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Forums - Gaming - Modern Warfare 2 - 860.000 Pirated Downloads

Ail said:
shio said:
Garnett said:

No wonder why devs are moving away from PC gaming, even Shio cant defend this.

Actually it's easy to defend it since PC Gaming Revenue is outgrowing Console Gaming Revenue in 2009.

Another crazy comment coming from nowhere and with no data to back it up by our friend Shio.....

 

Look at EA, Activision ( minus Wow), Take2, Konami, Capcom, Ubisoft. So which one of those had PC revenue growing faster than console revenue exactly ? None..

All the big one aside Blizzard ( because their games are designed for PC and exclusives) are slowly leaving the ship...

Now sure, Indie revenue or flash games revenue may be growing but who really cares ?

Give it a few years and all that you find on the PC are MMORPGS , RTS and a few leftover PC exclusives. All the big console franchises will stop releasing PC ports...

Not leaving, expanding. They haven't stopped releasing games on PC and why would they? An easy port for an extra million sales.



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Ail said:
shio said:
Garnett said:

No wonder why devs are moving away from PC gaming, even Shio cant defend this.

Actually it's easy to defend it since PC Gaming Revenue is outgrowing Console Gaming Revenue in 2009.

Another crazy comment coming from nowhere and with no data to back it up by our friend Shio.....

 

Look at EA, Activision ( minus Wow), Take2, Konami, Capcom, Ubisoft. So which one of those had PC revenue growing faster than console revenue exactly ? None..

All the big one aside Blizzard ( because their games are designed for PC and exclusives) are slowly leaving the ship...

Now sure, Indie revenue or flash games revenue may be growing but who really cares ?

Give it a few years and all that you find on the PC are MMORPGS , RTS and a few leftover PC exclusives. All the big console franchises will stop releasing PC ports...

"Speaking at the Games Convention Developer’s Conference in Leipzig, PCGA president Randy Stude announced that PC gaming was a $10.7 billion industry during the year of 2007,"[...]"“By pioneering new business models, the PC has quietly remained the single leading platform for games, not only in terms of consumer usage, but revenue generation,” said David Cole, an analyst with DFC Intelligence."

"A new report from the PC Gaming Alliance into the state of the platform in 2008 has revealed that the "largest single platform for games" took around USD 11 billion over the course of the 12 months."

""The biggest story in PC games is the expansion beyond retail," said Randy Stude, president of PCGA. "PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox Live and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC.""

And across all Consoles "Console market revenue growth will hit a high of $12.8 billion in 2007 and in 2008 U.S"

"VentureBeat reports the figures, which show online gaming posting a 22 percent year-over-year boost in players from May 2008 to May 2009. Coincidentally, the number fits with a 23 percent slide in console game revenues (attributed to NPD), and the 20 percent reduction in console game sales some analysts expect for the second quarter of this year."



Ail said:
ssj12 said:
Ail said:
ssj12 said:
not bad, and you should realize that the 360 version is the one that hurts activision the most. The PC version should have broken even and since it used Valve's Steamworks for their upgrade system was really cheap to setup a basic online structure as it has.

So in the end, the PC version has the most pirated numbers, but the least cost as Activision has to pay Microsoft for its use of XBL and each sell lost is less money Activision has to pay..

 

And you think Valve is letting them use Steamworks at no cost ?

Valve isn't a non profit organization. They get their cut of everything related to Steam..

yes, since Steamworks is free for any developer to download as long as its approved for Steam sale. CODMW2 was.

yes but Valve gets a cut from the Steam sales right ?

but there is less work needed to the online structure, which means less work hours for developers which means it cuts costs quite a bit. Plus development costs and distribution costs are two different things so yes Steamworks is free and cuts development time and cost.



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aragod said:
I've downloaded Dragon Age Origins through torrent first, since there was no demo, after I've played the game for a while, I've bought the PC Collectors Edition.

I don't have the time and money to waste on products that might be crap. I want to have a chance to first try the game before making the purchase. Same way I have downloaded torrents of other titles, some caught my attention and those I've bought (Mass Effect and Gears of War of are the most recent). While others did not interested me (Anno 1404, Modern Warfare 2).

You may think that's imoral or whatever crap, but it seems quiete reasonable to me.

I pretty much do the same thing (though If I decide to get it, I'm going to buy the 360 version of MW2. Since I know more people with the 360 version). Not to mention that when there is no demo available, how the hell are you supposed to expect people to fork over $50+ for a game that might not even work on your PC? I'm a laptop user. I don't use a desktop anymore. And just because my laptop meets minimum requirements doesn't mean the game is going to run well. I've played a number of games (on my old desktop) where I met the minimum reqs but it ran so so badly to the point of being unplayable. And in cases where I met the recommended specs, sometimes the games can be very crash-prone because it might not be very compatible with my graphics card for eg. (that's one of the downsides of programming for an open platform. Results may very depending on the type of hardware you have. Meeting recommended specs doesn't mean it'll run without hitches) So it's good to have a demo or a cracked copy to test it out. These are the reasons (troubleshooting, stupid spec requirement guidelines, etc.) why I am frustrated with PC gaming and mostly console game now.



MAFKKA said:

"Speaking at the Games Convention Developer’s Conference in Leipzig, PCGA president Randy Stude announced that PC gaming was a $10.7 billion industry during the year of 2007,"[...]"“By pioneering new business models, the PC has quietly remained the single leading platform for games, not only in terms of consumer usage, but revenue generation,” said David Cole, an analyst with DFC Intelligence."

