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Forums - Nintendo - Wii owners have been hyping the wrong game

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haven't tried MW Wii yet, but i've played Conduit and WaW Wii and i can say i believe when the op post says



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

i have to admit i was hyping also the wrong game back then.I didnt play The Conduit casually as some have.Im over lv20 and spent around 100+ hours ingame, trying to find whatever redeeming quality.I can easily dominate(30+ killing streaks) online so is not like i had problems mastering the game.I beat the campaing twice in different difficulties.
Even tho i did enjoy it is too flawed to deserve more.
Why care if its exclusive if its a weak inferior game?7 maps?really?the game also has a delay registering kills which results in plenty of goofy mutual killings(or even worse, laggers killing you after you killed them, and i mean loong after).Oh we will support exclusive crap!(no its not crap tho but you get the idea).
The online log in bug is a disaster.You must either wait up to 10 minutes OR turn off your wii.It happens incredibly often too.Wii speak is almost never used.Framerate online goes downhill in close encounters with 4+ players. The netcode is a mess.Sure, they tried , it was a good experiment of online code but is inefficient for multiplayer.Reward a nice try rather than a much more solid experience that worked before TC(WAW) and AFTER TC(MW).
To the person thinking TC set any standart for wii online shooters, it didnt. WAW set a higher standart that TC failed to achieve in online multiplayer.heck WAW has leaderbords and statistics, TC doesnt . What kind of standart is a game that you cant even play online 30% of the time due to a ridiculous bug?
The thing TC did to help Wii shooters was the controls customization,and thats it.Dont dare defend TC if you didnt have to deal with the game for months and arent playing this excellent MW now.And the wiispeak that apparently nobody bought,since nobody uses it online .
MWR so far is stable, controls work, framerate STAYS PUT in MP, loads of maps, perks, leaderboards(sure some hackers are up there but you can keep a decent track of your buddies stats), weapon customization, larger maps! and laggers dont do "zombie kills".

(in the conduit a lagger shot will delay BUT register, and store...seconds later, the shots he did while lagging will "take effect" and kill whoever was in that position back then).

To sum it up, MWR has a load of more features and far less issues online than TC, so its impossible to be charitable and say oh..but TC is better cuz you know, they tried!



I wasn't hyped for either The Conduit or Modern Warfare Reflex. Frankly, they looked like weaker versions of games on the 'HD' systems.

I get hyped for games that play to the Wiis strengths, like Muramasa, Little King's Story, A Boy and His Blob, etc. Not all of them turn out to be 'GOTY' quality, but they still are worth it. For me, if I want a shooter, I'll buy a 360/PS3 or just get it for my PC.



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Kenryoku_Maxis said:

I wasn't hyped for either The Conduit or Modern Warfare Reflex. Frankly, they looked like weaker versions of games on the 'HD' systems.

I get hyped for games that play to the Wiis strengths, like Muramasa, Little King's Story, A Boy and His Blob, etc. Not all of them turn out to be 'GOTY' quality, but they still are worth it. For me, if I want a shooter, I'll buy a 360/PS3 or just get it for my PC.


your logic is somewhat flawed, since you argue that you buy games that pay to the wii strenghts. And say Little kings story ,a game not using the ir pointer in the first place, muramasa that plays with classic controllers as wel, and a boy and his blob that can be also played with Dual analogs at classic controller. So what is the strenght you speak of the wii?2d games? Basically you dont consider wii motion a benefit on the wii.In fact, those games coud come and play identically on the older ps2(as muramasa was intended). Nothing against those games, but i hardly see them playing to the wii strenghts. They are near ps2 games that are on the wii because the wii is now much more popular.

You ignore that for many the wiimote is the perfect tool for FPS´s right now, and THATS the strenght for many owners. A shooter does benefit greaty from IR controls. By your quote, you tend to think that the only thing that matters in a shooter are graphics, going as far as placing pc and HD consoles in the same group-despite HUGE control differences- AND apart from the wii. In fact you make it sound like the ony benefit of the wii ,or its strenght are...weaker graphics.But is clear you dont care about motion controls on the wii, which is the reason why the console sacrificed power in the first place.If weaker graphics was the only wii trademark, then, i dont think the system woud have had success. And muramasa , a boy and his blob and LKS would have still have happened, but for PS2.

 



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No it was the right game to hype. without conduit reflex wouldnt have those controls, they built off what conduit did. Anywho, The Grinder FTW whos with me?



 

 

Well considering Conduit isn't a 2yr old port, has 12 player online, wii speak support, better-more responsive pointer; I think I'll keep it until Battlefield comes out for PC.

In the meantime, between my Conduit online sessions I'll have the far better game called NSMBWii.



intro94 said:
Kenryoku_Maxis said:

I wasn't hyped for either The Conduit or Modern Warfare Reflex. Frankly, they looked like weaker versions of games on the 'HD' systems.

