Hm, I'm not sure that the definition of Zelda given in the OP is what makes Zelda Zelda, and unique. Tons of game use that sort of gameplay mechanic, where there's a big overworld with dangers and blocked off areas, then you go into some sort of a dungeon/similar area where you beat lots of enemies and solve puzzles and such. Then when you get back to the overworld, you get to open up previously blocked-off areas, get new items, explore new stuff.
I mean, honestly, tons and tons of games do this, it's not some unique gameplay thing that makes Zelda unique. Nintendo even has other franchises built upon that same principle, like Metroid and Pokémon.
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