By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Miyamoto on Zelda Wii: 'It's very fun to move your body around'

Euphoria14 said:
Khuutra said:
In that case I apologize for my desire precluding yours.

I only wish this series to achieve gaming perfection and I have laid out the perfect plan for Nintendo to follow.

They do that pretty much every time Aonuma and Miyamoto come to agreement on an idea, I prefer them to find perfection in new ways. The formula for 3-D Zeldas using a gamepad has been perfected. It is time to move on!



Around the Network

ZELDA so needs a revolution

I for one LOVEd Wind Waker & what they did with that

I am bored of the OOT/TP art style & gameplay.

I definetely want a change in environment, and/or huge change in gameplay

can they re-define the action adventure genre? If anyone can, they can, I hope they do it.

oh and FF13 FTW!



All hail the KING, Andrespetmonkey

darthdevidem01 said:
ZELDA so needs a revolution

I for one LOVEd Wind Waker & what they did with that

I am bored of the OOT/TP art style & gameplay.

I definetely want a change in environment, and/or huge change in gameplay

can they re-define the action adventure genre? If anyone can, they can, I hope they do it.

oh and FF13 FTW!

What?



noname2200 said:
Avinash_Tyagi said:
He already said once that it would control like in Wii Sports resort archery and sword fighting

He didn't actually; he only said something like "wouldn't it be cool if...?" It's a safe bet they're going that way, sure, but it's still just a bet at this point.

 http://www.wired.com/gamelife/2009/06/zelda-wii-motionplus/

 

LOS ANGELES — If Shigeru Miyamoto has his way, the next Legend of Zelda game for Wii will require the Wii MotionPlus add-on.

In a roundtable Q&A session last week at E3, the head of Nintendo’s game design department told the press that the game would use the $20 add-on, which adds greater motion-sensing capabilities to the Wii Remote. But he said it wasn’t yet decided whether the MotionPlus would be required or optional.

Speaking exclusively to Wired.com, however, he said that he’s pushing the game’s developers to create a Zelda experience that requires the extra features.

“The goal at this point is that we would make Wii MotionPlus required in order to play Zelda,” he said.

It’s reasonable to assume that Zelda’s use of MotionPlus might depend on how many of the devices Nintendo sells between now and the game’s far-off release date. But Miyamoto says that’s not actually the case.

“The bigger hurdle for us is not really whether people have a Wii MotionPlus or don’t have it, it’s whether or not the experience is one where people will think they want to have a Wii Motion Plus in order to experience it,” he said.

 

The standard Wii remote controller can only detect its own rotation, but with the $20 Wii MotionPlus, which was released on Monday, it can also detect linear motion. In July, Nintendo will release Wii Sports Resort, a collection of sports games that will illustrate various ways the MotionPlus features can be used.

In an archery game, for example, you can aim your “bow” by moving the controller in a straight line up and down.

Link, the main character of The Legend of Zelda, loves to shoot arrows himself. Might we see a deeper archery mechanic in his next game?

If Nintendo has already committed to including Wii MotionPlus support in the game, it’s quite unlikely that it would make it optional, especially as it can just bundle the MotionPlus in with every copy of the game so that every player has the device.

Miyamoto realizes that Zelda players might not want an excessive amount of motion controls in their adventure game, which has typically been about puzzle-solving and storylines rather than too-intricate action sequences.

“There may be a group of people out there who look at people playing motion control games and have a hesitancy to try to play those because they’re worried that they might not look so cool, swinging a Wii remote around. But in watching people play New Super Mario Bros. Wii, even though it’s just a simple shaking motion, I’m watching people play (it) with a big grin on their face.”

“So I’m hoping that we might be able to create a similar-feeling experience for Zelda,” he said.

Miyamoto went on to say that the game is still in a rougher state of development, which is why Nintendo declined to show any of it at E3.

“The development of Zelda has been focused strictly on the gameplay structure at this point. We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements,” he said.

