Scoobes said:
You're both wrong, neither was innovative as they both took aspects of other games and perfected them, packaged them and brought them to the masses. They both took aspects of other genres and put them into a 3rd-person game. That's not innovation, that's evolution. OT: I haven't played Gears 2 yet but if it came down to it I'd say Gears 1 > Uncharted 1. The balance between the different game mechanics in U1 just wasn't there. Uncharted 2 was definately better than both. It got just the right balance, the shooting sections felt much better, it didn't feel like I was just swamped with countless enemies constantly comming at me. It increased the Tomb Raider-like sections so they were actually well-thought out and good (and with better camera angles than Tomb Raider) and the MGS-style stealth was a very welcome addition. What's most impressive about Uncharted 2 in this respect is that it tries to do so much, some would say almost too much as most games this ambitious fail... HARD. Uncharted 2 on the other hand manages to sucessfully incorporate all these different elements so imo U2>Gears, as it has more depth due to variety of gameplay mechanics. What's Gears 2 like then? |
What other genres did Gears take from besides Killswitch? Gears is Killswitches wet dream in HD with innovation added ontop of the formula with weaponry, atmospheric style and attack mechanisms. Uncharted obviously took from various games and is a heavy cinematic experience. The innovation is more apparent in Gears 2 than Gears 1 because one was just the start, but Gears 1 took third person shooters to a whole other level. Uncharted continued in a third person tradition. The platforming was done in Prince of Persia and Tomb Raider and Shadow of the Colossus, and the action mechanics were taken from killswitch. Gun reloading was also taken from Tomb Raider. This is why Gears gets so muchh credit.







