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Forums - Nintendo - Why Zelda Wii will be the best ever! (Malstrom inspired)

Link Icarus? Kid Linkarus?



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SmokedHostage said:
Why a dragon? Why not get wings?

Who's more bad-ass - Pit or Haar?

I rest my case



What was really dissapointing in Twilight Princess was the empty overworld. Temples shouldn't be the only places to find cool stuff. Finding the ice arrow, and Dins fire and nayuru's love and those things in the overworld made you feel rewarded for exploring.



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Khuutra said:
SmokedHostage said:
Why a dragon? Why not get wings?

Who's more bad-ass - Pit or Haar?

I rest my case

Jill destroys Haar.  Pit would destroy both.




Pixel Art can be fun.

SmokedHostage said:
Khuutra said:
SmokedHostage said:
Why a dragon? Why not get wings?

Who's more bad-ass - Pit or Haar?

I rest my case

Jill destroys Haar.  Pit would destroy both.

Haar crits Pit in the first round and you know it



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Khuutra said:
SmokedHostage said:
Khuutra said:
SmokedHostage said:
Why a dragon? Why not get wings?

Who's more bad-ass - Pit or Haar?

I rest my case

Jill destroys Haar.  Pit would destroy both.

Haar crits Pit in the first round and you know it

Pit has range and shielding.  Both Jill and Haar would need a legendary weapon to pierce Pit.



Pixel Art can be fun.

SmokedHostage said:
Khuutra said:

Haar crits Pit in the first round and you know it

Pit has range and shielding.  Both Jill and Haar would need a legendary weapon to pierce Pit.

Or just some spikes



Hm, I'm not sure that the definition of Zelda given in the OP is what makes Zelda Zelda, and unique. Tons of game use that sort of gameplay mechanic, where there's a big overworld with dangers and blocked off areas, then you go into some sort of a dungeon/similar area where you beat lots of enemies and solve puzzles and such. Then when you get back to the overworld, you get to open up previously blocked-off areas, get new items, explore new stuff.

I mean, honestly, tons and tons of games do this, it's not some unique gameplay thing that makes Zelda unique. Nintendo even has other franchises built upon that same principle, like Metroid and Pokémon.



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That definition sounded a lot like metroid tbh. Just change dungeons with enemy camps or something lol.



Metroid doesn't have dungeons and a clear overworld you always come back to such as Hyrule or Clock town/termina etc.