| binary solo said: Well I like the floaty physics of LBP, nothing wrong with it. Why do people think it's so bad? And don't say it's unrealistic. Perhaps the reason why floaty jumping was thought of as bad before is because no one did it right before. I wish NSMB the best, but it holds very little interest for me. I wonder how much replay value NSMB will have and whether people will go back to LBP once they're done with a couple of play-throughs of NSMB. NSMB might have the more challenging gameplay, but LBP has the aesthetic beauty. And for me part of the fun and enjoyment of LBP is the aesthetic beauty of the game as well as the fun of playing the game itself. |
Floaty physics are bad because they're floaty.
If you have a game with floaty physics and it controls poorly, why it's a bad game doesn't need to be stated.
If you have a game with floaty physics and it controls well... you've just taken all the "good" challenge out of a platformer. Since the platforming is easy. Just jump and guide. There is nothing that is going to challenge you unless it comes from the NES "unfair" brand of difficulty that requires triggers that are beyond the players control after he's already committed making trial and error neccisary. For example, halfway through a jump something spawns that knocks you into a pot.








