its kinda weird comparing LBP to NSMBWii lol
Saying it's "in another universe" makes it sound like you think it's a much better game.
Either way, i'm going to disagree that user generated content can make a game with bad fundamentals good. (Unless said content fixes the controls.)

Kasz216 said:
Except LBP's platforming physics suck. You can offer all the user generted content in the world but if the underlying physics suck it's not really going to matter. Floaty physics were more or less the definition of bad platformer up until.... LBP came out i guess. I can't think of one game people said was good that had physics that floaty before. |
Came here to say this.
I always said that LBP is an Awesome level editor but shitty platformer. I can't really believe it had worse and more sluggish controls than SMB3.
Well I like the floaty physics of LBP, nothing wrong with it. Why do people think it's so bad? And don't say it's unrealistic. Perhaps the reason why floaty jumping was thought of as bad before is because no one did it right before.
I wish NSMB the best, but it holds very little interest for me. I wonder how much replay value NSMB will have and whether people will go back to LBP once they're done with a couple of play-throughs of NSMB.
NSMB might have the more challenging gameplay, but LBP has the aesthetic beauty. And for me part of the fun and enjoyment of LBP is the aesthetic beauty of the game as well as the fun of playing the game itself.
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so wait a game being really hard is now a good thing?
Nobody's perfect. I aint nobody!!!
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| binary solo said: Well I like the floaty physics of LBP, nothing wrong with it. Why do people think it's so bad? And don't say it's unrealistic. Perhaps the reason why floaty jumping was thought of as bad before is because no one did it right before. I wish NSMB the best, but it holds very little interest for me. I wonder how much replay value NSMB will have and whether people will go back to LBP once they're done with a couple of play-throughs of NSMB. NSMB might have the more challenging gameplay, but LBP has the aesthetic beauty. And for me part of the fun and enjoyment of LBP is the aesthetic beauty of the game as well as the fun of playing the game itself. |
Floaty physics are bad because they're floaty.
If you have a game with floaty physics and it controls poorly, why it's a bad game doesn't need to be stated.
If you have a game with floaty physics and it controls well... you've just taken all the "good" challenge out of a platformer. Since the platforming is easy. Just jump and guide. There is nothing that is going to challenge you unless it comes from the NES "unfair" brand of difficulty that requires triggers that are beyond the players control after he's already committed making trial and error neccisary. For example, halfway through a jump something spawns that knocks you into a pot.

| Serious_frusting said: so wait a game being really hard is now a good thing? |
Being too hard or too easy isn't good but it's good if a game provides a decent challenge. I can't say I've come across very many games that I think are too hard though.
Nintendo has said that they have aimed to make NSMBWii and Mario Galaxy 2 harder than their predecessors so that people who have played the prequels will still be challenged.
Your friend thinks NSMB Wii is a rip off of LBP because of the multiplayer? Is he new to gaming or what? Because I'm pretty sure LBP did not invented 4 players co-op. Hell, it isn't even the first platformer to do that.
I don't think NSMBWii is actually as hard as everyone is saying it is.. I didn't have any continues for example.. Getting the star coins is the hard part about the game but the core game isn't super difficult unless you are new to Mario.
It provides enough of a challenge that you feel really good about beating it but not that much of a challenge that you throw the controller in anger.
Comparing it to LBP is dumb though, Mario is in another league. You can have all the fancy extras you want but when I put the NSMBWii disk in and played through those 8 worlds, the level design was fantastic and every boss fight was very memorable. It was 2D platforming perfection and extremely fun. I don't need user generated levels or online bullshit when the best experience is Nintendo made levels with people you can interact with in the same room. You just can't replicate that experience any other way.
If the game was designed with online in mind then sure it'd add to the experience, but this game isn't and so it shouldn't be compared to a game that is.
People, stop looking at a game as a list of bullet point features and start looking at it in terms of design, quality and fun. For all the HD console owners whining that games are art, they sure don't seem to know when a game that is clearly a piece of gaming art comes along, they're too busy complaining about it's resolution or lack of useless features they'd hardly ever use anyway.
/rant.
| Serious_frusting said: so wait a game being really hard is now a good thing? |
that's how you fight accusation of being too casual, you make games harder. That's hardcore right there.
Next Gen
| 11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |