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Forums - PC - id: Probably No Dedicated Servers for Rage....you can thank IW shio

Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said:
As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer.

How so?

A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.

Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?

Yeah, thats a thought but its actually not inherently true. Plus its as easy for a pirate-crack to patch out auth steps, or patch in direct access to the built-in listen-server that comes with the client as it is to patch past DRM that in theory should have been authenticating the whole game with an online DRM database required to activate.



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Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said:
As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer.

How so?

A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.

Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?

If every MMORPG has been caracked, and let me tell you MMORPG authentication is hell of a lot more sophisticated than any matchmaking, do you honeslty believe that lack of dedicated servers will stop even a few of the pirates? If you think so then you are just delusional.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Yeah, this game will be hacked just as easily as any other game.

And I have come to the conclusion over the past couple weeks that PC fanboys get a lot of sand in their vaginas.

 

No lean?! Waaahhh



JaggedSac said:

Yeah, this game will be hacked just as easily as any other game.

And I have come to the conclusion over the past couple weeks that PC fanboys get a lot of sand in their vaginas.

 

No lean?! Waaahhh

Better to have a sand in the vagine than a publisher's d**k up our asses like console players.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said:
As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer.

How so?

A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.

Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?

If every MMORPG has been caracked, and let me tell you MMORPG authentication is hell of a lot more sophisticated than any matchmaking, do you honeslty believe that lack of dedicated servers will stop even a few of the pirates? If you think so then you are just delusional.

MMORPG cracked ?

Care to explain....

If there's no credit card information associated to the login you use in Wow I don't really see how you can log in the game and play......

PS : and even if somehow a couple guys have found a way, there's a difference between 0.01% of the players base playing a hacked version and 50%+......



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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Ail said:
vlad321 said:
Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said:
As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer.

How so?

A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.

Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?

If every MMORPG has been caracked, and let me tell you MMORPG authentication is hell of a lot more sophisticated than any matchmaking, do you honeslty believe that lack of dedicated servers will stop even a few of the pirates? If you think so then you are just delusional.

MMORPG cracked ?

Care to explain....

If there's no credit card information associated to the login you use in Wow I don't really see how you can log in the game and play......

PS : and even if somehow a couple guys have found a way, there's a difference between 0.01% of the players base playing a hacked version and 50%+......

I don't know if this pertains to your conversation but,

You can connect to non Blizzard WoW servers. I tried it for the heck of it after my 10 day trial ended since it wasn't like I was planning on playing the game after that and was going to uninstall it later that week. Didn't really get far though since the campus internet sucks for connecting to games (unless you're Valve games on Steam or official Blizzard WoW servers apparently, lol) so I didn't really get far with it.

Still, a few thousand people in a private server pales in comparison to an official server full of people.



IllegalPaladin said:
Ail said:
vlad321 said:
Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said:
As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer.

How so?

A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.

Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?

If every MMORPG has been caracked, and let me tell you MMORPG authentication is hell of a lot more sophisticated than any matchmaking, do you honeslty believe that lack of dedicated servers will stop even a few of the pirates? If you think so then you are just delusional.

MMORPG cracked ?

Care to explain....

If there's no credit card information associated to the login you use in Wow I don't really see how you can log in the game and play......

PS : and even if somehow a couple guys have found a way, there's a difference between 0.01% of the players base playing a hacked version and 50%+......

I don't know if this pertains to your conversation but,

You can connect to non Blizzard WoW servers. I tried it for the heck of it after my 10 day trial ended since it wasn't like I was planning on playing the game after that and was going to uninstall it later that week. Didn't really get far though since the campus internet sucks for connecting to games (unless you're Valve games on Steam or official Blizzard WoW servers apparently, lol) so I didn't really get far with it.

Still, a few thousand people in a private server pales in comparison to an official server full of people.

ah ok, yeah I get that.

But that's quite different from playing the real Wow with a pirated version and not paying for your account.

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Question for understanding the topic better:

Is the argument that Infinity Ward will not be hosting dedicated servers, or that they are not allowing outside users to games via their own dedicated servers?



Back from the dead, I'm afraid.

mrstickball said:

Question for understanding the topic better:

Is the argument that Infinity Ward will not be hosting dedicated servers, or that they are not allowing outside users to games via their own dedicated servers?

Both. There will be no dedicated servers, period.

 



My Mario Kart Wii friend code: 2707-1866-0957

vlad321 said:
JaggedSac said:

Yeah, this game will be hacked just as easily as any other game.

And I have come to the conclusion over the past couple weeks that PC fanboys get a lot of sand in their vaginas.

 

No lean?! Waaahhh

Better to have a sand in the vagine than a publisher's d**k up our asses like console players.

Oooh...sassy too.