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Forums - Nintendo - Good riddance to everyone who does "core game tests."

hunter_alien said:

Oh common... Im fairly certain tghat reviewers would have pointed that part out... I have a feeling that you are seriously overexagerating again, like most times. The game got overall great reviews and it still bombed bigtimes. It didnt have a massive advertisement campaign, true, but on the other hand Maddworld had a pretty decent one and still barely managed to reach 300k in 6 months.

 

The truth is that core gamers migrated away from the Wii, and launching a new core IP on it is almost allways suicidal. And for Dead Space E it was allmost like a new IP considering that even on the HD twins it did fairly mediocre numbers tough far better then this.

 

@ 68soul: yeah but the problem is that mpost of those upcomming games are mostly Japanese and other like Red Steel 2, The Grinder and Epic Mickey still have tons to proove. They either come from failure developers ( TC & RS2) or they have some massive goals to achioeve ( EM).

HVS is hardly a failure developer. They delivered a decent FPS with a solid online experience. It didn't light up the sales charts or critic ratings, but it was decent. Of course the humorous part is you seem to be telling someone who likely played the game that the bugs he encountered don't exist. Something seems a bit wrong with that.



Starcraft 2 ID: Gnizmo 229

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hunter_alien said:
@ 68soul: yeah but the problem is that mpost of those upcomming games are mostly Japanese and other like Red Steel 2, The Grinder and Epic Mickey still have tons to proove. They either come from failure developers ( TC & RS2) or they have some massive goals to achioeve ( EM).

how comes Japanese games don't count anymore?

 

i'll give you that the grinder might flop, but red steel sold over a million hardly a failure, the sequel can at least sell half of that and Epic mickey is probably safe too, i mean its mickey mouse, its still one of the most popular cartoon character, parents would buy it for their kids and some will buy it because its a Warren Spector game.



Wii/Mario Kart Wii Code:2793-0686-5434
hunter_alien said:
 

 

@ 68soul: yeah but the problem is that mpost of those upcomming games are mostly Japanese and other like Red Steel 2, The Grinder and Epic Mickey still have tons to proove. They either come from failure developers ( TC & RS2) or they have some massive goals to achioeve ( EM).

 

I prefer japanese games, so i don't see where's the problem: as long as the best japanese teams at least try their best on Wii, and i have the opportunity to play games like Little King's Story or Muramasa, by example, i'll be a very happy Wii owner...

Now, to be precise: i didn't like the first Red Steel, at all, but everything i saw from Red Steel 2 was awesome, beautiful cel-shading and gorgeous art direction, and i know that WM+ can achieve what the original wiimote couldn't, especially for a game rushed to be released at the console's launch... plus, Ubisoft has some very good teams, especially the french ones, so i think this game will be really, really nice...

Epic Mickey? Well, even if we don't know much about the gameplay, everything i know so far screams "labour of love", i have a kind of special feeling for that kind of thing, so i don't think it will let me down... plus, i'm a huge Disney fan, especially the Disney form the 30s to the 60s, and that game looks like a real hommage, directed by a real fan who won't mess with such an heritage...

The Grinder may be the only one in my list that is not a "guaranteed" day one purchase for me... but i like the artistic direction, i really like it... so it will all depend on the gameplay and the controls: wait and see for that one, i do agree...

But anyway, for a gamer with my tastes, 2010 looks like a great year, as most of these games will keep me busy for many, many hours... not like some overpriced "tests" we're talkin about in this thread...

 



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."

kingofwale said:
miz1q2w3e said:
I don't like that "test" stuff either, if developers didn't want to take a risk in making a Wii game then they should have made their game GOOD, not a mediocre "test", as if that was any indication of what people want. If a game was good and appealing it would get people interested.

for me personally, even if Dead Space Extraction got awsome reviews i still wouldn't want it, it's an unappealing game to (and many others by the looks of those sales). also, i tend to lose intrest in a game that's been marked as a test game.

I do agree that test games deserve bad sales, but i don't agree that developers deserve to shut down, many hardworking people would lose their jobs that way and they didn't have much of a say on what to create as their game.

but yeah, test games suck!

so, let me get this straight... the game isn't "good", not due to review, but due to the fact it was marked as an 'test" game?

 

What about those un-'test' games who also recieved good reviews? NHM, Zak and Wiki? Do they also deserve bad sales?

Rail shooters suk, sales dont' lie, if this game would of been third person like the first Dead Sapce it would of sold much better.  A 5 hour game with no replay value that is exactly the same each time through is not worth $50, how Extraction got good reviews is mind boggling imo.  No More Heroes was a heavily flawed game that scored much higher than it deserved, I bought the game and hated it, possibly the worst graphics I have seen in person on Wii, worse than Maddeon 07 and 08.  Zak and Wiki is a very niche game and sold well for what it was.  The only mature or core games Wii is getting from thirs party devs are weak as hell.  RE:4 and Monster Hunter 3 are probably the best efforts thus far imo.



