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Forums - Sony - Insomniac: FANS believe Resistance 2 'was a FAILURE' - Agree/Disagree?!

Largely R2 failed because it didn't have Split screen campaign like the first one, it's just hard to excuse that when a whole bunch of people got used to liking the game because it had a great campaign you could play through with a friend. Everything else was great, it's just really not a good idea to remove a feature people loved about the first game.  It still really makes me wonder why they didn't include it, my guess is they were rushed, and they tried to fill in with a different style co-op mode(that and the huge bosses are harder to program for more than one guy.)



 

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Resistance 2 a failure? LOL! I maxed out all three coop classes, that coop is like one of the best ideas ever. I havn't seen any other fps take on elements seen in mmo's like wow.

Yeah the campaign didn't have the same dark and grittyness as the first did, and was too shiny bright and colourfull. But it was still a damn good campaign, with some really great looking scenes and tough battles. Online 60 players was nuts, and to be able to go splitscreen online in a 60 player match was bloody excellent!

I can see why some people would complain about some elements of the game, but this is harsh. Resistance 2 was ACE!



Rob6021 said:

Largely R2 failed because it didn't have Split screen campaign like the first one, it's just hard to excuse that when a whole bunch of people got used to liking the game because it had a great campaign you could play through with a friend. Everything else was great, it's just really not a good idea to remove a feature people loved about the first game.  It still really makes me wonder why they didn't include it, my guess is they were rushed, and they tried to fill in with a different style co-op mode(that and the huge bosses are harder to program for more than one guy.)

Actually, they cited a reason that many devs use, which is that the campaign isn't really built for two people. Rather than trying to make it work, they went with the co-op that they did. I wish they'd kept campaign co-op, but their decision to exclude it wasn't due to timing.



The game improved upon its predecessor in numerous ways, but also took a step back in other areas, and made some base changes that were sure to annoy anybody that truly enjoyed what the first game had to offer.

I can't really comment on multiplayer, but as far as the singleplayer is concerned, it had a number of issues:

1. The switch from narration to more traditional cutscenes. Yes, most people didn't like the manner in which the story was told in the first game. It felt impersonal and dry. There was no characterization. However, it did an excellent job of getting the story across. The problem is that Insomniac took the negative feedback over this and ran with it, completely abandoning the old method of storytelling in favor of a new direction that just didn't work. Yeah, it was nice to know that Hale actually had a voice, and it was interesting to see his interactions with other characters, but you were left completely in the dark when it came to the bigger picture. You were never really sure what was going on. All you knew was what Hale just did, or where Hale was going next. Even then, they left big gaps between some events.

With the first, at the very least you knew the situation England was facing, you knew about each battle, events that happened between battles, the works, all while providing you with a sense of mystery around the Cloven. The first also managed to create a much grimmer picture of the world around you via its cutscenes.

To solve the problems of the first, they should've woven together the narration of the first with the story of Hale. Or at least figured out a way to convey the overarching story better via cutscenes.

2. The removal of the weapon wheel. The one thing that made Resistance stand out from the countless other shooters on the market were all the crazy weapons you could find, and the fact that you could use any of those weapons in any situation you felt necessary. In the sequel, they decided to copy the CoD/Halo style of gameplay and limit you to only two weapons at a time. Suddenly you had to decide between only two of the 15+ weapons available to you, and you'd usually stick with only 4-5 weapons that you knew would be useful in most situations.

3. The lack of any scary moments of note. The first Resistance felt almost like a Survival Horror FPS at times. When you first encounter Leapers in the caves, or Rollers near the end. Or the first time those wall leaper thingies showed up underground. Half the time when walking through abandoned human bunkers, I was scared to death. In Resistance 2, the only truly fearful moment I can recall is when you're walking through that house in total darkness. The first time you encounter the skinny dudes that rush you was kinda scary too. However, the fact that they completely removed Rollers and those wall thingies was a big disappointment for me.

To touch on both points 1 and 3, Resistance was just a much grimmer game than the sequel. It truly made you feel like the world was fighting for its very survival.

There were some other quibbles I had with the game as well, like the lack of a normal co-op mode in favor of the 8 player mode. The 8 player mode was cool, but I would've liked to just run through the SP with a friend, ya know?

Overall, the game was a solid effort. It just lacked direction in some areas, and definitely lacked polish in general.



I felt let down by Resistance 2. The first game brought back health packs, and the ability to carry every weapon in the game it once. This is not something you see in top notch shooters now days, and it really put the first game in a class of its own. With R2, they went to the run of the mill, 2 guns system, and they placed guns giving you to much of a heads up on what was coming. Ex. RPG = massive dude, chain gun = many weak enemies, sniper = long range targets.

Also the story felt really pieced together. It was like they had scenarios, and they threw up 15, then pulled the 5 best and crunched them together to make a game.

I hope they take the feedback to heart, and go back to what R1 a great game.



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Kevyn B Grams
10/03/2010 

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It was a failure. They had moments that were good, but the overall package lacked so much. Online was okay. I hated the co op. They just through that together. Single player was to short and I didn't feel like I was doing anything.



It reminded me of a hall shooter with movies playing in the background. I'm just discussing the SP here.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

What I don't get is that they bring out MP maps but no COOP maps? Do they think that nobody plays COOP?



Will they use their developer tools for R2 multiplayer in the new Ratchet & Clank game to bring some sort of online multiplyer to it? I think it would be cool if they did. It would really be differentiated from all the other multiplayer shooters out there.



Resistance 1 singleplayer started out boring but got gradually better and better and at a point you realised you couldn't put down the controller. I remember thinking it would end 3 times before it did.. It was long and when it was over it had been awesome.

Resistance 2 singleplayer suffer from bad pacing, the developers trying to pull a half life too much, which drew away from the game and changed the way the story was told a lot. Without the narrator and things like that it really felt lacking in the story department. It was still a pretty great game... but the story wasn't told well.



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