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Forums - Nintendo - Miyamoto on HD Graphics: Nintendo's Games Will Move Along with Progression of Technology

LordTheNightKnight said:
Games shouldn't be designed around the controls? Did you come into gaming post PS1? Gamepads have constantly change the way games played over the generations. Acting like it's a problem now just shows you don't know gaming history.

I dont think you understand. Name one game on the wii that couldn't be done with a controller. Here's a hint, every game that has "Shake the controller back and forth to do X" or " Hold the controller in x position to do Y" would be better without the wiimote.

While the wiimote has infinite potential, developers are just not using it the right way. They are saying, oh look, I need to make a game that takes advantage of the wiimote.

But since the wiimote is inherenitly inaccurate without much input possibilites games become less involved and game design shifts from improving the game to using the controls.

Games should be designed around what makes the game before it is designed for how the user interacts with the game.

Motion control is the middle road, its not proper force feedback and it doesn't replicated performing the actions in the game because it still has buttons on it.

All the wiimote does is replace an analog stick, thats it. but when you design the gaem to speicifal work for the controls, and not make the controls work for the game, your design results in a game that may control intutively, but the game itself is not intutive.

Case in point is super mario galaxy. Pretty much the flagship first party real game for the wii.
There is nothing about it that makes the game require motion controls, and there is no reason why i shouldn't just pick up the gamecube controller.

Do you know WHY super mario galaxy is so good? because the controls were added to what is a great game. The game wasn't built around shotty controls.they made the motion controls work for what was a step FORWARD in game design for the mario franchise.

The problem is that so many games simply say oh, well, we're on the wii, lets think of some gimmicky way to use the wii mote then build our game around that gimmick.

That is what is holding the wii back.
Games like Shadow of the collossus have no match on the wii, and they should. One of the most revolutionary and intuitive games on the wii is a port of a ps2 game, Okami. THAT is what i mean. The game is amazing, and the controls are worked into the game, not the game being worked into the controls.



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inverted3reality said:
LordTheNightKnight said:
Games shouldn't be designed around the controls? Did you come into gaming post PS1? Gamepads have constantly change the way games played over the generations. Acting like it's a problem now just shows you don't know gaming history.

I dont think you understand. Name one game on the wii that couldn't be done with a controller. Here's a hint, every game that has "Shake the controller back and forth to do X" or " Hold the controller in x position to do Y" would be better without the wiimote.

While the wiimote has infinite potential, developers are just not using it the right way. They are saying, oh look, I need to make a game that takes advantage of the wiimote.

But since the wiimote is inherenitly inaccurate without much input possibilites games become less involved and game design shifts from improving the game to using the controls.

Games should be designed around what makes the game before it is designed for how the user interacts with the game.

Motion control is the middle road, its not proper force feedback and it doesn't replicated performing the actions in the game because it still has buttons on it.

All the wiimote does is replace an analog stick, thats it. but when you design the gaem to speicifal work for the controls, and not make the controls work for the game, your design results in a game that may control intutively, but the game itself is not intutive.

Case in point is super mario galaxy. Pretty much the flagship first party real game for the wii.
There is nothing about it that makes the game require motion controls, and there is no reason why i shouldn't just pick up the gamecube controller.

Do you know WHY super mario galaxy is so good? because the controls were added to what is a great game. The game wasn't built around shotty controls.they made the motion controls work for what was a step FORWARD in game design for the mario franchise.

The problem is that so many games simply say oh, well, we're on the wii, lets think of some gimmicky way to use the wii mote then build our game around that gimmick.

That is what is holding the wii back.
Games like Shadow of the collossus have no match on the wii, and they should. One of the most revolutionary and intuitive games on the wii is a port of a ps2 game, Okami. THAT is what i mean. The game is amazing, and the controls are worked into the game, not the game being worked into the controls.

Very well said I 100% agree with this. Developers need rethink the way they implement the wiimote controls in order to better make use of the system and to create original games. 



exactly, people are getting on the defensive here if someone has a single criticism about the wii. It's a wonderful machine and the sales prove any wise cracker on these forums wrong. It has wonderful games, but you have to accept that developers are half handedly making games for the system looking for a quick buck.

