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Forums - Nintendo - BIG zelda news for wii!

melbye said:
If they add some sort of co-op in this someone is going to get shot

Four Swords Adventures wasn't that bad.



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Soriku said:

Different structure can only mean good things when it comes to Zelda IMO. The series needs to change more. Can't wait.

Lucky what Miyamoto said a long time ago was fake, eh?



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

Not to downplay this article but....Miyamoto has been saying this every time he mentions Zelda Wii. It'll be a totally different game engine and structure from the Ocarina/Wind Waker/Twilight model and use WiiMotion+.



Six upcoming games you should look into:

 

  

liquid_ocelot said:
sc94597 said:
liquid_ocelot said:


The reason people loved Zelda is because the of the incredibly thought provoking, challenging and times frustrating puzzles. I never once got frustrated in WW or TP or any of the handheld games. I replayed OoT and MM and I certainly got frustrated, hella many times so it is not my skill as a player that has improved but the difficulty of the games themselves that has decreased. There are heart containers everywhere and enemies do less damage as well.

Maybe you should change that to the reason why "I" like Zelda. If you go to the first and second games of the series you will see the puzzles were pretty simplistic. So that definitely isn't a standard.

 

OoT is what really made zelda maintream and put the series on the map as a commercial powerhouse. It's a puzzle game...Puzzle games should fry your brains or they're not real puzzles but just small diversions. What's the accomplishment solving easy puzzles and beating easy enemies? What separates the Men from the boys is the games they are willing to play. OoT and MM were games for Men. Men who could handle frustration, persevere in the face of all odds and push through even if weeks at a time were spent agonizing over a block or boss. But they come out on top. They emerge as victors. This is why we have greater mental fortitude and and  a brighter mind. The N64 games trained Men. The GCN ones trained boys. Who do you want to be, a Man or a boy?

No, no, no, Zelda I made Zelda mainstream. Ocarina of Time was the biggest seller, true, but a lot of the reason was that it was so anticipated, based on how awesome the 2D games were.

It is NOT a puzzle game. It has always been all about the adventure, but in the beginning it had more action elements in it (with Zelda 2 being the most extreme example). Moving a block into a hole or lighting some torches are not puzzles! The reason it was puzzling when you first played Ocarina of Time was because you didnt expect lighting torches to do anything. Once you've seen the concept once, all subsequent, similar "puzzles" were easy. I can't think of anything in Zelda that ever came close to "frying" my brain.



Kenryoku_Maxis said:
Not to downplay this article but....Miyamoto has been saying this every time he mentions Zelda Wii. It'll be a totally different game engine and structure from the Ocarina/Wind Waker/Twilight model and use WiiMotion+.

Actually, he's been saying it since before Twilight Princess came out.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

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ksv said:
liquid_ocelot said:
sc94597 said:
liquid_ocelot said:


The reason people loved Zelda is because the of the incredibly thought provoking, challenging and times frustrating puzzles. I never once got frustrated in WW or TP or any of the handheld games. I replayed OoT and MM and I certainly got frustrated, hella many times so it is not my skill as a player that has improved but the difficulty of the games themselves that has decreased. There are heart containers everywhere and enemies do less damage as well.

Maybe you should change that to the reason why "I" like Zelda. If you go to the first and second games of the series you will see the puzzles were pretty simplistic. So that definitely isn't a standard.

 

OoT is what really made zelda maintream and put the series on the map as a commercial powerhouse. It's a puzzle game...Puzzle games should fry your brains or they're not real puzzles but just small diversions. What's the accomplishment solving easy puzzles and beating easy enemies? What separates the Men from the boys is the games they are willing to play. OoT and MM were games for Men. Men who could handle frustration, persevere in the face of all odds and push through even if weeks at a time were spent agonizing over a block or boss. But they come out on top. They emerge as victors. This is why we have greater mental fortitude and and  a brighter mind. The N64 games trained Men. The GCN ones trained boys. Who do you want to be, a Man or a boy?

No, no, no, Zelda I made Zelda mainstream. Ocarina of Time was the biggest seller, true, but a lot of the reason was that it was so anticipated, based on how awesome the 2D games were.

It is NOT a puzzle game. It has always been all about the adventure, but in the beginning it had more action elements in it (with Zelda 2 being the most extreme example). Moving a block into a hole or lighting some torches are not puzzles! The reason it was puzzling when you first played Ocarina of Time was because you didnt expect lighting torches to do anything. Once you've seen the concept once, all subsequent, similar "puzzles" were easy. I can't think of anything in Zelda that ever came close to "frying" my brain.

I donno, some of the stuff in Wind Waker, Twilight Princess and Minish Cap started to cross the border into making me spend more time thinking than actual 'adventuring'.  At least a couple dungeons.  I wouldn't classify the game as a puzzle game because of the added complexity (or just annoyance on Twilight Princess part), but they did feel rather different from past games where logic seemed to be the key to finding your way around.  Whereas in some of the newer games I'd get stuck in one place for 10 minutes or sometimes even an hour trying to figure out what in the world I'm suppose to do (stupid water temple in Twilight Princess).



Six upcoming games you should look into:

 

  

Zelda MMORPG confirmed?



i think the structural changes are referring to the way you actually play the game.



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

angrypoolman said:
i think the structural changes are referring to the way you actually play the game.

Structure would normally mean stuff like levels, the way you transition through the game etc. rather than other design elements like controls or graphics.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Well I've always thought Nintendo has been very creative with their zelda games. OOT, to MM, to Wind Waker, to Twilight Princess have all been unique and wonderful experiences to me. I can only imagine they'll do something similar or maybe as radical of a change as Majora's Mask. But I can't wait to see what they have in store. Truly my most hyped game since RE5.