Legend11 said:
Who asked you? Sorry but seeing you slam a game like Half-Life 2 for example which I suspect you haven't played (otherwise how could you possibly say the environments aren't varied in it?) and bringing up Metroid Prime 3 makes me think you're just a Nintendo fanboy sounding off, which while you have every right to just don't expect to be taken seriously by people that actually play first person shooters and know quality games when they play them. Also you accuse first person shooters of all being the same which is pretty ridiculous when you compare something like Bioshock to Halo 3 for example. Sorry but your entire argument pretty much falls apart and while you may like a certain type of game (first person adventure or whatever people want to call MP3) don't use that to slam first person shooters, especially great ones. I could list for example some of the new things Halo 3 brings to the table but why bother since you have already passed judgment on first person shooters. |
Wolfenstein 3D was my first FPS. I have more than a little experience with them. I have played through Bioshock, Half-life 2, and Half-life 2 Episode 1 and I'm currently half way through Episode 2.
Let me restate my point since you didn't seem to get it the first time. I didn't mean that FPS games are all alike, I meant that a typical FPS trots out a few design elements at a time (a few types of enemies and an environment design) and then spends the next several hours regurgitating permutations on them before introducing something new at which time the cycle repeats. I don't want to spend two fucking hours fighting nothing but headcrab zombies in a parking garage or fighting soldiers in a decaying city or driving a dune buggy around for 30 feet then getting out to open one of 30 gates. I wouldn't mind spending this long in each environment if they had some landmarks to make one section visually distinct from the last. The ruined cities should have ruined monuments and some buildings to go through that are more interesting than the same old abandoned apartment buildings.
I think I have some very valid design complaints that have persisted since the beginning of the FPS genre and I only brought up Metroid Prime because I think it addresses them. Metroid Prime has much more diverse designs and tries to keep each environment varied internally. There are landmarks and new things to see everywhere. When you explore an area for the first time you're constantly running into new enemies. These design elements could be incorporated into FPSs without making them FPAs.










