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Forums - Sales - Results from World of Goo pay-what-you-want experiment

flagship said:
Lol, personally I didn't download a copy for this exact reason. The 25 cents I figure it's worth wouldn't even cover their paypal fees.

But wasn't paying nothing (and hence not incurring any PayPal fees for 2D Boy) an option? If you think it's only worth 25c, but know that paying 25c will see 2D boy out of pocket then paying nothing is better for 2D than paying 25c. So pay nothing and do them a favour. It's those 1c dickheads that have ended up costing 2D money, they should have paid nada.

This is the free market at its freest.

People will pay for a product they see value in even with a flexible price tag. OK so if I could choose what I pay for a PS3, 360 or Wii I'd probably choose to pay less than the manufacturing cost, but I wouldn't pay nothing. I reckon for the entertainment I get from my console I'd voluntarily pay $300 (NZD), which is less than the price-tag of any of the consoles at the moment. I'd also probably voluntarily pay ~$15-20 (NZD) for a full game, which is why I normally buy late and buy used, so that I can pay around the price I think the game is worth to me.

I think this should be done with movies too. You should only pay for a movie once you've watched it. If you loved it you'd pay more, if you hated it you'd just walk out and not look back. It might help keep the number of crap movies down, including the number of crap VG-movie adaptations.

Pay what it's worth to you also eliminates piracy. Who's goint to pirate World of Goo if you can get it for nix?



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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I paid what was left in my paypal $2.50. I haven't played much of it though. This is mostly because I have it on Wii already.



binary solo said:
flagship said:
Lol, personally I didn't download a copy for this exact reason. The 25 cents I figure it's worth wouldn't even cover their paypal fees.

But wasn't paying nothing (and hence not incurring any PayPal fees for 2D Boy) an option? If you think it's only worth 25c, but know that paying 25c will see 2D boy out of pocket then paying nothing is better for 2D than paying 25c. So pay nothing and do them a favour. It's those 1c dickheads that have ended up costing 2D money, they should have paid nada.

This is the free market at its freest.

People will pay for a product they see value in even with a flexible price tag. OK so if I could choose what I pay for a PS3, 360 or Wii I'd probably choose to pay less than the manufacturing cost, but I wouldn't pay nothing. I reckon for the entertainment I get from my console I'd voluntarily pay $300 (NZD), which is less than the price-tag of any of the consoles at the moment. I'd also probably voluntarily pay ~$15-20 (NZD) for a full game, which is why I normally buy late and buy used, so that I can pay around the price I think the game is worth to me.

I think this should be done with movies too. You should only pay for a movie once you've watched it. If you loved it you'd pay more, if you hated it you'd just walk out and not look back. It might help keep the number of crap movies down, including the number of crap VG-movie adaptations.

Pay what it's worth to you also eliminates piracy. Who's goint to pirate World of Goo if you can get it for nix?

Is anybody reading the above posts???

2DBoy lost absolutely NO MONEY during this sale. They didn't pay "out of pocket" for ANYTHING. Rather, for any sale under $.30, 2DBoy saw none of that money, as it all went to paypal for transaction fees and all the $.01 sales ended up costing PAYPAL money (fees credit cards charge), NOT 2DBoy.

All in all, 2DBoy made about $100,000 during this sale, and it has been so wildly successful (as stated by 2DBoy themselves) that they decided to extend it for another week.



Final results of the sale are in: during 12 days of sale the game sold 83,250 copies. The average payment for each copy was $2.30, which means 2D boy probably made around $160 000 when all was said and done. Not bad for 2d Boy.

83,250 copies in less than two weeks for a one year old game is pretty amazing. Especially when it's an independent studio.



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Killergran said:
Final results of the sale are in: during 12 days of sale the game sold 83,250 copies. The average payment for each copy was $2.30, which means 2D boy probably made around $160 000 when all was said and done. Not bad for 2d Boy.

83,250 copies in less than two weeks for a one year old game is pretty amazing. Especially when it's an independent studio.

Does that include Steam sales jump as well? Because they could have gotten some prety good profit there as well.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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Wow they should have set a minimum $3 or so to at least cover transaction fees then see what happens.



Chairman-Mao said:
Wow they should have set a minimum $3 or so to at least cover transaction fees then see what happens.

That would have been completely opposite of what they were trying to accomplish. Besides, as have been said before, 2D boy did NOT have to put out money to cover transaciton fees of the smaller amounts.

vlad321 said:

Does that include Steam sales jump as well? Because they could have gotten some prety good profit there as well.

No, that does not cover the Steam sales. This is from the developer store only.

 



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I hope when all is send and done it works out well for 2dboy, world of goo is a fantastic game and personally I probably would have paid around the original price for it



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!

Killergran said:
Chairman-Mao said:
Wow they should have set a minimum $3 or so to at least cover transaction fees then see what happens.

That would have been completely opposite of what they were trying to accomplish. Besides, as have been said before, 2D boy did NOT have to put out money to cover transaciton fees of the smaller amounts.

vlad321 said:

Does that include Steam sales jump as well? Because they could have gotten some prety good profit there as well.

No, that does not cover the Steam sales. This is from the developer store only.

 

So they got a bit more of money than those 160k, good.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835