"A new report from the PC Gaming Alliance into the state of the platform in 2008 has revealed that the "largest single platform for games" took around USD 11 billion over the course of the 12 months."

""The biggest story in PC games is the expansion beyond retail," said Randy Stude, president of PCGA. "PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox Live and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC.""

And across all Consoles "Console market revenue growth will hit a high of $12.8 billion in 2007 and in 2008 U.S"

"VentureBeat reports the figures, which show online gaming posting a 22 percent year-over-year boost in players from May 2008 to May 2009. Coincidentally, the number fits with a 23 percent slide in console game revenues (attributed to NPD), and the 20 percent reduction in console game sales some analysts expect for the second quarter of this year."

True, but console worldwide revenue was around $24.9 billion versus PC worldwide revenue of $10.7 billion in 2007. Impressive numbers for PC, but not enough to overlap all consoles combined as shio claimed.



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MAFKKA said:
Ail said:
shio said:
Garnett said:

No wonder why devs are moving away from PC gaming, even Shio cant defend this.

Actually it's easy to defend it since PC Gaming Revenue is outgrowing Console Gaming Revenue in 2009.

Another crazy comment coming from nowhere and with no data to back it up by our friend Shio.....

 

Look at EA, Activision ( minus Wow), Take2, Konami, Capcom, Ubisoft. So which one of those had PC revenue growing faster than console revenue exactly ? None..

All the big one aside Blizzard ( because their games are designed for PC and exclusives) are slowly leaving the ship...

Now sure, Indie revenue or flash games revenue may be growing but who really cares ?

Give it a few years and all that you find on the PC are MMORPGS , RTS and a few leftover PC exclusives. All the big console franchises will stop releasing PC ports...

"Speaking at the Games Convention Developer’s Conference in Leipzig, PCGA president Randy Stude announced that PC gaming was a $10.7 billion industry during the year of 2007,"[...]"“By pioneering new business models, the PC has quietly remained the single leading platform for games, not only in terms of consumer usage, but revenue generation,” said David Cole, an analyst with DFC Intelligence."

"A new report from the PC Gaming Alliance into the state of the platform in 2008 has revealed that the "largest single platform for games" took around USD 11 billion over the course of the 12 months."

""The biggest story in PC games is the expansion beyond retail," said Randy Stude, president of PCGA. "PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox Live and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC.""

And across all Consoles "Console market revenue growth will hit a high of $12.8 billion in 2007 and in 2008 U.S"

"VentureBeat reports the figures, which show online gaming posting a 22 percent year-over-year boost in players from May 2008 to May 2009. Coincidentally, the number fits with a 23 percent slide in console game revenues (attributed to NPD), and the 20 percent reduction in console game sales some analysts expect for the second quarter of this year."

I ain't denying there is some stuff working on the pc, the issue is that it's not the big console franchises. Revenue from those is declining...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Vgchartz truly is black and white, isn't it.



It has been known for a long time that 1 million pirated copies does not equal 1 million loss in sales. Also PC gamer who have jobs are less likely to pirate games than those who doesn't. Americans pirate less than countries like China.
The whole reason piracy is making such of a huge fuss now is with the internet you can count the numbers of downloads as well the high cost of games. When it comes to the cost of developing games you still have to rely on those gamers who are willing to pay full price.

 So while there are always those who will  pirate games yet there are more people buying games more than ever. Just look at the MW2 first day sales , that's higher than most games totals.



mai said:

MAFKKA said:

"Speaking at the Games Convention Developer’s Conference in Leipzig, PCGA president Randy Stude announced that PC gaming was a $10.7 billion industry during the year of 2007,"[...]"“By pioneering new business models, the PC has quietly remained the single leading platform for games, not only in terms of consumer usage, but revenue generation,” said David Cole, an analyst with DFC Intelligence."

"A new report from the PC Gaming Alliance into the state of the platform in 2008 has revealed that the "largest single platform for games" took around USD 11 billion over the course of the 12 months."

""The biggest story in PC games is the expansion beyond retail," said Randy Stude, president of PCGA. "PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox Live and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC.""

And across all Consoles "Console market revenue growth will hit a high of $12.8 billion in 2007 and in 2008 U.S"

"VentureBeat reports the figures, which show online gaming posting a 22 percent year-over-year boost in players from May 2008 to May 2009. Coincidentally, the number fits with a 23 percent slide in console game revenues (attributed to NPD), and the 20 percent reduction in console game sales some analysts expect for the second quarter of this year."

True, but console worldwide revenue was around $24.9 billion versus PC worldwide revenue of $10.7 billion in 2007. Impressive numbers for PC, but not enough to overlap all consoles combined as shio claimed.

I don't know where they got that number from, but that $24.9 billion is either wrong or it's not just from console software sales.

In 2007, console games retail revenue in US was only $6.64 billion. Where did the other 18.26 billion come from?! Are you telling me that US was less than 27% of worldwide console games sales in 2007?!



Pharaoh said:
Don't make excuses for pirates, they are dirty sub-beings with no moral compass.

Yikes... I'd reserve comments like that for rapists, perhaps, or murderers.

If we thought anybody who even downloaded one illegal song as a filthy sub-human, what a wonderful world this would be.

I like what mummelmann said just a few posts back (whether or not he had meant it in this context): "Vgchartz truly is black and white, isn't it?"