Question: What game(s) did Gears' cover mechanic derive from?
Question: What game(s) did Gears' cover mechanic derive from?
Chairman-Mao said:
Okay yeah I'll admit Gears did some cool things like the chainsaw and the reloading thing but it's like the millionth game to have a "warlike atmosphere" like this. I mean the setting, the enemies, the movement, the cover system, the soldiers are all nothing new. They just did a good job of putting it all into one nice package. And I know Uncharted's platforming is nothing new either, I think it's the extent to which you can use it that is somewhat innovative. Basically anything you see can be used for climbing on. |
No game before Gears allowed you to feel like you were in Warlike situations. The whole feel of the battle was just extreme. That is something completely new to the third person genre. Not even COD or Halo make you feel so immersed in war. You feel like everything is falling ontop of you. As I said if you play the game on the right setting like I do, it is blistering fun. That is wholly innovative.
You cannot climb anything you see in the first Uncharted. I agree though that it is a great platformer.
Scoobes said:
You're both wrong, neither was innovative as they both took aspects of other games and perfected them, packaged them and brought them to the masses. They both took aspects of other genres and put them into a 3rd-person game. That's not innovation, that's evolution. OT: I haven't played Gears 2 yet but if it came down to it I'd say Gears 1 > Uncharted 1. The balance between the different game mechanics in U1 just wasn't there. Uncharted 2 was definately better than both. It got just the right balance, the shooting sections felt much better, it didn't feel like I was just swamped with countless enemies constantly comming at me. It increased the Tomb Raider-like sections so they were actually well-thought out and good (and with better camera angles than Tomb Raider) and the MGS-style stealth was a very welcome addition. What's most impressive about Uncharted 2 in this respect is that it tries to do so much, some would say almost too much as most games this ambitious fail... HARD. Uncharted 2 on the other hand manages to sucessfully incorporate all these different elements so imo U2>Gears, as it has more depth due to variety of gameplay mechanics. What's Gears 2 like then? |
What other genres did Gears take from besides Killswitch? Gears is Killswitches wet dream in HD with innovation added ontop of the formula with weaponry, atmospheric style and attack mechanisms. Uncharted obviously took from various games and is a heavy cinematic experience. The innovation is more apparent in Gears 2 than Gears 1 because one was just the start, but Gears 1 took third person shooters to a whole other level. Uncharted continued in a third person tradition. The platforming was done in Prince of Persia and Tomb Raider and Shadow of the Colossus, and the action mechanics were taken from killswitch. Gun reloading was also taken from Tomb Raider. This is why Gears gets so muchh credit.
tuscaniman said:
I had never heard of Quantum Theory before but I just watched a quick video of it and man is it bad. I had to stop watching it in fear I'd laugh in the middle of class here at school. I think I even saw a hint of roadie running. If spoof games existed this is one of them. This game looks like some 10 year olds with a gaming company tried to remake Gears. |
Exactly! LOL
CGI-Quality said:
Kill.Switch - (PS2/Xbox) title. There are innovative aspects to Gears of War (active reload, Horde), but for people to say Uncharted does nothing innovative is ridiculous IMO. |
I see...just that one game?
I think it's fair to give the innovation edge to Gears because it's just one game that did before whereas for Uncharted it was done a few times well. And like it has been mentioned in this thread, it has been perfected.
I do still agree with the bolded above though.
CGI-Quality said:
Kill.Switch - (PS2/Xbox) title. There are innovative aspects to Gears of War (active reload, Horde), but for people to say Uncharted does nothing innovative is ridiculous IMO. |
As I said....name the innovations. I'll show you a game in the same genre where Uncharted got it from. What makes Uncharted so perfect is that it took great parts from other games and perfected them in one brilliant cinematic package. To innovate is to bring something new to the table in the genre that hasn't been see before there.
S.T.A.G.E. said:
No game before Gears allowed you to feel like you were in Warlike situations. The whole feel of the battle was just extreme. That is something completely new to the third person genre. Not even COD or Halo make you feel so immersed in war. You feel like everything is falling ontop of you. As I said if you play the game on the right setting like I do, it is blistering fun. That is wholly innovative. You cannot climb anything you see in the first Uncharted. I agree though that it is a great platformer. |
Sounds like Killzone to me, honestly. The way I see it, Gears of War was inspired by Killzone and kill.switch.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
I just watched a video of Kill.Switch and the only thing resembling Gears is the aspect of cover itself. Gears has added many new elements such as sliding into cover, blind firing, swat turning, climbing over cover, shoulder firing while aiming under cover. Every game has a previous game you can find a similarity with, but that doesn't mean the new game is copying aspects. Gears is the game to which all cover aspect games will be compared and I guarantee every game will fall short of the perfect cover system in Gears.
huaxiong90 said:
Sounds like Killzone to me, honestly. The way I see it, Gears of War was inspired by Killzone and kill.switch. |
Nah......no game was inspired by the first Killzone. It wasn't bad though to tell you the truth.
| tuscaniman said: I just watched a video of Kill.Switch and the only thing resembling Gears is the aspect of cover itself. Gears has added many new elements such as sliding into cover, blind firing, swat turning, climbing over cover, shoulder firing while aiming under cover. Every game has a previous game you can find a similarity with, but that doesn't mean the new game is copying aspects. Gears is the game to which all cover aspect games will be compared and I guarantee every game will fall short of the perfect cover system in Gears. |
I don't think anyone said Gears of War flat-out copied kill.switch. But it's clear that Epic were inspired by the cover system in kill.switch, which is fine, since they evolved it to a whole new level.
Uncharted didn't bring anything new to the table, but it combines third person shooting and platforming very well along with a strong cinematic experience.
Those are what makes those 2 games stand out, although I will also say that Gears is more innovative than Uncharted. But neither game is TRULY innovative in their core gameplay aspect.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!