If you had developers putting 10-30 million $ into game design like you did in the ps2 eras, the wii would have those same titles. With intuitive motion controls in an INTUITIVE game. that is desgined as a GAME first, and then the controls are worked into the game.

People think that I'm saying motion control is less good, but thats obviously not true! Okami on the wii is much better than it is on the PS2.

Motion controls have the potential to incrase the games quality, if used CORRECTLY.
Just as GRAPHICS have the potential to increase a games quality.

They do not DEFINE what makes a game GOOD. A game can have AWESOME motion controls but otherwise be a BAD game. Likewise for graphics.

Developers have been doing this lazy. They have been offloading time and effort into making intuitive wiimote usages without working on their actual game.

The Wiimote controls do not NEED to be a step backwards, mario galaxy, twilight princess, metroid prime 3, mario kart wii are examples of masterful titles that use wiimote controls.

They all share that same philosophy. Do you think the designers of mario kart wii said, well, lets make a game around a steering wheel motion control device? No.

They MADE an AWESOME edition to the mario kart world, and then added motion control. if it wasn't there, the game would still be awesome.

I guess the point is im tired of games that are not using it correctly, and im tired of games that expect to get a pass on horrible game design because they use the wiimote.

The wii is a video game console, it's not a toy, and consumers money is valuable to them. Stop publishing shit, I'm sick and tired of it and there's no excuse.



Nintendogamer said:
Kenology said:
ph4nt said:
"But what I don't think is necessarily true is that the graphics itself is something that's going to make the gameplay experience better. So we're still going to focus on the gameplay, but we'll take advantage of the technology as it comes out."

This quote is great.

It is.

That quote sounds clean and spot on, that's the kind of comments I love in gaming.

I find it a lil humorous that you are quoting such an obvious statement.

I've read hundreds of posters express the same opinion here on VGC, but when Miyamoto says it it's like a guru told you a new wisdom lol.



inverted3reality said:

exactly, people are getting on the defensive here if someone has a single criticism about the wii. It's a wonderful machine and the sales prove any wise cracker on these forums wrong. It has wonderful games, but you have to accept that developers are half handedly making games for the system looking for a quick buck.

If you had developers putting 10-30 million $ into game design like you did in the ps2 eras, the wii would have those same titles. With intuitive motion controls in an INTUITIVE game. that is desgined as a GAME first, and then the controls are worked into the game.

People think that I'm saying motion control is less good, but thats obviously not true! Okami on the wii is much better than it is on the PS2.

Motion controls have the potential to incrase the games quality, if used CORRECTLY.
Just as GRAPHICS have the potential to increase a games quality.

They do not DEFINE what makes a game GOOD. A game can have AWESOME motion controls but otherwise be a BAD game. Likewise for graphics.

Developers have been doing this lazy. They have been offloading time and effort into making intuitive wiimote usages without working on their actual game.

The Wiimote controls do not NEED to be a step backwards, mario galaxy, twilight princess, metroid prime 3, mario kart wii are examples of masterful titles that use wiimote controls.

They all share that same philosophy. Do you think the designers of mario kart wii said, well, lets make a game around a steering wheel motion control device? No.

They MADE an AWESOME edition to the mario kart world, and then added motion control. if it wasn't there, the game would still be awesome.

I guess the point is im tired of games that are not using it correctly, and im tired of games that expect to get a pass on horrible game design because they use the wiimote.

The wii is a video game console, it's not a toy, and consumers money is valuable to them. Stop publishing shit, I'm sick and tired of it and there's no excuse.

If you had put it more like that at first, I would have understood it. Your first comment seemed like you were claiming motion controls were hindering games, not that it just made a different environment developers weren't taking advantage of.

Although the controls of the Wii had a lot to do with it. It's not as though Ubisoft didn't try with Red Steel, and Nintendo hasn't been trying.

