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Forums - PC - MW2 BestBuy Dev chat: "PC has custom stuff like mouse control..."

JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:

You do realize he meant that you have to go multiplatform on all 3 systems to make Triple A games right... and that had nothing to do with the PC but how you need to go multiplatform to mitigate costs... right?

Yes, I did.  That was why I posted this.

 

"Exactly.  Except for PC it causes consternation because the game design expectations are different between platforms, whereas 360/PS3 games are the same."

You really think the differences cost more then what it costs to change up programming for the PS3 version?

I'd doubt it.  Espiecally considering that MW2 is as far as I know, using the same engine as MW1.

If anything it probably cost them money to make it like the console versions... since they would have to rewrite a lot of specific PC code.

My previous statements were not relegated to only MW2.  They were mostly pointed towards vlad's complaining that pc games are becoming consolified.  And my previous posts point out why that is, quite clearly.

And specifically related to IW.net, it was probably designed for future titles as well, so the investment is there for future PC/console developments.

Ah, but you miss the point.

360 to PS3 development costs 10 to 15% of the total game.

Do you think PC Specific features even cost 3% the price of the total game considering how seamlessly it ports to 360?

They verywell may lose more money in sales then they do costs.

They won't go bankrupt... but it will hurt there bottom line.

And you miss my point.  Consoles have a controller.  PC has mouse and keyboard.  PC gamers complain about the consolification of games due to them not utilizing the full aspects of the mouse/keyboard combo.  This is why.  Regardless of what you think, in order to make a game successful on the console, different game design paradigms must be used.  Especially with FPS games.

Doesn't that completly defeat your own argument.

You just stated that to be successful... Consoles and PCs need different design paradigms.

Yet you are applauding them bringing them together in this means.

Even though the obvious outcome is that it will make said PC games unsucessful... and without a 3 legged table of the multiplat... the Triple A games discussed in that article can't exist.

Additionally, costs such as PC mouse and keyboard, the dominate costs here, are NEVER going to be gotten rid of.  So getting rid of a few token things that are going to cost you money is going to hurt in the end.



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Kasz216 said:
JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:

You do realize he meant that you have to go multiplatform on all 3 systems to make Triple A games right... and that had nothing to do with the PC but how you need to go multiplatform to mitigate costs... right?

Yes, I did.  That was why I posted this.

 

"Exactly.  Except for PC it causes consternation because the game design expectations are different between platforms, whereas 360/PS3 games are the same."

You really think the differences cost more then what it costs to change up programming for the PS3 version?

I'd doubt it.  Espiecally considering that MW2 is as far as I know, using the same engine as MW1.

If anything it probably cost them money to make it like the console versions... since they would have to rewrite a lot of specific PC code.

My previous statements were not relegated to only MW2.  They were mostly pointed towards vlad's complaining that pc games are becoming consolified.  And my previous posts point out why that is, quite clearly.

And specifically related to IW.net, it was probably designed for future titles as well, so the investment is there for future PC/console developments.

Ah, but you miss the point.

360 to PS3 development costs 10 to 15% of the total game.

Do you think PC Specific features even cost 3% the price of the total game considering how seamlessly it ports to 360?

They verywell may lose more money in sales then they do costs.

They won't go bankrupt... but it will hurt there bottom line.

And you miss my point.  Consoles have a controller.  PC has mouse and keyboard.  PC gamers complain about the consolification of games due to them not utilizing the full aspects of the mouse/keyboard combo.  This is why.  Regardless of what you think, in order to make a game successful on the console, different game design paradigms must be used.  Especially with FPS games.

Doesn't that completly defeat your own argument.

You just stated that to be successful... Consoles and PCs need different design paradigms.

Yet you are applauding them bringing them together in this means.

Even though the obvious outcome is that it will make said PC games unsucessful... and without a 3 legged table of the multiplat... the Triple A games discussed in that article can't exist.

I really don't recall applauding it.

 

I am merely stating why pc games are becoming consolified.  I could really care less about the fact that it is happening.  I am enjoying my current state of gaming.

 



Hephaestos said:
errr pirated versions will soon enough appear with dedicated server support... that'll be fun...


(only reason I keep my PC preorder is because it's at £25... and I don't want to pay £45 for an xbox version...)

I think you should just cancel the PC version, because:



JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:

You do realize he meant that you have to go multiplatform on all 3 systems to make Triple A games right... and that had nothing to do with the PC but how you need to go multiplatform to mitigate costs... right?

Yes, I did.  That was why I posted this.

 

"Exactly.  Except for PC it causes consternation because the game design expectations are different between platforms, whereas 360/PS3 games are the same."

You really think the differences cost more then what it costs to change up programming for the PS3 version?

I'd doubt it.  Espiecally considering that MW2 is as far as I know, using the same engine as MW1.

If anything it probably cost them money to make it like the console versions... since they would have to rewrite a lot of specific PC code.

