By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Super Mario Galaxy is a failure and Nintendo is to blame

Kenryoku_Maxis said:

You go by a false assumption that 'reviews' change peoples perception.  Especially gamers who play the Wii.  How many games on the Wii have been positively affected by a Review?  Not Muramasa.  Not Madworld.  Not Zack and Wiki.  And how many have been negatively affected by a review?  Not WiiMusic.  Not MarioKart.  Not WiiFit.  Gamers who own the Wii know what they want and don't listen to reviewers.  Hence why reviewers don't cater to the Wii audience.

And while we're at it, what are all these sequels I keep hearing that are selling 'better than their GC counterparts'?  Aside from Mario Kart and perhaps Fire Emblem, I can't think of any.

Smash Bros? How about all the Mario sports titles, and Mario Party? And Zelda, even? That's just offhand: should I get a list?



Around the Network
theprof00 said:
*shakes head* that was such a sad time for big N.

Although I will defend that console to the death! Maybe I like it because of the tragic situation when my "friend" stole it (and zelda) and sold it for drugs...he prevented me from seeing how bad the software lineup actually was, maybe?

I thought the software lineup was great.  I own more games for the GC than any other console.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

^I did too, until people said I was a retard for thinking that lol....
eh, except animal crossing...I REALLY hated that game.



RolStoppable said:
Kenryoku_Maxis said:
RolStoppable said:

I don't think that this is a good reason. With those reviews and word of mouth from "core" gamers, surely those other hesitant to buy "core" gamers would have been convinced by now and went out to buy the game.

The Wii audience may be different to the N64 audience, but that didn't stop other sequels on the Wii to outsell their N64 and GC counterparts. So I guess we are back to square one.

You go by a false assumption that 'reviews' change peoples perception.  Especially gamers who play the Wii.  How many games on the Wii have been positively affected by a Review?  Not Muramasa.  Not Madworld.  Not Zack and Wiki.  And how many have been negatively affected by a review?  Not WiiMusic.  Not MarioKart.  Not WiiFit.  Gamers who own the Wii know what they want and don't listen to reviewers.  Hence why reviewers don't cater to the Wii audience.

And while we're at it, what are all these sequels I keep hearing that are selling 'better than their GC counterparts'?  Aside from Mario Kart and perhaps Fire Emblem, I can't think of any.

You said that Super Mario 64 fans hesitated to buy Galaxy because they were disappointed by Sunshine. If they don't get a chance to play Galaxy themselves, then where would they look for to decide whether or not they should buy Galaxy? I said reviews or opinions from other 3D Mario fans. You say that's unreasonable. Really?

Mario Party, Mario Strikers, Paper Mario, Wario Ware, Animal Crossing. I can't be bothered to actually look it up, but seven examples (including yours) should be good enough support for this argument.

I think I stated pretty well how much the reviewers influence Wii owners.  If anything, you should be saying reviewers helped sell Mario Galaxy better because of all their 'GOTY' hype and such and you already thinking the game isn't selling well.  I personally feel Wii owners don't take much stock in online reviews much.  If that was the case, more games like Muramasa and Zack and Wiki would be selling.

In the end, I could disect every sequel on the Wii and we could figure out why certain games didn't sell as well and others did.  Its not as cut and dry as Mario Galaxy selling less than expected and all these other games selling better, therefore Mario Galaxy is a failure.  Heck, a bigger shock would be why games like Super Paper Mario and Smash Bros sold better on Wii then their prequels on the more 'core' focused GameCube.

Plus, once again, Mario Galaxy did outsell Mario Sunshine.



Six upcoming games you should look into:

 

  

I think Rol just likes to predicate his threads with ridiculously false premises. Mario Galaxy a failure? That's laughable. Why even discuss this?



Around the Network

Despite having great art design, music and creativity, the gameplay was repetitive and for the most part very easy. Mario 64 was more challenging, so at the end you had to go from point A to point B to get a star and without much trouble at it.

That made the game boring in some of the first levels and having to play the same level like 4 or 5 times to get all the stars..... I think that's what really turn off a lot of people, who probably thought the rest of the game would be like that. Not because of the first 15-20 minutes, but the first 3 galaxies.

Except for some levels like Good Egg, Space Junk and other, most of the levels I really enjoyed were in the second half of the game.



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

A friend of mine just played through Galaxy a couple weeks ago, and he was smoking through the levels because he's a seasoned 3-D Mario nerd like the rest of us. His roommate played Galaxy a year ago, and beat the whole game. She sat around and watched him play, and every time he got a star after a few minutes, she got pissed at him and said "What the hell asshole, that one took me half an hour!!!"