If Red Steel 2 hopefully meets even half of what the developers are shooting for, we have a game that couldn't be done without motion control.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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NightDragon83 said:
It was definitely smart of Nintendo from a financial standpoint to sit out the first round of the "HD wars' with M$ and Sony, rather than spent a ton of money trying to keep up with 2 companies who before this gen started had much deeper pockets than Nintendo did. Now Nintendo can afford to trick out their next system a bit more while still making it affordable enough to have mass market appeal. When it hits in 2011 or 2012 it should at least be as powerful as the 360 or PS3 currently are, and that would be more than enough to satisfy both the casual and core gaming audience in the visuals department.

So the amount of money a company has dictates how powerful their systems are?

Why was the GameCube almost as powerful as the Xbox then?
Also, do you really think M$ and Sony has any more money to spend on their gaming dept. than Nintendo has?  You have to remember that game systems is not the only thing that M$ and Sony has to spend money on.

 

My point is that the gaming companies budget has little to do with how powerful their system is.  They look at the market and make their console as powerful (and expensive) as they think the consumers will buy. 




 

LordTheNightKnight said:
inverted3reality said:

exactly, people are getting on the defensive here if someone has a single criticism about the wii. It's a wonderful machine and the sales prove any wise cracker on these forums wrong. It has wonderful games, but you have to accept that developers are half handedly making games for the system looking for a quick buck.

If you had developers putting 10-30 million $ into game design like you did in the ps2 eras, the wii would have those same titles. With intuitive motion controls in an INTUITIVE game. that is desgined as a GAME first, and then the controls are worked into the game.

People think that I'm saying motion control is less good, but thats obviously not true! Okami on the wii is much better than it is on the PS2.

Motion controls have the potential to incrase the games quality, if used CORRECTLY.
Just as GRAPHICS have the potential to increase a games quality.

They do not DEFINE what makes a game GOOD. A game can have AWESOME motion controls but otherwise be a BAD game. Likewise for graphics.

Developers have been doing this lazy. They have been offloading time and effort into making intuitive wiimote usages without working on their actual game.

The Wiimote controls do not NEED to be a step backwards, mario galaxy, twilight princess, metroid prime 3, mario kart wii are examples of masterful titles that use wiimote controls.

They all share that same philosophy. Do you think the designers of mario kart wii said, well, lets make a game around a steering wheel motion control device? No.

They MADE an AWESOME edition to the mario kart world, and then added motion control. if it wasn't there, the game would still be awesome.

I guess the point is im tired of games that are not using it correctly, and im tired of games that expect to get a pass on horrible game design because they use the wiimote.

The wii is a video game console, it's not a toy, and consumers money is valuable to them. Stop publishing shit, I'm sick and tired of it and there's no excuse.

If you had put it more like that at first, I would have understood it. Your first comment seemed like you were claiming motion controls were hindering games, not that it just made a different environment developers weren't taking advantage of.

Although the controls of the Wii had a lot to do with it. It's not as though Ubisoft didn't try with Red Steel, and Nintendo hasn't been trying.

If Red Steel 2 hopefully meets even half of what the developers are shooting for, we have a game that couldn't be done without motion control.

the thing is, it wont. the wii mote even with motion + is not accurate enough. But if they do it, it might be my goty.



Where does it say it can be done with a controller if it's anything less than 1:1? Even the wand and NATAL can't be that accurate.

The problem with the original Wiimote (but I must state that the Motion+ wasn't feasible when it launched) was that it wasn't even close to exact. The + is a big leap. From here it's what the designers can plan.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

its a big leap, but the only motion technology that is actually 1 to 1 is sony's wand.
However, you're going to be paying a lot to use it.

Wii is still motion king, always will be. I have very high hopes for red steel 2. I remember seeing the red steel trailers and being super pumped. The let down was almost unbearable.



But my point is your claim such games can be recreated with a standard controller. While even Wii Sports could be done with a controller (just not as fun), from the looks of the RS2 swordplay, I don't think even dual analog could pull that off.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs