Slimebeast said:
Xelloss said:
Slimebeast said:
burning_phoneix said: As Xelloss stated, using dedicated servers is completely unrelated to piracy. It's the use of steam as a DRM that's going to reduce piracy. I think (I'm not 100% sure) that CoD4 uses SecuROM as a DRM, and it sucks major dinosaur balls both for the consumer and the developer. |
How so?
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A better question is how are dedicated servers related to piracy. People just know " PC devs/publishers sometimes do dumb stuff in the name of piracy" and "IW did something retarded" and automatically seem to assume they are related.
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Cos it's harder to succeed logging in to a matchmaking service with a pirated copy if it's the matchmaking service that checks the validity of the code (CD key). Maybe?
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Yeah, thats a thought but its actually not inherently true. Plus its as easy for a pirate-crack to patch out auth steps, or patch in direct access to the built-in listen-server that comes with the client as it is to patch past DRM that in theory should have been authenticating the whole game with an online DRM database required to activate.