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Forums - PC - PC gamer hatred of MW2 is laughably AWFUL!

mirgro said:
richardhutnik said:
mirgro said:
richardhutnik said:
 

Well, looks like Activision may be finding out that the PC gaming market can't be treated the same as the console market, despite them wanting it to be.  The PC gamer market takes far more ownership of their games, which is likely the main source of the outrage by what Activision has done.  It is this belief by the PC gamers that made them think Modern Warfare was THEIR game, and an open product like Linux is, when it actually isn't.

But it is, when I dole out that 50 bucks (fucking 60 for this one) then it's mine and I should be able to do with it as I please as long as I don't profit from it in any way. If I want low grav, insta gib MP5's then ffs I wnt low grav instagib MP5's.

And that seems to be a problem here.  According to the licensing agreements, you don't actually own software.  You are paying companies that make it, for the priviledge of using it.  Unless they agreement gives you the ability to mod the game, or do tweaks, you can violate the agreement they set up.  In regards to what you wrote, if you then go into the game, and hack it so that you have an edge when playing online over people who don't have it, the company feels you have damaged their product by ruining the community. 

BUT, the nature of PC gaming is the belief you have a right to modify the game as you like, and taking that away is upsetting the PC gaming community who wants to mod.  However, I believe we are witnessing a shift here where the game companies are taking over the modding of things, and then reselling them, because it is more profitable.  It would be good to be aware of this and speak out against it.  But, the wallet is the ultimate decider of things.  The industry will go where it sees the money is.

In short, you will likely have the ability to do what you want with the game, so long as the major publishers maximize profits from doing this.  And now, welcome to the world of videogames as Hollywood.  Hollywood, for example, cracked down on individuals who happened to sell edited versions of films to Christian Fundamentalists, so they had "clean" versions of their films.  I believe these individuals also got the original copy to.  The creators of the film didn't want their works tinkered with, so thus the crack down.

AHA! Going by your definition then selling your games to someone else is also illegal, just like piracy since just about all EULA's state that you cannot pass on your license to someone else without the company's approval.

If an EULA doesn't allow you to transfer a game over, then you run into a breach of contract, which is illegal under civil law.  So, no, you don't have an unlimited right to do what you want with intellectual property, only the right that intersects between the laws and the wishes of the creator of the content.  Of course, if content creator wants to sell in a given marketspace, he better know what the marketspace wants.

As of now, used PC software sales are often considered illegal, same with modifying the code (Open Source is the answer to this).



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richardhutnik said:
KungKras said:
richardhutnik said:
KungKras said:

@richardhutnik

and you are defending this because...?

What am I defending?  I was trying to understand why Activision has done what it had done with the PC version of Modern Warfare 2.  And I was posting about that.  I can't be defending any company who abandons any part of its audience.  I am doing work for a non-profit sports organization, who has a range of people, and it can't afford to be ticking people off.  Of course, unlike Activision, the organization doesn't exist to maximize profits, but to serve the needs of the community.

I would hardly call IW's desicion "maximizing profits" Because it didn't help against piracy, and it certainly didn't help sales, all it did was to piss people off. They tried to fight piracy at the costy of customer experience, and they failed. Sure they were thinking logically, but they were applying the wrong kind of logic.

Maximizing profits isn't something look at just a single instance.  It involves a big picture.  In this, Activision decided to save on development costs by putting out the exact same game across all platforms.  This enabled them to do a unified QA on the content, to make sure it is what they felt optimal across all platforms.  They did the same with the playermatching, dropping the dedicated servers.  It comes out of the logic of business executives who will end up shorting aspects of the game community, for what they see is the bigger picture.  Does it suck if they ignore some people?  You bet it is, but they try to think strategically.  Their job, as a publically traded company, is to maximize profits. 

They are doing it wrong.



I LOVE ICELAND!

KungKras said:
richardhutnik said:
KungKras said:
richardhutnik said:
KungKras said:

@richardhutnik

and you are defending this because...?

