Non Sequor on 22 October 2007
zaphodile said: Non Sequor said: The big problem is that FPSs lack variety. A typical FPS has you spend 2 or 3 hours in environment A fighting 2 or 3 types of enemies, then 2 or 3 hours in environment B fighting 2 or 3 types of enemies, then 2 or 3 hours in environment C fighting a mix of the enemies from environments A and B, and so on and so forth. It just gets so tedious fighting the same things over and over again without any real variety in the setting.
The only game first person series that I've played that breaks away from this is Metroid Prime which has much more elaborate and varied environment designs along with an immense variety of enemies. But we all know that the critics loved Bioshock more than Metroid Prime 3.
| I agree on the lack of variety, but accusing HL2 of this is proposterous. HL2's variation of enemies, environments and gameplay was one of it's strongest parts.
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I probably would have been happier with it if they made each segment of the game shorter and added one more segment in another environment and added more variety to the battles with the big synths. I just felt like that each segment of the game overstayed its welcome and I was just begging to get somewhere that would advance the plot.
As a whole, HL2 and Bioshock aren't bad games, it's just that they have some flaws
that keep me from feeling that they deserve to be put in the 90+ category and I feel like a lot of FPS fans have trained themselves to overlook these flaws.
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