Onyxmeth said:
ironman said:
Onyxmeth said:
You're still talking about the moral responsibility of the collective. That bears nothing on the moral responsibility of the individual. Collectively, used game buyers keep the cycle going. Individually, they don't contribute a damn thing.
Yes they do. The money they spend on the used games will (in most cases) go towards a new game. Buying a used game is just as moral as selling one.
There are also unseen benefits that emerged because of piracy existing in the bigger picture, but that doesn't mean an individual pirate gets off the hook.
Yes, but the damages outwiegh the benefits.
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1. How do you figure? The money a person spends on used games will then go to them buying a new game? I don't see how that makes sense.
Yes, If I have a game that I bought new, then beat. And I want to get that new release that just came out, but I am a few bucks short, I will then sell the game on the used market and use the money to buy that new release.
Also why do you consider any of this moraly obectional? I'm basing it on the argument that the publisher should see money, and depriving them of it is the objectional part. If you differ in your stance we might as well stop talking now.
The publisher will see money, the only way the publisher could have been deprived money, is if a person did not buy the game because they didn't know if it was worth the money, and they knew they couldn't sell it.
2. Regarding the piracy, prove it. Prove the damages outweight the benefits, and also prove the used market is more beneficial than harmful. Publishers seem to think both are pretty bad, so if it's their interests we're protecting in this moral battle, we also have to abide by their stance on both issues.
Already done...twice... Pirating takes place when one person purchaes a game, and with it the ability to play said game. They then upload it to TPB for many people to download. The don't lose the ability to play the game, and many others gain the ability to play a game for free. Fewer people who pirate games, are likely to actually purchase it. (the game pirating demographics are much differant than the music pirating demographics so that does not apply incase you were going to bring up those)
When a used game is sold, the ability to play said game is transferred.
Publishers are not thinking of the rammafications of doing away with the used market. Pirating would skyrocket, saled would plummet. I refuse to abide by a publishers stance, they have (what they believe) a vested interest in making everybody pay for the game brand new, and that is downright criminal.
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