programming it in. Touchscreens, as an all-encompasing device, still have a ways to go in terms of developers implementing good products. However, the actual hardware specs are at a point they can handle more difficult tasks.

Of course, the "traditional-on-touchscreen" solution takes away screen (not a problem for old games, but for a lot of games it's not good), and that's a disadvantage, but if they're taking over they need to find a solution for this, especially for the iPhone...

If Nintendo creates a DSPhone HD (or something like that) i think they will use the Nokia N97/N900 method: Touchscreen and hidden keyboard... That would be a great way to enter the phone market...

Yes, I agree. For the AndroidOS as well as Nokia's usage of Symbian, there are a decent number of keyboard phones now available that could produce good traditionally controlled games as well as a DS could.

About the physical format, we are talking about the whole world and the blue ocean, a lot of people don't use the direct 2G/3G/3.5G connection because of the cost, the built-in WiFi helps and all the platforms are testing the waters, of course, physical is still winning even when it is an UMD (god i hate that format)... But like i said, i think this is only a temporal problem...

Good that we agree it is a temporary problem. I see the main thing is a data problem/solution (that gives phones a huge advantage for digital distribution): networks will get better, and the opportunity exists that people can download simplistic games to their phones even over very basic networks. One should note that 2G networks (GSM or CDMA based) account for 97% of all phone subscribers, worldwide. That is a very haughty number of users that could potentially download games. Admittedly, they aren't going to be downloading huge games in a matter of seconds, but a game like RavenSword could be downloaded in an hour or two.

 



Back from the dead, I'm afraid.