d21lewis said:
Feylic said:
But it does have innovation. Unprecedented water effects and interact (Tomb Raider Legend, several others) , swappable camera views for third person shooting (Gears of War 1), enemies that react to where your bullets go (Metal Gear Solid 2, several others), new techniques in animation blending to make amazing visuals (Jak and Daxter), stealth takedowns (Rise of the Kasai), run and gun techniques (running and shooting directly behind you) (Drake 99 Dragons), jet ski sequence up river and in floating/sunken city (Wave Race and Blue Storm, Splasdown), an average everyman main character instead of the typical silent brooding tough killing machine (Flasback), grenade aiming through use of the sixaxis motion controls, balance of the character when walking on beams or logs using the sixaxis motion controls (Wario Ware: Smooth Moves), creating seamless story integration through all moments of the game (instead of having something like this, 1. Story Cutscene, 2. action peice, 3. Story Cutscene, 4. Action peice, ect. (Metal Gear Solid 1-4). Uncharted keeps the story going through all the action peices with banter between character and Drakes fondness with talking to himself (Gears of War 1, Prince of Persia: The Sands of Time).)
Why do you choose to ignore all these?
|
Sometimes, I'm just a prick for absolutely no reason.
|
I'm so glad you could be bothered to do that. Some of those are really obviously not new, but I couldn't be bothered to answer them all.