| LordTheNightKnight said: Games shouldn't be designed around the controls? Did you come into gaming post PS1? Gamepads have constantly change the way games played over the generations. Acting like it's a problem now just shows you don't know gaming history. |
I dont think you understand. Name one game on the wii that couldn't be done with a controller. Here's a hint, every game that has "Shake the controller back and forth to do X" or " Hold the controller in x position to do Y" would be better without the wiimote.
While the wiimote has infinite potential, developers are just not using it the right way. They are saying, oh look, I need to make a game that takes advantage of the wiimote.
But since the wiimote is inherenitly inaccurate without much input possibilites games become less involved and game design shifts from improving the game to using the controls.
Games should be designed around what makes the game before it is designed for how the user interacts with the game.
Motion control is the middle road, its not proper force feedback and it doesn't replicated performing the actions in the game because it still has buttons on it.
All the wiimote does is replace an analog stick, thats it. but when you design the gaem to speicifal work for the controls, and not make the controls work for the game, your design results in a game that may control intutively, but the game itself is not intutive.
Case in point is super mario galaxy. Pretty much the flagship first party real game for the wii.
There is nothing about it that makes the game require motion controls, and there is no reason why i shouldn't just pick up the gamecube controller.
Do you know WHY super mario galaxy is so good? because the controls were added to what is a great game. The game wasn't built around shotty controls.they made the motion controls work for what was a step FORWARD in game design for the mario franchise.
The problem is that so many games simply say oh, well, we're on the wii, lets think of some gimmicky way to use the wii mote then build our game around that gimmick.
That is what is holding the wii back.
Games like Shadow of the collossus have no match on the wii, and they should. One of the most revolutionary and intuitive games on the wii is a port of a ps2 game, Okami. THAT is what i mean. The game is amazing, and the controls are worked into the game, not the game being worked into the controls.








