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Forums - Nintendo - Infinity Ward:"Wii can’t deliver on our goals."

This actually sounds like a somewhat reasoned response.
I have a Wii -- and I like it. But if you are doing things in widescreen HD, you cannot do that on the Wii. It is that simple.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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LordTheNightKnight said:
So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.

in case you didn't notice, his comment was one of comparrison, and he said they like to deliver comparable experiences across all platforms, and since the Wii can't deliver a comparable cinematic experience as the 360 and PS3 that is why they aren't doing it.  the article doesn't say the Wii can't do a cinematic experience of its own. 



Dr.Grass said:
Hate to say it, but after MGS3, Killzone2, Uncharted2 etc. on a big 46" LCD I would have to agree with that. Metroid 3 is a rare example of a very cinematic game on the Wii, so it can be done. That said, Retro's art direction is mind-blowingly good and I don't see many other games looking like Prime 3.

Hate him if you want, but I think he might have a point.

That just means that they aren't as skilled as Retro

 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

strunge said:
LordTheNightKnight said:
So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.

in case you didn't notice, his comment was one of comparrison, and he said they like to deliver comparable experiences across all platforms, and since the Wii can't deliver a comparable cinematic experience as the 360 and PS3 that is why they aren't doing it.  the article doesn't say the Wii can't do a cinematic experience of its own. 

Okay, looking at his comments, I can see he meant that.

But still, the "has to be equal" notion is silly. I got someone bashing Zelda Link to the Past on GBA because the lantern effect wasn't the same. He actually said it it couldn't be done exactly the same, they shouldn't bother.

That is just dumb to me, and is a greater creative restraint than specs will ever be.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

ROBOTECHHEAVEN said:
@lordthenightknight, treyarch are the ones not infinity ward that made the mw engine work with the wii , waw was the proof of that. yes infinity ward made the engine, but they said it wouldnt work on the wii, they never tried. but treyarch made it work, infinity ward is just lazy i think, if they truly think they are as great as they have lead everyone to believe then they should put their money where thier mouths are and make a wii call of duty, if not then they should shut the hell up about wii developement.

 

uno said:
some game developer guy just said something like " I think we've got the skills we need to make anything we want, anywhere we want, on any budget we want."

oh yeah it was Hideo Kojima

http://www.1up.com/do/newsStory?cId=3176763

To think that game developers cant create something cinematic or exciting because the limitations of specific hardware is just ridiculous.

Constraints exist to push creative minds to find ways of expressing their message/game in an innovative and impressive way.

An artist can express his message with the lowest grade of tools to the highest. Not being able to do so is the limitation of the artist.

 Two great posts that deserve to be repeated. Great job guys.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

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Also, in cinematic terms, they seem to forget that films that use loads of tools get criticial bashing. It's the less is more works that get the praise.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

patjuan32 said:
ROBOTECHHEAVEN said:
@lordthenightknight, treyarch are the ones not infinity ward that made the mw engine work with the wii , waw was the proof of that. yes infinity ward made the engine, but they said it wouldnt work on the wii, they never tried. but treyarch made it work, infinity ward is just lazy i think, if they truly think they are as great as they have lead everyone to believe then they should put their money where thier mouths are and make a wii call of duty, if not then they should shut the hell up about wii developement.

 

uno said:
some game developer guy just said something like " I think we've got the skills we need to make anything we want, anywhere we want, on any budget we want."

oh yeah it was Hideo Kojima

http://www.1up.com/do/newsStory?cId=3176763

To think that game developers cant create something cinematic or exciting because the limitations of specific hardware is just ridiculous.

Constraints exist to push creative minds to find ways of expressing their message/game in an innovative and impressive way.

An artist can express his message with the lowest grade of tools to the highest. Not being able to do so is the limitation of the artist.

 Two great posts that deserve to be repeated. Great job guys.

Actually from what I hear IW did work on the engine for Wii cause they were going to produce CoD4 MW on Wii the first go round but the engine wasn't ready in time, the engine was sent over to Treyarch to finish up and produce W@W on Wii, they did it but it was a little rushed which kept the engine from being optimized and they had to cut a few modes and maps sadly.  But with Reflex they've got the engine going, they've got a lot of assests from IW, and enough time to make it proper on Wii.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

LordTheNightKnight said:
Also, in cinematic terms, they seem to forget that films that use loads of tools get criticial bashing. It's the less is more works that get the praise.

This is true, newer horror films seem to be CG gore fests and not scary, but I watched Paranormal activity, about 4 actors, a few effects, all on a budget of about 19k and it became the number one film last week plus it's the first horror movie in years to freak me out a bit.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

An excuse I would buy would be that trying to make games the same on three systems is hard enough, since same specs do not change the fact that they are working on three different systems at once. It's like building three different houses where you can't even reuse materials.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Xen said:
Christ, look at all the Nintendo fanboys jumping IW.

They have a valid point in what they are saying. They want their game to be equal over all platforms, and the PC/PS3/X360 can all handle it equally. Wii can't.

Some call them lazy. My ass! even though I dislike the MW games because of the setting, they are clearly a full-hearted effort on par of their developers. Critical acclaim shows that.

If they give valid reasons as to why they don't want to work on the system, I don't see why the hell you're jumping them. When it comes to cinematic experiences, the Wii is just not on par. For fact - "thanks" to the hardware.

Theoretically, if IW wanted to make their game the best it could possibly be, they should just release it on the PC, as a current day, spec'ed out PC is much more powerful than even the HD consoles, thus not "on par".

If anything reeks of fanboyism, its coming from IW hq. Reminds me of Rockstar at the time of GTA3, to be honest. Same sort of lines came from them too back then.