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Eh, the 5-6 hour campaign killed it for me. I think game developers half-ass the single player because that's the part that requires actual creativity of design (good levels, good enemies, good plot), and instead focus on multiplayer because they just have to churn out 10 maps, balance things out, and viola they just built a game with much less effort and creativity. It's making it really hard for games to be taken seriously as an art form.

Non Sequor, sorry but you lost me when you criticized HL2. It's really odd for someone to like MP3 but not HL2, considering both are intelligent shooters that have a lot of puzzle elements in their design. Both also have very diverse environments. Half-Life 2 has brilliant level design and you were constantly changing setting. I don't understand your complaints about this game at all. Bioshock got somewhat repetitive, but HL2? No, that game constantly changed setting.