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Forums - Nintendo Discussion - ( PCWorld ) Why The Wii Needs an HD Visual Upgrade

Smidlee said:
VGuserXX said:
1

You don't realize that you then have to pay licensing twice because your selling the game on two different systems. Moreover, A company could market a game for Wii and PC and access alot more users using Motion controls like a mouse. Port from Wii to PC would be like porting from PS3 to Xbox360. And even if you do PS3, Xbox 360, PC you have to realise that more PCs can handle Wii graphics than PS3 and 360 graphics. So the Wii/PC games would have a larger audience and install base. So you can market your platform games just like you would on PS3 and Xbox 360 and you don't have less audience to market to as Wii uses a more established audience. DVD format is more established than Blu-ray/HD.

Wii GPU is really outdated compared to PC. Most PC  games will not run on resolution lower than 1024X768. Even most

intergated GPU on laptops can outperform Wii GPU. PC gamers are closer to  the monitor where even a game that runs in 800X600 looks awful.

 

You can run anything in 480p screen resolution by going into the properties tab and selecting that option. Computer Monitors have smaller pixels than Televisions so you can run games in 960p and just use two pixels for one. You can also run games windowed instead of full screen to shrink the pixels. If you go into PROPERTIES you can make anything run in 480p you just have to make sure you use the same ASPECT RATIO to display games correctly.



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The last PC game I've remember running in 480i/p was back in C-64 days which only had 16 colors. I have play old PC games that run on 800x600 which does not look so hot when it's upscaled by today monitors.



I'm always amazed at how people fixate on the technical details of the hardware and believe that the programming is the expensive part of developing videogames when this hasn't been true since before the SNES launched. The cost of a game today is far more related to the costs associated with generating the artistic assets that are used in games; and HD games tend to be dramatically more expensive to create (often estimated at as much as 4 times as expensive to produce) because a lot more work goes into creating the detailed artistic assets on HD games, and you require more assets to make an environment look less sparse (or to prevent people from noticing repetition); and this increase in cost per asset does not (necessarily) come from just having more detail, and a large portion of the cost is generation of texture maps to be used by pixel-shaders to create the advanced shader effects associated with HD console games.

Beyond that, there is a dramatic difference in the budgets of games within platforms; and many small developers are very good at making games on shoe-string budgets. Good examples of this difference are how Little King’s Story or MadWorld for the Wii have (as a rough estimate) around 10% to 20% as much content as games like Super Mario Galaxy or the Legend of Zelda do.

When you combine the difference in development costs between platforms and the difference in development costs within a platform the end result is that low budget Wii games can often be under 5% the budget of big budget HD console games; and lower budget HD console games tend to be similar in budget to big budget Wii games.

Being that EA is far from the only major publisher who is pulling in record revenues and record losses with each financial statement primarily because the budgets of HD console games have outpaced their sales, and the massive budgets has effectively limited their ability to produce as many games (and therefore reduce risk), you would think that these publishers would look to the Wii as a way to lower costs to a level where they can return to profitability. Unfortunately, for some reason, publishers see the Wii as a platform unworthy of reasonable quality games involving well known IPs in popular genres; and they see it only as a platform to get sales from licensed crap.



Absolutely. But as Fils-Aime said, Nintendo won't move to the next generation simply by adding HD. It needs a complete redesign to correct what the Wii failed for. No friend code, just an unified online. Bring third party games at last on a Nintendo console. Improving the online system, with chat.

Nintendo also needs to master the 1080i Full HD definition and improve their franchise to this technology. They must be prepared also, because the master of HD is not so easy.

I would love to see the perfect mustache of Mario, with every hair defined and maybe some grey hair (he's old, remember)
I would love to see all the scratches and reflects on Samus' suit. I would love to see the perfecness of Link's sword and all the details and light effect one it.

But, sincerely, I think Nintendo will come up with something really interesting. The Wii has done its way, now it's time to improve it further.



It's not time just because you say it is.

In fact, your reasons for what would interest you are precisely why it's not time. As long the gaming developers and fans care about how games look, ignoring the costs, the Wii is still needed as it is.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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VGuserXX said:

Resident Evil Darkside looks fine at 480p

http://www.youtube.com/watch?v=eYHOO5ij_OI

Note: ^This is a budget title.



VGuserXX said:
VGuserXX said:

Resident Evil Darkside looks fine at 480p

http://www.youtube.com/watch?v=eYHOO5ij_OI

Note: ^This is a budget title.

Prove it. Where is the price tag listed?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

HD itself doesn't cost anymore than SD as every single PC games for 20 years have been in HD. Of course you can do a lot more with a console that has 512mb and a better GPU than with 88mb yet every HD game doesn't cost the same. What cost is detailed 3D models which even some Nintendo games have them. What HD allows is you are able to see more details of the 3d models when deplayed in the distance just as those close up views. Of course if a game has low texture (a lot of HD games has) then HD will reveal this with a close up view.



Don't even start. HD dev costs far outweigh Wii's dev costs. There's been too many devs and publishers come out and outright say HD dev is 1/3-1/4 that of Wii dev.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Again it's not HD it's the 3-D artwork. Of course a game like Metal Gear Solid 4 is going to be more expensive than Cooking Mama, Wii Sport or even PS3 Valkyria Chronicles. That's the thing about all HD console games are magically $60( or Wii $50) yet there are huge difference between developing cost. HD requires better hardware and of course better hardware allows the developer to do more if they choice to.
After playing some of Wii shovelware no doubt some of Wii game are cheaper to develop for and often it really shows.