@68soul

Please tell me where did you get the image in your sig from. I would love to have that as my wallpaper. So f****** badass!



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Soriku said:
hunter_alien said:

Oh common... Im fairly certain tghat reviewers would have pointed that part out... I have a feeling that you are seriously overexagerating again, like most times. The game got overall great reviews and it still bombed bigtimes. It didnt have a massive advertisement campaign, true, but on the other hand Maddworld had a pretty decent one and still barely managed to reach 300k in 6 months.

 

The truth is that core gamers migrated away from the Wii, and launching a new core IP on it is almost allways suicidal. And for Dead Space E it was allmost like a new IP considering that even on the HD twins it did fairly mediocre numbers tough far better then this.

 

@ 68soul: yeah but the problem is that mpost of those upcomming games are mostly Japanese and other like Red Steel 2, The Grinder and Epic Mickey still have tons to proove. They either come from failure developers ( TC & RS2) or they have some massive goals to achioeve ( EM).


Huh? Despite MadWorld "barely managed to reach 300k in 6 months." they still said it sold well.

Core gamers migrated from the Wii? Is that why games like MH3, No More Heroes, Tales, whatever sold well?

Like Cougarman said, how come Japanese games don't count? Is it because there's many quality games on the Wii from JP devs that you can't let them factor in with your post because then your whole post crumbles?

The Grinder has things to prove, but Red Steel sold a mil and RS2 looks like it's quality, and Epic Mickey is supposed to be a reform for the entire company at Disney so it's HUGE, and Warren Spector is behind it so it doesn't really have much to prove since it's going to be quality no matter what.


Japan doesn't have propaganda generated by MS and Sony, in addition to gaming media in general, that consistently divides Nintendo from "the rest" of the market. This clearly matters, and will matter more so when Natal and Sony dildo try and go back over the border.

When you look at the japanese market, theyre trying with Eyepet and Africa, but they just don't have that retarded division like the West. I blame Microsofts f---ed up anti competitive s--t, not too much of a stretch considering their history.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

The Wii has the most zombie games, the most ultraviolent games (MadWorld, Manhunt 2, No More Heroes), the most platformers, the most local 4-player multiplayer games, the most arcade racers and kart-racers, the most party games, the most family-friendly games, the most sports games, the most motion control games, the most balance games, the most IR-pointer-controlled games, the most exercise games, the most relaxing games (Endless Ocean, Pop), the most brain training games, the most quiz games, the most on-rails shooters, the most ports (Virtual Console games as well as PS2 and arcade ports), the most games with characters we grew up with 10-28 years ago (Mario, Zelda, Metroid), the most cheerleading games, and the most exclusives.

Sony and Microsoft are dying to get a piece of that pie, with Sony's upcoming "Motion Party" and Microsoft's upcoming "Ricochet," and they're both making motion controlled art apps.



hunter_alien said:

Oh common... Im fairly certain tghat reviewers would have pointed that part out... I have a feeling that you are seriously overexagerating again, like most times.

http://loot-ninja.com/2008/06/03/egm-delays-mgs4-review-due-to-crazy-konami-restrictions/

Remember this?

I'm not necessarily saying that this is what happened with DS:E - but it's certainly a possibility.

The truth is that core gamers migrated away from the Wii, and launching a new core IP on it is almost allways suicidal.

Launching new "big" IP:s carries a high risk on almost any platform nowadays - and honestly, it should not.

Experimentation - and failure - is an extremely important part of any creative process, and honestly, the game industry as a whole seems to have become very hostile against it. Forbidding failure - even the chance of failure - not only cripples the process as a whole, but also makes creating knock-offs of guaranteed successes a much more desirable alternative.

Which is probably one of the reasons why these "test games" tend to fail: To minimize the potential costs of failure, not enough resources are invested in the game to give it a chance to succeed - hence, the product is likely to fail. And afterwards the publisher and developers bitch online that they can't compete with Nintendo, or that motion control sucks, or that the casual crowd is killing gaming etc.

Sometimes I feel that gaming has become too big of a business for it's own good.

...

Oh, and the core gamers didn't migrate, we're still here. That doesn't mean we've somehow become stupid or starved enough to buy anything and everything gaming companies throw at us. This is something that people often seem to forget: Gaming companies have to sell US their products, not the other way around.

 

But I'm not telling you anything you don't already know.



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@Mise
I give you a gold star.



forest-spirit said:
@Mise
I give you a gold star.

Thank you, I try :p



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