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hunter_alien said:

Oh common... Im fairly certain tghat reviewers would have pointed that part out... I have a feeling that you are seriously overexagerating again, like most times.

http://loot-ninja.com/2008/06/03/egm-delays-mgs4-review-due-to-crazy-konami-restrictions/

Remember this?

I'm not necessarily saying that this is what happened with DS:E - but it's certainly a possibility.

The truth is that core gamers migrated away from the Wii, and launching a new core IP on it is almost allways suicidal.

Launching new "big" IP:s carries a high risk on almost any platform nowadays - and honestly, it should not.

Experimentation - and failure - is an extremely important part of any creative process, and honestly, the game industry as a whole seems to have become very hostile against it. Forbidding failure - even the chance of failure - not only cripples the process as a whole, but also makes creating knock-offs of guaranteed successes a much more desirable alternative.

Which is probably one of the reasons why these "test games" tend to fail: To minimize the potential costs of failure, not enough resources are invested in the game to give it a chance to succeed - hence, the product is likely to fail. And afterwards the publisher and developers bitch online that they can't compete with Nintendo, or that motion control sucks, or that the casual crowd is killing gaming etc.

Sometimes I feel that gaming has become too big of a business for it's own good.

...

Oh, and the core gamers didn't migrate, we're still here. That doesn't mean we've somehow become stupid or starved enough to buy anything and everything gaming companies throw at us. This is something that people often seem to forget: Gaming companies have to sell US their products, not the other way around.

 

But I'm not telling you anything you don't already know.



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