Xelloss on 19 October 2009
Correct, I do not expect this title to reach top 10 for the year in the slightest, not on PC. Because this is not a casual vs hardcore thing, having dedicated servers and communities and stable places to play actually enable the casual gamers as much or more than the hardcore FPS gamers.
In my experience, over many years in the community, is multiplayer games sell well when they get word of mouth.. when people you know, either online or off talk about a game and say "come play with me/us". Well, in MW this will not be happening on the PC platform because nearly everyone who plays FPS games at all will be so sorely dissapointed. And you wont be able to have your friends just come play.
People on PC will not typically be able to play a game with decent latency, let alone decent latency with their online friends.. no large servers, just peer to peer listen servers... I really do not think many in the PC crowd will eat this game up, or go on playing it. It certainly will not get the viral effect in clan/guild chats and ventrillos across the world, where a few ppl get a game, say how great it is, and get more and more people to come play. ( like happened with CS, BF2, L4D, etc)
I do think that there is a decent chunk of people who may just get the console version instead, so perhaps it wont be lost sale for IW.... but its actually the casuals who are being most turned-off. No dedicated server = hassle and effort to find a decent , stable game that isnt massively laggy. The frustrated and disillusioned casual fan, who does not play competitively or even play tons of hours but likes playing in a stable community with maps, rules and friends that they are comfortable with is the reason this ploy by IW will backfire.
Xboxes are cheap compared to PCs capable of playing new FPS games... I think it is safe to say that the vast majority of people who like console style online are already playing their FPS on consoles.