Miyamoto said at E3 that although the current goal is to release the new Zelda in 2010, it could be pushed back. With two heavy hitters, Super Mario Galaxy 2 and Metroid: The Other M, already on for next year, it seems most likely that we’ll have to wait until 2011 to play Link’s next great adventure.



Khuutra said:
Euphoria14 said:
Khuutra said:
In that case I apologize for my desire precluding yours.

I only wish this series to achieve gaming perfection and I have laid out the perfect plan for Nintendo to follow.

They do that pretty much every time Aonuma and Miyamoto come to agreement on an idea, I prefer them to find perfection in new ways. The formula for 3-D Zeldas using a gamepad has been perfected. It is time to move on!

Well they can. I only ask that they offer an optional gamepad option for gamers like myself.

That isn't too much to ask.

It makes everyone happy.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Around the Network
Euphoria14 said:
Khuutra said:
Euphoria14 said:
Khuutra said:
In that case I apologize for my desire precluding yours.

I only wish this series to achieve gaming perfection and I have laid out the perfect plan for Nintendo to follow.

They do that pretty much every time Aonuma and Miyamoto come to agreement on an idea, I prefer them to find perfection in new ways. The formula for 3-D Zeldas using a gamepad has been perfected. It is time to move on!

Well they can. I only ask that they offer an optional gamepad option for gamers like myself.

That isn't too much to ask.

It makes everyone happy.

Yes, actually, it is. To maximize the usage of one control option, one must forsake another. Half-and-half will not do it, in this case.



theprof00 said:
They could have had a demo ready, and instead gave us artwork?
Why didn't they just show a tiny preview? Why not just a picture zooming out with some kind of effects and a sound clip to feature the title? Because they didn't even have that.

They could afford to have a professional painter come in and probably spent a couple thousand for him, but they couldn't have a guy spend a couple hours making a pretty title move around.

I think it was a bluff. It is at the very least a 2011 title. early or late.

Erm because this is Nintendo... they never do things other people do.

tbh I never expected it to be any earlier than very late 2010, and think it more likely it will be mid 2011, but that is nothing to do with what Nintendo has shown for the game... they could have shown an entire boss fight played out and I wouldn't have expected it any earlier.



kitler53 said:
noname2200 said:
Avinash_Tyagi said:
He already said once that it would control like in Wii Sports resort archery and sword fighting

He didn't actually; he only said something like "wouldn't it be cool if...?" It's a safe bet they're going that way, sure, but it's still just a bet at this point.

 http://www.wired.com/gamelife/2009/06/zelda-wii-motionplus/

I remember that article: it was the one I was referring to, actually. I stand by my interpretation: safe bet, but not yet guaranteed.



Khuutra said:
Euphoria14 said:
Khuutra said:
Euphoria14 said:
Khuutra said:
In that case I apologize for my desire precluding yours.

I only wish this series to achieve gaming perfection and I have laid out the perfect plan for Nintendo to follow.

They do that pretty much every time Aonuma and Miyamoto come to agreement on an idea, I prefer them to find perfection in new ways. The formula for 3-D Zeldas using a gamepad has been perfected. It is time to move on!

Well they can. I only ask that they offer an optional gamepad option for gamers like myself.

That isn't too much to ask.

It makes everyone happy.

Yes, actually, it is. To maximize the usage of one control option, one must forsake another. Half-and-half will not do it, in this case.

I will be very sad if I need to wave my arm side to side again while running through grass, chopping it all down to collect rupies. I didn't like how the controls were done in TP.

Hopefully though I am pleasantly surprised. Zelda is one of my all time favorite series.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

@twroo

Tbh, I didn't need any proof that it was coming out 2011. I can just feel it. Those things are just backup sources to help my point, because I can't well say "I can just feel it", and get away with that, as recently proven.

In all seriousness, they didn't show artwork because they are different. They did it because they are definitely still working on the engine, or environment, or whatever you call it.