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Forums - Nintendo - BIG zelda news for wii!

i hope they don't make zelda a mini-game fest for the casual audience



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Soriku said:
sc94597 said:
Soriku said:
sc94597 said:
Soriku said:
SHMUPGurus said:
Soriku said:

Different structure can only mean good things when it comes to Zelda IMO. The series needs to change more. Can't wait.

Lucky what Miyamoto said a long time ago was fake, eh?


Hey, it was :P Guess he just changed his mind now.

Also, screw old school. I want something NEW.

Did you even play the old Zelda's? If not, to you they ARE new. The first Zelda didn't have any expansion on it's gameplay, as of yet in the series, so I would love for that to happen.


I played one of the older ones...not the whole way through though. Anyway, what I mean by new is something other than just simple travel > dungeon 1 > travel > dungeon 2, etc. I want the game to have more story (like MM), more non linearity, and of course a better battle system which should happen with M+.

Not all Zelda games follow that format though. I guess you can use that argument for 3D Zelda's.


I'm just saying I don't necessarily think the old Zeldas have the best design for a modern day game. Still, it's not going to be like the old ones, and doesn't seem like it'll be too similar to the 3D ones so it doesn't matter.

@Serious

Miyamoto said they'd use the graphic art style from TP...but now with upgraded graphics of course. So you don't have to worry about that.

Alright before we mention anything, we need to pin down a game. The 2d Zelda's differ a lot. How about let's go with the first game. In the first game, you do not go travel-Dungeon-Travel-Dungeon. In the first game, you are semi-forced to buy items, find items, heart containers, and to explore. Then you must "FIND" your dungeon by asking people for hints or just walking around. There was very little story to it, being a Nes game and all, though I think that could change. In the first game, the world isn't sectioned, you can traverse it as easily as you want, but it does give you a motive not to for some areas. I do not see in the least bit, how that format couldn't be replicated in a modern game. 



gansito said:
i hope they don't make zelda a mini-game fest for the casual audience

I didn't play NSMBWii yet, but HAHA MAN, that comment made me laugh lots. Good luck with that!

*EDIT: Oh, I just noticed you said mini-game. I thought you were talking about the game dumbed down in most "difficult" areas... which is sure to happen.



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wow so much hate for Wind Waker

it was FAR better than Twilight Princess people!



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Soriku said:
sc94597 said:
Soriku said:
sc94597 said:
Soriku said:
sc94597 said:
Soriku said:
SHMUPGurus said:
Soriku said:

Different structure can only mean good things when it comes to Zelda IMO. The series needs to change more. Can't wait.

Lucky what Miyamoto said a long time ago was fake, eh?


Hey, it was :P Guess he just changed his mind now.

Also, screw old school. I want something NEW.

Did you even play the old Zelda's? If not, to you they ARE new. The first Zelda didn't have any expansion on it's gameplay, as of yet in the series, so I would love for that to happen.


I played one of the older ones...not the whole way through though. Anyway, what I mean by new is something other than just simple travel > dungeon 1 > travel > dungeon 2, etc. I want the game to have more story (like MM), more non linearity, and of course a better battle system which should happen with M+.

Not all Zelda games follow that format though. I guess you can use that argument for 3D Zelda's.


I'm just saying I don't necessarily think the old Zeldas have the best design for a modern day game. Still, it's not going to be like the old ones, and doesn't seem like it'll be too similar to the 3D ones so it doesn't matter.

@Serious

Miyamoto said they'd use the graphic art style from TP...but now with upgraded graphics of course. So you don't have to worry about that.

Alright before we mention anything, we need to pin down a game. The 2d Zelda's differ a lot. How about let's go with the first game. In the first game, you do not go travel-Dungeon-Travel-Dungeon. In the first game, you are semi-forced to buy items, find items, heart containers, and to explore. Then you must "FIND" your dungeon by asking people for hints or just walking around. There was very little story to it, being a Nes game and all, though I think that could change. In the first game, the world isn't sectioned, you can traverse it as easily as you want, but it does give you a motive not to for some areas. I do not see in the least bit, how that format couldn't be replicated in a modern game. 


That's kinda the problem though. You fight, fight fight, ask people where to fight, fight, fight...I want to do several things in between and not just worry about dungeon crawling the whole time.

That's what 3D Zeldas do, but Wii Zelda is supposed to change the structure...in a good way probably.

Are you sure you are playing the same games as me? With the exception of Zelda II, there isn't much combat necessary at all. Also, as I said, the focus was more on exploring and finding new items to use, in the dungeons, rather than getting through the dungeon. There has to be a base to the game though, and that is the dungeon aspects. Actually, in the first Zelda, it really wasn't individual dungeon types that much. It was more of an Overworld and a underworld. Both of which you need to explore and progress equally in order to get through the game. The dungeons were pretty seamless with the overworld as well.  The side quest aspect of the first game was to find new items and powerups, of which weren't handed to you in a linear fasion like in the later games. I would much rather see this formula expanded on, rather than a totally new one. Of course like you, I would like a good amount of side quests, likeable NPCs, likeable areas to explore(as well as more variety), and the story telling being less linear or cutscene based. The combat I could care less for, because it isn't the focus, but if they were to expand on the combat I would like for them to take a FFCC:TCB view on it. Allow for a higher level of manipulation between your environment, enemies, your weapons, and other aspects. I want the world to be likeable, and to give you a reason to explore it. Something that isn't present in OoT or TP, and to a lesser extent it was present in MM and WW.



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sc94597 said:
Serious_frusting said:
Please dont be the ugly cell-shaded cartoony Link.
Please dont be the ugly cell-shaded cartoony Link.
Please dont be the ugly cell-shaded cartoony Link.
Please dont be the ugly cell-shaded cartoony Link.
Please dont be the ugly cell-shaded cartoony Link.

If so then i may never buy a Wii. Zelda is like the only thing apart from Mario that i like from Nintendo. And if they fuck up zelda then they can suck on some hard boiled eggs.

Because i will never purchase a console just for few mario games

I don't see how the graphic style makes it any less Zelda. Maybe you can expand on this?

I just find the graphics style of the cell shaded zeldas terrible.

 

So much so that it puts me off the game. I find it impossible to enjoy. I love the artstyles of like the N64 Zeldas and LoZ: TP



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darthdevidem01 said:
wow so much hate for Wind Waker

it was FAR better than Twilight Princess people!


Agreed.

 

and I can't wait to see what they are planning! Bout time some changes came to Zelda



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To expand on my last post, I want to include the Snowpeak mountains in Twilight Princess as a perfect example of what I want. That dungeon/area was magnificent. The way they incorporated it into the manor, the yetis, and the overall atmosphere was amazing. I want to see more of that in the next Zelda. I want to see a fluid non-sectioned world with very little transition from the overworld to the dungeons. That is my dream Action-Adventure game, and if anybody could pull it off, it would be Nintendo.



gansito said:
i hope they don't make zelda a mini-game fest for the casual audience

nintendo isnt that stupid......right?



You guys are funny and posting the weirdest BS on the forum, unless you are just blatantly trolling, in which I fell for it I guess. Nintendo making Zelda a minigame? Nintendo, the company that is making billions right now stupid? Yeah how about you go post in another section of the forum, because it doesn't seem like you belong here as a user making productive discussion.