My previous statements were not relegated to only MW2.  They were mostly pointed towards vlad's complaining that pc games are becoming consolified.  And my previous posts point out why that is, quite clearly.

And specifically related to IW.net, it was probably designed for future titles as well, so the investment is there for future PC/console developments.

Ah, but you miss the point.

360 to PS3 development costs 10 to 15% of the total game.

Do you think PC Specific features even cost 3% the price of the total game considering how seamlessly it ports to 360?

They verywell may lose more money in sales then they do costs.

They won't go bankrupt... but it will hurt there bottom line.

And you miss my point.  Consoles have a controller.  PC has mouse and keyboard.  PC gamers complain about the consolification of games due to them not utilizing the full aspects of the mouse/keyboard combo.  This is why.  Regardless of what you think, in order to make a game successful on the console, different game design paradigms must be used.  Especially with FPS games.

Doesn't that completly defeat your own argument.

You just stated that to be successful... Consoles and PCs need different design paradigms.

Yet you are applauding them bringing them together in this means.

Even though the obvious outcome is that it will make said PC games unsucessful... and without a 3 legged table of the multiplat... the Triple A games discussed in that article can't exist.

I really don't recall applauding it.

 

I am merely stating why pc games are becoming consolified.  I could really care less about the fact that it is happening.  I am enjoying my current state of gaming.

 

Which as you just stated... likely won't be able to continue because of this act... since it would bring down one of the legs.



Garnett said:

Fucking xbox! The piece of shit is already maxed out, therefore its affecting PC games too!

 

 

im kidding btw

You might be kidding but it's pretty much obvious that pc version has been dumbed down to console levels losing a lot of features we consider as normal.



PROUD MEMBER OF THE PSP RPG FAN CLUB

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Kasz216 said:
JaggedSac said:
Kasz216 said:

Doesn't that completly defeat your own argument.

You just stated that to be successful... Consoles and PCs need different design paradigms.

Yet you are applauding them bringing them together in this means.

Even though the obvious outcome is that it will make said PC games unsucessful... and without a 3 legged table of the multiplat... the Triple A games discussed in that article can't exist.

I really don't recall applauding it.

 

I am merely stating why pc games are becoming consolified.  I could really care less about the fact that it is happening.  I am enjoying my current state of gaming.

 

Which as you just stated... likely won't be able to continue because of this act... since it would bring down one of the legs.

We shall see what happens :)  Interesting times.



shio said:
Hephaestos said:
errr pirated versions will soon enough appear with dedicated server support... that'll be fun...


(only reason I keep my PC preorder is because it's at £25... and I don't want to pay £45 for an xbox version...)

I think you should just cancel the PC version, because:

Hey, they added one thing!

Anyway, I've cancelled my PC order and switched to PS3 - if they're gonna make a console game I might as well play it on a console rather than on a PC.

Valve must be delighted - at this rate they're going to own most of the PC FPS focus and with Steam most of the distribution too.



Try to be reasonable... its easier than you think...

Ugh, I just finished a few rounds of Left4Dead 2..... I'd much rather prefer searching for my own games to connect to than having it done for me. I've had 200+ ping in all of the games I've been 'matched' to thus far.

To be honest, it was a similar experience when I played the first game too.

I can only imagine how 'awesome' 9 vs 9 in Modern Warfare 2 through matchmaking is going to be. A rental or used purchase at best.



welshbloke said:

9 v 9

They are aving a larf. Infinity killed the PC Star, come back Treyarch all is forgiven.

You know they're bullshitting when they claim that the PC can't handle as many online players as an EA Wii game can. If MoHH2 can do 32 players...

JaggedSac said:

http://www.vg247.com/2009/10/28/brink-boss-pc-only-projects-cannot-justify-triple-a-budgets/

Brink boss – PC-only sales cannot “justify” triple-A budgets

Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

“About two or three years ago we realised that we really wouldn’t survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games,” said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

“You just can’t get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you’re only going to release on the PC, where there isn’t the sales to justify that kind of work.”

Wedgwood added: “Because we needed to make that transition, I started playing console games,” and that he now plays “a lot more time playing console stuff” than PC games.

Wedgwood’s background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be “hardcore PC guy,” but “loved it” and got “more and more into it”.

For the record, Brink looks properly, properly awesome. Hopefully we’ll be able to show it to you soon. It’s out for PC, 360 and PS3 next spring.

 He should share this pearl of wisdom with Blizzard. I'm sure they'd appreciate it.



Yep, in L4D it takes ages to find a good lobby. So much often, one guy has started a lobby, but has gone afk, or you fell on a bunch of idiots griefers... Matchmaking sucks hard. Contrary to TF2, I can choose the server to play on, and choose ping & so on, where I have some habits. Somehow, the average self claimed hardcore kiddy player don't know he is getting a ripoff, nor what a dedi server or ping is, and that makes me a sad panda :x

But thanks to lazy devs and greedy Activision, I'll play better games at competitors.