Ail said:
vlad321 said:
Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said: As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer. |
How so?
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A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.
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Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?
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If every MMORPG has been caracked, and let me tell you MMORPG authentication is hell of a lot more sophisticated than any matchmaking, do you honeslty believe that lack of dedicated servers will stop even a few of the pirates? If you think so then you are just delusional.
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MMORPG cracked ?
Care to explain....
If there's no credit card information associated to the login you use in Wow I don't really see how you can log in the game and play......
PS : and even if somehow a couple guys have found a way, there's a difference between 0.01% of the players base playing a hacked version and 50%+......
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I don't know if this pertains to your conversation but,
You can connect to non Blizzard WoW servers. I tried it for the heck of it after my 10 day trial ended since it wasn't like I was planning on playing the game after that and was going to uninstall it later that week. Didn't really get far though since the campus internet sucks for connecting to games (unless you're Valve games on Steam or official Blizzard WoW servers apparently, lol) so I didn't really get far with it.
Still, a few thousand people in a private server pales in comparison to an official server full of people.