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Forums - Gaming - Uncharted vs Gears

The major thing Gears has nailed quite unlike anything else I've played is the feeling of absolute chaos during battles. Bullets flying everwhere, chainsaws revving, people screaming. That's what makes the series great for me.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

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robbo918 said:
S.T.A.G.E. said:
robbo918 said:
Sorry I won't get into STAGE's love fest with Gears. I do agree it expanded on some themes as did Uncharted. I think both games had innovation. You people can fight it out and have fun just keep playing nice.

"I have a PS3 and 360 and the major difference I see between the two systems games are PS3 titles feel like thrill ride blockbusters with gameplay and 360 games feel like games. " This one I have to disagree with though STAGE. I disagree 100% except in that it is your opinion only and mine is the opposite. I have had more "GAME" feelings from PS3 titles than I have on any console. I am not saying X360 doesn't have them but you are very wrong in my book in saying that only 360 games feel like games. To each their own but I had to get my 2 cents out there since yours had been put on the table.

What games are those?

I will list a few titles so you don't think I am ignoring you but at the same time it is all about opinion (and it is late so I don't want to make a long post). Yours versus mine versus the world, so this won't solve anything unless you are one of those people who think that your opinion trumps all others and must be fact (which I have never picked up the feeling you are from your posts so I am going to gamble you aren't one of "those").


LBP is one of the most fun game experiences I have had, not just in gameplay but in creative outlet in a game (create your own levels). I have a blast playing inFamous, running around being a super hero in a sandbox world is amazing game fun to me. Demon's Souls is one of the most fun games I have played in ages (and being 38 that is a few years). You talked about immersive games (to you), well to me Resistance 1 was incredibly immersive in the ambiance and overall game feeling (not so much with R2, I think they tried too hard on that game and it lost something, IMO).

I could continue but there is not point, as I am sure you will agree, it is about opinion. If I have a blast and consider "a game to feel like a game" there is nothing anyone can say that will change that for me. I also know there is no point in trying to change your mind because it won't happen. If this was a math equation and one of us was correct that would be different but opinions are subjective which creates the problem of nobody being "right".

I do hope you don't think I was slamming you btw. I haven't ever viewed your posts in a bad way and wouldn't want there to be bad blood. The "STAGE's love fest with Gears" thing was just a joke. Anyway, sleep well all, it is bedtime for me.

LBP is an innovative game...there is no doubting this. I cannot subjectively choose an innovative game. Gears is an innovative game. LBP was very innovative and fun.



themanwithnoname said:

The major thing Gears has nailed quite unlike anything else I've played is the feeling of absolute chaos during battles. Bullets flying everwhere, chainsaws revving, people screaming. That's what makes the series great for me.

Tis true....tis true.



S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
So if adding something as specific as Chainsaw Button Mashing Battles is enough to be innovative why don't you tell me of a game that has a smashed up train in the snow with an event that one of the trains falls as a map. Hell, why don't you just show me any game before Uncharted 2 that had those snow effects?

Seems you just want to find innovations in Gears and whitewash Uncharted 2 as a "safe game". Look at all of the things you listed as innovations for Gears: Amazing amounts of gore and blood, why don't I just list "Amazing amounts of awesome man ass" as a innovation for Uncharted?

Uncharted is a graphical and cinematic achievement. Great gameplay that came from other games. I love the franchise. Nothing more, nothing less. I am not favoring one over the other. They love them both in different ways.

But no game has quite the blend Uncharted does, and in it's own right, that IS innovative, even if the intial concept is not. Gears is guilty of this as well, it's just that Gears set a new standard in gaming today that NO game since quite has.

Gears and Uncharted both took from other games, but Uncharted was a safe game because everything about it was taken from other games. Gears can actually say that aspects of it style is novel.

I'm not sure you can call it a safe game for incorporating aspects of other games and mixing them together into 1 package. Most developers struggle to manage to get 1 of those gameplay mechanics nailed. Uncharted nails, evolves and improves everything it imitated and puts them all together. If anything, that much ambition is most likely to fail.



I'm not in this debate anymore. I just wanted to say thanks to the guy who posted the video of GeoW1's finale. That was awesome. Haven't played GeoW1 in about a year (maybe a month before GeoW2 came out), and I forgot how sweet that game was. I'm going to play it today.



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Scoobes said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
So if adding something as specific as Chainsaw Button Mashing Battles is enough to be innovative why don't you tell me of a game that has a smashed up train in the snow with an event that one of the trains falls as a map. Hell, why don't you just show me any game before Uncharted 2 that had those snow effects?