I get hyped for games that play to the Wiis strengths, like Muramasa, Little King's Story, A Boy and His Blob, etc. Not all of them turn out to be 'GOTY' quality, but they still are worth it. For me, if I want a shooter, I'll buy a 360/PS3 or just get it for my PC.


your logic is somewhat flawed, since you argue that you buy games that pay to the wii strenghts. And say Little kings story ,a game not using the ir pointer in the first place, muramasa that plays with classic controllers as wel, and a boy and his blob that can be also played with Dual analogs at classic controller. So what is the strenght you speak of the wii?2d games? Basically you dont consider wii motion a benefit on the wii.In fact, those games coud come and play identically on the older ps2(as muramasa was intended). Nothing against those games, but i hardly see them playing to the wii strenghts. They are near ps2 games that are on the wii because the wii is now much more popular.

You ignore that for many the wiimote is the perfect tool for FPS´s right now, and THATS the strenght for many owners. A shooter does benefit greaty from IR controls. By your quote, you tend to think that the only thing that matters in a shooter are graphics, going as far as placing pc and HD consoles in the same group-despite HUGE control differences- AND apart from the wii. In fact you make it sound like the ony benefit of the wii ,or its strenght are...weaker graphics.But is clear you dont care about motion controls on the wii, which is the reason why the console sacrificed power in the first place.If weaker graphics was the only wii trademark, then, i dont think the system woud have had success. And muramasa , a boy and his blob and LKS would have still have happened, but for PS2.

 

I meant 'play to the Wiis strengths' more like 'make original titles that aren't on the other consoles'.  Which clearly those titles are.  And specifically in the case of Little King's Story, it did things unique to the Wii that weren't just limited to 'pointer' controls.

Yes, its true there's also a lot of other games that come out on the Wii that could be released for the other consoles like Muramasa and A Boy and His Blob.  But the point is, they aren't.  What you define as their only trademark being 'weaker graphics' I would define as being unique gameplay and appealing to gamers who don't just want same experiences 80-90% of the games on the 'HD' consoles have become (dark, 'edgy' games which cater to those who like games of a 'M' variety).

And yes, the motion and pointer functionality is unique to the Wii, but for a while third parties made it the ONLY selling point of their games.  To the point that it was the only thing they added to make a Wii game 'unique' and frankly, it was just a gimmick.  I don't think its good to say that games like Muramasa and Little King's Story are 'weak' because they don't use it.  On the flip side, I'd say they were better for finally showing the Wii can do something BESIDES just trying to copy Nintendo.  Part of the reason games aren't selling is everyone is going out and buying games like Mario Galaxy or Metroid Prime 3 and then comparing them to games like The Conduit or No More Heroes or Red Steel..and seeing the massive difference in quality of the 'motion controls' and 'pointer functionality'.

Note: I'm not harping on The Conduit or MW.  I'm just stating that these are the reasons why people most likely are mixed on buying those titles, like I am.  Heck, people aren't buying Muramasa or Little King's Story either.



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gamers not buying?No more heroes a low quality game?

"Part of the reason games aren't selling is everyone is going out and buying games like Mario Galaxy or Metroid Prime 3 and then comparing them to games like The Conduit or No More Heroes or Red Steel..and seeing the massive difference in quality of the 'motion controls' and 'pointer functionality'."
Mario galaxy is selling because is a third person adventure game with Mario.MARIO.
Metroid is not selling better than third party shooters like Word at war, given how much longer it was on the market.
Gamers are buying shooters like red steel...as fast as metroid prime 3.And Call of duty WAW sold 1 million TWICE as fast as corruption did,and scored on par with it qualitywise(maybe not according to you but according to most).
Gamers buy dont doubt that.Not sure if Muramasa as wonderful as it is, will sell in the lines of COD or RE, but i hope so.Hell , Conduit managed to sell...shooters wont usually see the struggles of games like LKS or a boy and his blob.



intro94 said:
gamers not buying?No more heroes a low quality game?

"Part of the reason games aren't selling is everyone is going out and buying games like Mario Galaxy or Metroid Prime 3 and then comparing them to games like The Conduit or No More Heroes or Red Steel..and seeing the massive difference in quality of the 'motion controls' and 'pointer functionality'."
Mario galaxy is selling because is a third person adventure game with Mario.MARIO.
Metroid is not selling better than third party shooters like Word at war, given how much longer it was on the market.
Gamers are buying shooters like red steel...as fast as metroid prime 3.And Call of duty WAW sold 1 million TWICE as fast as corruption did,and scored on par with it qualitywise(maybe not according to you but according to most).
Gamers buy dont doubt that.Not sure if Muramasa as wonderful as it is, will sell in the lines of COD or RE, but i hope so.Hell , Conduit managed to sell...shooters wont usually see the struggles of games like LKS or a boy and his blob.

You're talking about the Wii pointer functionality and I gave the two games that ar praised as utilizing it the best (Mario Galaxy and Metroid Prime 3).  Even if a couple games have sold better, it doesn't stop people from comparing them to those titles and hesitating from buying more.  Heck, the biggest complaint against the Wii from both publishers of third party titles and fans is 'third party games aren't as good as Nintendo games so they can't compete'.

Perhaps the Call of Duty games are an exception, but most of the others, especially The Conduit, most likely lost sales due to the stigma of 'not being as good as a Nintendo title'.  This claim was put specifically towards games like Red Steel, No More Heroes and Madworld.  And that's the same thing that's keeping games like Muramasa and Little King's Story from seeling (along with a lack of advertising).



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