So the game is really challenging for some people.

I think the game had a good difficulty. It had a great balance where the parts that were too hard were still fun, and the parts that were too easy were still fun.

I even liked the first cutscene. It was still pretty short, and just a huge epic intro thing to start you off. But then... that rabbit chasing tutorial area was just a horrible moodkiller.

The genius of most Nintendo games is that they're not only fun to play, but they're fun to watch. Spectators will enjoy it, and then maybe consider trying it later, and then maybe buy it. It's not fun to watch people chase rabbits. It's the most boring thing to watch in any Mario game. I think that this intro may have slowed down the usual word of mouth.



Kenryoku_Maxis said:
RolStoppable said:
Kenryoku_Maxis said:
RolStoppable said:

This is what I was talking about.

...yeah, never saw that.

But even if Mario Sunshine had mixed signals going on, Mario Galaxy doesn't.  And its certain that many consider Mario Galaxy to be innovative in the Platformer genre.  While some in this thread think the game isn't performing well in sales, it certainly is performing well in all other ways.

While I still think the game is doing quite fine in sales, perhaps the reason it isn't selling as high as you want it to is because of other factors outside of the game itself.  Mostly many of the fans of the 3D Mario titles felt burned on Mario Sunshine and are/were hesitant for Mario Galaxy and/or the Wii audiance is much different than the audiance on the N64, as well as a number of other factors.

I know personally that before Mario Galaxy came out, I was hesitant to buy it because of my experience with Mario Sunshine.

I don't think that this is a good reason. With those reviews and word of mouth from "core" gamers, surely those other hesitant to buy "core" gamers would have been convinced by now and went out to buy the game.

The Wii audience may be different to the N64 audience, but that didn't stop other sequels on the Wii to outsell their N64 and GC counterparts. So I guess we are back to square one.

You go by a false assumption that 'reviews' change peoples perception.  Especially gamers who play the Wii.  How many games on the Wii have been positively affected by a Review?  Not Muramasa.  Not Madworld.  Not Zack and Wiki.  And how many have been negatively affected by a review?  Not WiiMusic.  Not MarioKart.  Not WiiFit.  Gamers who own the Wii know what they want and don't listen to reviewers.  Hence why reviewers don't cater to the Wii audience.

And while we're at it, what are all these sequels I keep hearing that are selling 'better than their GC counterparts'?  Aside from Mario Kart and perhaps Fire Emblem, I can't think of any.

You'd be hard pressed to find a series that has iterations on both GC and Wii and didn't sell better on Wii.

Super Smash Bros. Brawl
Mario Kart Wii
Super Mario Galaxy
Mario Party 8
Mario Strikers Charged
Animal Crossing Wii
Fire Emblem: Radiant Dawn
Super Paper Mario

Hell, even Resident Evil 4 which isn't even a sequel but a port (with vastly superior controls, admittedly) sold better on Wii.

The only game that sold better on GC that I can think of is Metroid Prime, and that's still just the first one. Corruption did better than Echoes did.

EDIT: Oh, and Twilight Princess on Wii outsold Wind Waker and TP on GC. Not combined, because that's asking a bit much, but not that far from it either.

EDIT 2: Just checked and saw that Mario baseball did better on Wii too.



I agree that there are things Nintendo could have done that would have boosted the sales up over 10 million, but I don't think it's fair to call SMG a 'failure' because of it.

What Nintendo really needed to do, however, was market more effectively to the blue ocean. That means focusing more on the player and demonstrating that the player is having fun, and token motion controls simply do not work well enough for that: you have to go whole-hog. It's a design flaw that sadly has been repeated with NSMBWii, for which I predict similar sales figures.

If you want to market to the blue ocean, you have to not only make the game look fun, but to make the gameplay -what the player is actually doing- look fun. Button-mashing just doesn't cut it.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Well, actually you're right.

Slow start:
True. My girlfriend wouldn't sit through half an hour of intros before playing. On the other hand, SMG is a complex game anyway, and I am glad it is...

Cutscenes:
I don't mind some cutscenes, but in Galaxy they felt tacked on - like the director decided last minute that he had to tell a story (which is pretty much what happened, according to "Iwata asks"). Big settings, dramatic turns - it's all cool and welcome, I like an epic FEEL. But the Rosalina-Luma story was just embarrassingly kitschy.

Still it's one of the best games I've ever played, maybe the best.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii)