liquid_ocelot said:
OoT is what really made zelda maintream and put the series on the map as a commercial powerhouse. It's a puzzle game...Puzzle games should fry your brains or they're not real puzzles but just small diversions. What's the accomplishment solving easy puzzles and beating easy enemies? What separates the Men from the boys is the games they are willing to play. OoT and MM were games for Men. Men who could handle frustration, persevere in the face of all odds and push through even if weeks at a time were spent agonizing over a block or boss. But they come out on top. They emerge as victors. This is why we have greater mental fortitude and and a brighter mind. The N64 games trained Men. The GCN ones trained boys. Who do you want to be, a Man or a boy? |
No, no, no, Zelda I made Zelda mainstream. Ocarina of Time was the biggest seller, true, but a lot of the reason was that it was so anticipated, based on how awesome the 2D games were.
It is NOT a puzzle game. It has always been all about the adventure, but in the beginning it had more action elements in it (with Zelda 2 being the most extreme example). Moving a block into a hole or lighting some torches are not puzzles! The reason it was puzzling when you first played Ocarina of Time was because you didnt expect lighting torches to do anything. Once you've seen the concept once, all subsequent, similar "puzzles" were easy. I can't think of anything in Zelda that ever came close to "frying" my brain.