Seems you just want to find innovations in Gears and whitewash Uncharted 2 as a "safe game". Look at all of the things you listed as innovations for Gears: Amazing amounts of gore and blood, why don't I just list "Amazing amounts of awesome man ass" as a innovation for Uncharted?

Uncharted is a graphical and cinematic achievement. Great gameplay that came from other games. I love the franchise. Nothing more, nothing less. I am not favoring one over the other. They love them both in different ways.

But no game has quite the blend Uncharted does, and in it's own right, that IS innovative, even if the intial concept is not. Gears is guilty of this as well, it's just that Gears set a new standard in gaming today that NO game since quite has.

Gears and Uncharted both took from other games, but Uncharted was a safe game because everything about it was taken from other games. Gears can actually say that aspects of it style is novel.

I'm not sure you can call it a safe game for incorporating aspects of other games and mixing them together into 1 package. Most developers struggle to manage to get 1 of those gameplay mechanics nailed. Uncharted nails, evolves and improves everything it imitated and puts them all together. If anything, that much ambition is most likely to fail.

Uncharted is a great franchise and I love it. It has great cinematics, graphics and mechanics. The actions are fluid when you get the button combinations. My point is that they took no risk in making it by implementing new ideas. They just took the best from other games. It hasn't offered anything new to the table. I also heard because  of this Gametrailers never gave the game a solid ten. If it had some innovation and didn't play it safe it would've received a ten. Uncharted is a game that could set itself apart completely from other games on the PS3 if it just had some innovation. Uncharted has already set itself up high in gaming history though.



d21lewis said:
I'm not in this debate anymore. I just wanted to say thanks to the guy who posted the video of GeoW1's finale. That was awesome. Haven't played GeoW1 in about a year (maybe a month before GeoW2 came out), and I forgot how sweet that game was. I'm going to play it today.

No problem. That part was crazy and it  was HARD TOO!!!! LONG LIVE RAAM!



S.T.A.G.E. said:
Scoobes said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
So if adding something as specific as Chainsaw Button Mashing Battles is enough to be innovative why don't you tell me of a game that has a smashed up train in the snow with an event that one of the trains falls as a map. Hell, why don't you just show me any game before Uncharted 2 that had those snow effects?

Seems you just want to find innovations in Gears and whitewash Uncharted 2 as a "safe game". Look at all of the things you listed as innovations for Gears: Amazing amounts of gore and blood, why don't I just list "Amazing amounts of awesome man ass" as a innovation for Uncharted?

Uncharted is a graphical and cinematic achievement. Great gameplay that came from other games. I love the franchise. Nothing more, nothing less. I am not favoring one over the other. They love them both in different ways.

But no game has quite the blend Uncharted does, and in it's own right, that IS innovative, even if the intial concept is not. Gears is guilty of this as well, it's just that Gears set a new standard in gaming today that NO game since quite has.

Gears and Uncharted both took from other games, but Uncharted was a safe game because everything about it was taken from other games. Gears can actually say that aspects of it style is novel.

I'm not sure you can call it a safe game for incorporating aspects of other games and mixing them together into 1 package. Most developers struggle to manage to get 1 of those gameplay mechanics nailed. Uncharted nails, evolves and improves everything it imitated and puts them all together. If anything, that much ambition is most likely to fail.

Uncharted is a great franchise and I love it. It has great cinematics, graphics and mechanics. The actions are fluid when you get the button combinations. My point is that they took no risk in making it by implementing new ideas. They just took the best from other games. It hasn't offered anything new to the table. I also heard because  of this Gametrailers never gave the game a solid ten. If it had some innovation and didn't play it safe it would've received a ten. Uncharted is a game that could set itself apart completely from other games on the PS3 if it just had some innovation. Uncharted has already set itself up high in gaming history though.

But it does have innovation. Unprecedented water effects and interaction, swappable camera views for third person shooting, enemies that react to where your bullets go, new techniques in animation blending to make amazing visuals, stealth takedowns, run and gun techniques (running and shooting directly behind you), jet ski sequence up river and in floating/sunken city, an average everyman main character instead of the typical silent brooding tough killing machine, grenade aiming through use of the sixaxis motion controls, balance of the character when walking on beams or logs using the sixaxis motion controls, creating seamless story integration through all moments of the game (instead of having something like this, 1. Story Cutscene, 2. action peice, 3. Story Cutscene, 4. Action peice, ect..  Uncharted keeps the story going through all the action peices with banter between character and Drakes fondness with talking to himself.)

