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Forums - Sony - GT5 cost is $60 million: Kazunori Yamauchi

So if we are to believe the $60 million figure, I think that means that Prologue probably covered most of the cost of the game. $20 a copy, 3 million+ copies, over $60million. Of course I have no idea how much was actually made per copy on Prologue, I'm just assuming it was probably around $20.

I'm very pleased to see that the polygon count for the cars has increased from GT5P, if it is able to beat out Forza 3 in most aspects, I'm sure the full game will blow it out of the water.

Lets just pray the game comes out around the same time as Japan, however I have a feeling Sony is going to push into the 2010 holiday lineup.



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http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill



Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

Fair enough. Now another question...

Where are you getting your $100,000 figure from?



                            

Sigh, you're going to make me pull out the interview links. Fine, i'll be back with them, but when they come, I hope all this discussion will cease.



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its fairly logical to be off a couple million he was converting yen to dollars. with conversion rate changing over the years I see no reason why these numbers can't be factual.



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Carl2291 said:
Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

Fair enough. Now another question...

Where are you getting your $100,000 figure from?

He's assuming employees make $100,000 a year in salaries. Which is way too high...hardly anyone makes that much. Engineers are pretty much the only ones who cross the $100k/year mark.



Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

150 people x $80000 = 12 mill per year

5 x 12 = 60 mill.

See, I can make up numbers too.



Carl2291 said:
Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

Fair enough. Now another question...

Where are you getting your $100,000 figure from?

I know WTF!



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Carl2291 said:
Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

Fair enough. Now another question...

Where are you getting your $100,000 figure from?

It's the common number, used by the majority on VGC, and mostly it's source is based on industry sources, for example the Gears budget presentation at GDC or something, where it was apparent that on average, one team member is associated with a $100,000 cost.



tedsteriscool said:
Carl2291 said:
Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

Fair enough. Now another question...

Where are you getting your $100,000 figure from?

He's assuming employees make $100,000 a year in salaries. Which is way too high...hardly anyone makes that much. Engineers are pretty much the only ones who cross the $100k/year mark.

Actually you have to factor more than what employees make.

If a company pays you 80k their real costs including benefits, administration, building and taxes is closer to 100k.

However most QA members make nowhere near 80k, they make 40-50k at best.......( doing QA for games doesn't pay the bills, it never didm that is why you find mostly junior people at those positions).



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !