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Soriku said:
sc94597 said:
Soriku said:
sc94597 said:
Soriku said:
SHMUPGurus said:
Soriku said:

Different structure can only mean good things when it comes to Zelda IMO. The series needs to change more. Can't wait.

Lucky what Miyamoto said a long time ago was fake, eh?


Hey, it was :P Guess he just changed his mind now.

Also, screw old school. I want something NEW.

Did you even play the old Zelda's? If not, to you they ARE new. The first Zelda didn't have any expansion on it's gameplay, as of yet in the series, so I would love for that to happen.


I played one of the older ones...not the whole way through though. Anyway, what I mean by new is something other than just simple travel > dungeon 1 > travel > dungeon 2, etc. I want the game to have more story (like MM), more non linearity, and of course a better battle system which should happen with M+.

Not all Zelda games follow that format though. I guess you can use that argument for 3D Zelda's.


I'm just saying I don't necessarily think the old Zeldas have the best design for a modern day game. Still, it's not going to be like the old ones, and doesn't seem like it'll be too similar to the 3D ones so it doesn't matter.

@Serious

Miyamoto said they'd use the graphic art style from TP...but now with upgraded graphics of course. So you don't have to worry about that.

Alright before we mention anything, we need to pin down a game. The 2d Zelda's differ a lot. How about let's go with the first game. In the first game, you do not go travel-Dungeon-Travel-Dungeon. In the first game, you are semi-forced to buy items, find items, heart containers, and to explore. Then you must "FIND" your dungeon by asking people for hints or just walking around. There was very little story to it, being a Nes game and all, though I think that could change. In the first game, the world isn't sectioned, you can traverse it as easily as you want, but it does give you a motive not to for some areas. I do not see in the least bit, how that format couldn't be replicated in a modern game.