Why do you choose to ignore all these?



Feylic said:
S.T.A.G.E. said:
Scoobes said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
So if adding something as specific as Chainsaw Button Mashing Battles is enough to be innovative why don't you tell me of a game that has a smashed up train in the snow with an event that one of the trains falls as a map. Hell, why don't you just show me any game before Uncharted 2 that had those snow effects?

Seems you just want to find innovations in Gears and whitewash Uncharted 2 as a "safe game". Look at all of the things you listed as innovations for Gears: Amazing amounts of gore and blood, why don't I just list "Amazing amounts of awesome man ass" as a innovation for Uncharted?

Uncharted is a graphical and cinematic achievement. Great gameplay that came from other games. I love the franchise. Nothing more, nothing less. I am not favoring one over the other. They love them both in different ways.

But no game has quite the blend Uncharted does, and in it's own right, that IS innovative, even if the intial concept is not. Gears is guilty of this as well, it's just that Gears set a new standard in gaming today that NO game since quite has.

Gears and Uncharted both took from other games, but Uncharted was a safe game because everything about it was taken from other games. Gears can actually say that aspects of it style is novel.

I'm not sure you can call it a safe game for incorporating aspects of other games and mixing them together into 1 package. Most developers struggle to manage to get 1 of those gameplay mechanics nailed. Uncharted nails, evolves and improves everything it imitated and puts them all together. If anything, that much ambition is most likely to fail.

Uncharted is a great franchise and I love it. It has great cinematics, graphics and mechanics. The actions are fluid when you get the button combinations. My point is that they took no risk in making it by implementing new ideas. They just took the best from other games. It hasn't offered anything new to the table. I also heard because  of this Gametrailers never gave the game a solid ten. If it had some innovation and didn't play it safe it would've received a ten. Uncharted is a game that could set itself apart completely from other games on the PS3 if it just had some innovation. Uncharted has already set itself up high in gaming history though.

But it does have innovation. Unprecedented water effects and interact (Tomb Raider Legend, several others)  , swappable camera views for third person shooting (Gears of War 1), enemies that react to where your bullets go (Metal Gear Solid 2, several others), new techniques in animation blending to make amazing visuals (Jak and Daxter), stealth takedowns (Rise of the Kasai), run and gun techniques (running and shooting directly behind you) (Drake 99 Dragons), jet ski sequence up river and in floating/sunken city (Wave Race and Blue Storm, Splasdown), an average everyman main character instead of the typical silent brooding tough killing machine (Flasback), grenade aiming through use of the sixaxis motion controls, balance of the character when walking on beams or logs using the sixaxis motion controls (Wario Ware: Smooth Moves), creating seamless story integration through all moments of the game (instead of having something like this, 1. Story Cutscene, 2. action peice, 3. Story Cutscene, 4. Action peice, ect. (Metal Gear Solid 1-4).  Uncharted keeps the story going through all the action peices with banter between character and Drakes fondness with talking to himself (Gears of War 1, Prince of Persia: The Sands of Time).)

Why do you choose to ignore all these?

Sometimes, I'm just a prick for absolutely no reason.



d21lewis said:
Feylic said:
S.T.A.G.E. said:
Scoobes said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:

 

 

 

 

 

But it does have innovation. Unprecedented water effects and interact (Tomb Raider Legend, several others)  , swappable camera views for third person shooting (Gears of War 1), enemies that react to where your bullets go (Metal Gear Solid 2, several others), new techniques in animation blending to make amazing visuals (Jak and Daxter), stealth takedowns (Rise of the Kasai), run and gun techniques (running and shooting directly behind you) (Drake 99 Dragons), jet ski sequence up river and in floating/sunken city (Wave Race and Blue Storm, Splasdown), an average everyman main character instead of the typical silent brooding tough killing machine (Flasback), grenade aiming through use of the sixaxis motion controls, balance of the character when walking on beams or logs using the sixaxis motion controls (Wario Ware: Smooth Moves), creating seamless story integration through all moments of the game (instead of having something like this, 1. Story Cutscene, 2. action peice, 3. Story Cutscene, 4. Action peice, ect. (Metal Gear Solid 1-4).  Uncharted keeps the story going through all the action peices with banter between character and Drakes fondness with talking to himself (Gears of War 1, Prince of Persia: The Sands of Time).)

Why do you choose to ignore all these?

Sometimes, I'm just a prick for absolutely no reason.

I'm so glad you could be bothered to do that.  Some of those are really obviously not new, but I couldn't be bothered to answer them all.