What am I defending?  I was trying to understand why Activision has done what it had done with the PC version of Modern Warfare 2.  And I was posting about that.  I can't be defending any company who abandons any part of its audience.  I am doing work for a non-profit sports organization, who has a range of people, and it can't afford to be ticking people off.  Of course, unlike Activision, the organization doesn't exist to maximize profits, but to serve the needs of the community.

I would hardly call IW's desicion "maximizing profits" Because it didn't help against piracy, and it certainly didn't help sales, all it did was to piss people off. They tried to fight piracy at the costy of customer experience, and they failed. Sure they were thinking logically, but they were applying the wrong kind of logic.

Maximizing profits isn't something look at just a single instance.  It involves a big picture.  In this, Activision decided to save on development costs by putting out the exact same game across all platforms.  This enabled them to do a unified QA on the content, to make sure it is what they felt optimal across all platforms.  They did the same with the playermatching, dropping the dedicated servers.  It comes out of the logic of business executives who will end up shorting aspects of the game community, for what they see is the bigger picture.  Does it suck if they ignore some people?  You bet it is, but they try to think strategically.  Their job, as a publically traded company, is to maximize profits. 

They are doing it wrong.

Indeed, the biggest earners, Valve and Blizzard, still manage to make ridiculous amounts of money because they cater to their costumers.



mirgro said:
KungKras said:
richardhutnik said:


Maximizing profits isn't something look at just a single instance.  It involves a big picture.  In this, Activision decided to save on development costs by putting out the exact same game across all platforms.  This enabled them to do a unified QA on the content, to make sure it is what they felt optimal across all platforms.  They did the same with the playermatching, dropping the dedicated servers.  It comes out of the logic of business executives who will end up shorting aspects of the game community, for what they see is the bigger picture.  Does it suck if they ignore some people?  You bet it is, but they try to think strategically.  Their job, as a publically traded company, is to maximize profits. 

They are doing it wrong.

Indeed, the biggest earners, Valve and Blizzard, still manage to make ridiculous amounts of money because they cater to their costumers.

The double-edge sword of the World of Warcraft model, and subscriptions is that, while you keep getting paid every month, you have to cater to customers or they stop paying.  In the case of Valve, they received a TON of ire because of Left 4 Dead 2 coming out.  Apparently Gabe happened to iron things out with his fans.  But still, he managed to tick off the entire PS3 community.  So, not exactly sure if this is considered fully catering to the customer.   However, time will tell what happens next, if Activision goes subscription model for its online play across the board, and so on.



richardhutnik said:
mirgro said:
KungKras said:
richardhutnik said:


Maximizing profits isn't something look at just a single instance.  It involves a big picture.  In this, Activision decided to save on development costs by putting out the exact same game across all platforms.  This enabled them to do a unified QA on the content, to make sure it is what they felt optimal across all platforms.  They did the same with the playermatching, dropping the dedicated servers.  It comes out of the logic of business executives who will end up shorting aspects of the game community, for what they see is the bigger picture.  Does it suck if they ignore some people?  You bet it is, but they try to think strategically.  Their job, as a publically traded company, is to maximize profits. 

They are doing it wrong.

Indeed, the biggest earners, Valve and Blizzard, still manage to make ridiculous amounts of money because they cater to their costumers.

The double-edge sword of the World of Warcraft model, and subscriptions is that, while you keep getting paid every month, you have to cater to customers or they stop paying.  In the case of Valve, they received a TON of ire because of Left 4 Dead 2 coming out.  Apparently Gabe happened to iron things out with his fans.  But still, he managed to tick off the entire PS3 community.  So, not exactly sure if this is considered fully catering to the customer.   However, time will tell what happens next, if Activision goes subscription model for its online play across the board, and so on.

Blizzard has been catering to its customers since way before WoW ever hit . Same with Valve, look at how much TF2 stuff they have put in. In the end both of them are ridiculously successful ad both of them bend over for their fans. Coincidence?